예제 #1
0
파일: tree.py 프로젝트: Thedoczek/BEE2.4
 def remove(self, p1: Vec, p2: Vec, value: ValueT) -> None:
     """Remove the specified value from the tree."""
     mins, maxs = Vec.bbox(p1, p2)
     coords = (mins.x, mins.y, mins.z, maxs.x, maxs.y, maxs.z)
     try:
         holder = self._by_coord[coords]
         holder.values.remove(value)
     except LookupError:
         raise KeyError(mins, maxs, value) from None
     # Removed, check to see if the holder is empty, and we can discard.
     if not holder.values:
         del self._by_id[id(holder)]
         del self._by_coord[coords]
         self.tree.delete(id(holder), coords)
예제 #2
0
파일: tree.py 프로젝트: Thedoczek/BEE2.4
 def insert(self, p1: Vec, p2: Vec, value: ValueT) -> None:
     """Add the specified value occupying the specified region."""
     mins, maxs = Vec.bbox(p1, p2)
     coords = (mins.x, mins.y, mins.z, maxs.x, maxs.y, maxs.z)
     try:
         holder = self._by_coord[coords]
     except KeyError:
         # Make one.
         holder = ValueHolder([value], *coords)
         self._by_id[id(holder)] = self._by_coord[coords] = holder
         self.tree.insert(id(holder), coords)
     else:
         # Append if not already present.
         if value not in holder.values:
             holder.values.append(value)
예제 #3
0
def edit_panel(vmf: VMF, inst: Entity, props: Property, create: bool) -> None:
    """Implements SetPanelOptions and CreatePanel."""
    orient = Matrix.from_angle(Angle.from_str(inst['angles']))
    normal: Vec = round(props.vec('normal', 0, 0, 1) @ orient, 6)
    origin = Vec.from_str(inst['origin'])
    uaxis, vaxis = Vec.INV_AXIS[normal.axis()]

    points: set[tuple[float, float, float]] = set()

    if 'point' in props:
        for prop in props.find_all('point'):
            points.add(
                conditions.resolve_offset(inst, prop.value,
                                          zoff=-64).as_tuple())
    elif 'pos1' in props and 'pos2' in props:
        pos1, pos2 = Vec.bbox(
            conditions.resolve_offset(inst,
                                      props['pos1', '-48 -48 0'],
                                      zoff=-64),
            conditions.resolve_offset(inst, props['pos2', '48 48 0'],
                                      zoff=-64),
        )
        points.update(map(Vec.as_tuple, Vec.iter_grid(pos1, pos2, 32)))
    else:
        # Default to the full tile.
        points.update({(Vec(u, v, -64.0) @ orient + origin).as_tuple()
                       for u in [-48.0, -16.0, 16.0, 48.0]
                       for v in [-48.0, -16.0, 16.0, 48.0]})

    tiles_to_uv: dict[tiling.TileDef, set[tuple[int, int]]] = defaultdict(set)
    for pos in points:
        try:
            tile, u, v = tiling.find_tile(Vec(pos), normal, force=create)
        except KeyError:
            continue
        tiles_to_uv[tile].add((u, v))

    if not tiles_to_uv:
        LOGGER.warning('"{}": No tiles found for panels!', inst['targetname'])
        return

    # If bevels is provided, parse out the overall world positions.
    bevel_world: set[tuple[int, int]] | None
    try:
        bevel_prop = props.find_key('bevel')
    except NoKeyError:
        bevel_world = None
    else:
        bevel_world = set()
        if bevel_prop.has_children():
            # Individually specifying offsets.
            for bevel_str in bevel_prop.as_array():
                bevel_point = Vec.from_str(bevel_str) @ orient + origin
                bevel_world.add(
                    (int(bevel_point[uaxis]), int(bevel_point[vaxis])))
        elif srctools.conv_bool(bevel_prop.value):
            # Fill the bounding box.
            bbox_min, bbox_max = Vec.bbox(map(Vec, points))
            off = Vec.with_axes(uaxis, 32, vaxis, 32)
            bbox_min -= off
            bbox_max += off
            for pos in Vec.iter_grid(bbox_min, bbox_max, 32):
                if pos.as_tuple() not in points:
                    bevel_world.add((pos[uaxis], pos[vaxis]))
        # else: No bevels.
    panels: list[tiling.Panel] = []

