def test_attack_dead_unit(self): jack = Unit('Jack', 100, 20) bob = Unit('Bob', 100, 33) jack.take_damage(100) with self.assertRaises(UnitIsDead): bob.attack(jack)
def test_add_hit_points(self): jack = Unit('Jack', 100, 20) jack.take_damage(50) self.assertEqual(jack.hit_points, 50) jack.add_hit_points(50) self.assertEqual(jack.hit_points, 100) jack.take_damage(100) with self.assertRaises(UnitIsDead): jack.add_hit_points(100)
def test_take_damage_more_damage_than_hp_should_return_0(self): npc = Unit(health=20, mana=50) npc.take_damage(30) self.assertEqual(npc.get_health(), 0)