def __doneVictory(self, avIds): self.d_setBattleExperience() self.b_setState('Reward') BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons) for toonId in self.involvedToons: toon = self.air.doId2do.get(toonId) if toon: self.givePinkSlipReward(toon) toon.b_promote(self.deptIndex)
def __doneVictory(self, avIds): self.d_setBattleExperience() self.b_setState('Reward') BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons) for toonId in self.involvedToons: toon = self.air.doId2do.get(toonId) if toon: if not toon.attemptAddNPCFriend(self.cagedToonNpcId, Quests.InVP): self.notify.info('%s.unable to add NPCFriend %s to %s.' % (self.doId, self.cagedToonNpcId, toonId)) toon.b_promote(self.deptIndex)
def __doneVictory(self, avIds): self.d_setBattleExperience() self.b_setState('Reward') BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons) preferredDept = random.randrange(len(SuitDNA.suitDepts)) #typeWeights = ['single'] * 70 + ['building'] * 27 + ['invasion'] * 3 preferredSummonType = random.choice(['building', 'invasion', 'cogdo', 'skelinvasion', 'waiterinvasion', 'v2invasion']) for toonId in self.involvedToons: toon = self.air.doId2do.get(toonId) if toon: self.giveCogSummonReward(toon, preferredDept, preferredSummonType) toon.b_promote(self.deptIndex)