    for tile, uvs in tiles_to_uv.items():
        if create:
            panel = tiling.Panel(
                None,
                inst,
                tiling.PanelType.NORMAL,
                thickness=4,
                bevels=(),
            )
            panel.points = uvs
            tile.panels.append(panel)
        else:
            for panel in tile.panels:
                if panel.same_item(inst) and panel.points == uvs:
                    break
            else:
                LOGGER.warning('No panel to modify found for "{}"!',
                               inst['targetname'])
                continue
        panels.append(panel)

        pan_type = '<nothing?>'
        try:
            pan_type = conditions.resolve_value(inst, props['type'])
            panel.pan_type = tiling.PanelType(pan_type.lower())
        except LookupError:
            pass
        except ValueError:
            raise ValueError('Unknown panel type "{}"!'.format(pan_type))

        if 'thickness' in props:
            panel.thickness = srctools.conv_int(
                conditions.resolve_value(inst, props['thickness']))
            if panel.thickness not in (2, 4, 8):
                raise ValueError(
                    '"{}": Invalid panel thickess {}!\n'
                    'Must be 2, 4 or 8.',
                    inst['targetname'],
                    panel.thickness,
                )

        if bevel_world is not None:
            panel.bevels.clear()
            for u, v in bevel_world:
                # Convert from world points to UV positions.
                u = (u - tile.pos[uaxis] + 48) // 32
                v = (v - tile.pos[vaxis] + 48) // 32
                # Cull outside here, we wont't use them.
                if -1 <= u <= 4 and -1 <= v <= 4:
                    panel.bevels.add((u, v))

        if 'offset' in props:
            panel.offset = conditions.resolve_offset(inst, props['offset'])
            panel.offset -= Vec.from_str(inst['origin'])
        if 'template' in props:
            # We only want the template inserted once. So remove it from all but one.
            if len(panels) == 1:
                panel.template = inst.fixup.substitute(props['template'])
            else:
                panel.template = ''
        if 'nodraw' in props:
            panel.nodraw = srctools.conv_bool(
                inst.fixup.substitute(props['nodraw'], allow_invert=True))
        if 'seal' in props:
            panel.seal = srctools.conv_bool(
                inst.fixup.substitute(props['seal'], allow_invert=True))
        if 'move_bullseye' in props:
            panel.steals_bullseye = srctools.conv_bool(
                inst.fixup.substitute(props['move_bullseye'],
                                      allow_invert=True))
    if 'keys' in props or 'localkeys' in props:
        # First grab the existing ent, so we can edit it.
        # These should all have the same value, unless they were independently
        # edited with mismatching point sets. In that case destroy all those existing ones.
        existing_ents: set[Entity
                           | None] = {panel.brush_ent
                                      for panel in panels}
        try:
            [brush_ent] = existing_ents
        except ValueError:
            LOGGER.warning(
                'Multiple independent panels for "{}" were made, then the '
                'brush entity was edited as a group! Discarding '
                'individual ents...', inst['targetname'])
            for brush_ent in existing_ents:
                if brush_ent is not None and brush_ent in vmf.entities:
                    brush_ent.remove()
            brush_ent = None

        if brush_ent is None:
            brush_ent = vmf.create_ent('')

        old_pos = brush_ent.keys.pop('origin', None)

        conditions.set_ent_keys(brush_ent, inst, props)
        if not brush_ent['classname']:
            if create:  # This doesn't make sense, you could just omit the prop.
                LOGGER.warning(
                    'No classname provided for panel "{}"!',
                    inst['targetname'],
                )
            # Make it a world brush.
            brush_ent.remove()
            brush_ent = None
        else:
            # We want to do some post-processing.
            # Localise any origin value.
            if 'origin' in brush_ent.keys:
                pos = Vec.from_str(brush_ent['origin'])
                pos.localise(
                    Vec.from_str(inst['origin']),
                    Angle.from_str(inst['angles']),
                )
                brush_ent['origin'] = pos
            elif old_pos is not None:
                brush_ent['origin'] = old_pos

            # If it's func_detail, clear out all the keys.
            # Particularly `origin`, but the others are useless too.
            if brush_ent['classname'] == 'func_detail':
                brush_ent.clear_keys()
                brush_ent['classname'] = 'func_detail'
        for panel in panels:
            panel.brush_ent = brush_ent
예제 #4
0
파일: tree.py 프로젝트: Thedoczek/BEE2.4
 def find_bbox(self, p1: Vec, p2: Vec) -> Iterator[ValueT]:
     """Find all values intersecting the given bounding box."""
     mins, maxs = Vec.bbox(p1, p2)
     for holder_id in self.tree.intersection((*mins, *maxs)):
         yield from self._by_id[holder_id].values