예제 #1
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    def set_opt(self, opt_name: str, value: str) -> None:
        """Set an option to a specific value."""
        folded_name = opt_name.casefold()
        for opt in self.defaults:
            if folded_name == opt.id:
                break
        else:
            LOGGER.warning('Invalid option name "{}"!', opt_name)
            return

        if opt.type is TYPE.RAW:
            if not isinstance(value, Property):
                raise ValueError('The value must be a Property '
                                 'for property blocks!')
            self.settings[opt.id] = value
        elif opt.type is TYPE.VEC:
            # Pass nones so we can check if it failed..
            parsed_vals = parse_vec_str(value, x=None)
            if parsed_vals[0] is None:
                return
            self.settings[opt.id] = Vec(*parsed_vals)
        elif opt.type is TYPE.BOOL:
            self.settings[opt.id] = conv_bool(value, self.settings[opt.id])
        else:  # int, float, str - no special handling...
            try:
                self.settings[opt.id] = opt.type.convert(value)
            except (ValueError, TypeError):
                pass
예제 #2
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    def parse(cls, args: List[str]) -> 'Helper':
        """Parse cylinder(r g b, start key/value/radius, end key/value/radius)."""
        arg_count = len(args)
        if arg_count not in (3, 4, 6, 7):
            raise ValueError(
                'Expected 3, 4, 6 or 7 arguments, got ({})!'.format(
                    ', '.join(args))
            ) from None

        r, g, b = parse_vec_str(args[0])
        start_key = args[1]
        start_value = args[2]

        start_radius = end_key = end_value = end_radius = None
        if arg_count > 3:
            start_radius = args[3]
            if arg_count >= 6:
                end_key = args[4]
                end_value = args[5]
                if arg_count == 7:
                    end_radius = args[6]

        return cls(
            r, g, b,
            start_key, start_value, start_radius,
            end_key, end_value, end_radius,
        )
예제 #3
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def res_cube_coloriser(inst: Entity):
    """Allows recoloring cubes placed at a position."""
    origin = Vec.from_str(inst['origin'])
    # Provided from the timer value directly.
    timer_delay = inst.fixup.int('$timer_delay')

    # Provided from item config panel
    color_override = parse_vec_str(inst.fixup['$color'])

    if color_override != (0, 0, 0):
        color = COLOR_POS[origin.as_tuple()] = color_override
    elif 3 <= timer_delay <= 30:
        color = COLOR_POS[origin.as_tuple()] = COLORS[timer_delay - 3]
    else:
        LOGGER.warning('Unknown timer value "{}"!', timer_delay)
        color = None
    inst.remove()

    # If pointing up, copy the value to the ceiling, so droppers
    # can find a coloriser placed on the illusory cube item under them.
    if Vec(z=1).rotate_by_str(
            inst['angles']) == (0, 0, 1) and color is not None:
        pos = brushLoc.POS.raycast_world(
            origin,
            direction=(0, 0, 1),
        )
        COLOR_SEC_POS[pos.as_tuple()] = color
예제 #4
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def load(opt_blocks: Iterator[Property]):
    """Read settings from the given property block."""
    SETTINGS.clear()
    set_vals = {}
    for opt_block in opt_blocks:
        for prop in opt_block:
            set_vals[prop.name] = prop.value

    options = {opt.id: opt for opt in DEFAULTS}
    if len(options) != len(DEFAULTS):
        from collections import Counter

        # Find ids used more than once..
        raise Exception(
            "Duplicate option(s)! ({})".format(
                ", ".join(k for k, v in Counter(opt.id for opt in DEFAULTS).items() if v > 1)
            )
        )

    fallback_opts = []

    for opt in DEFAULTS:
        try:
            val = set_vals.pop(opt.id)
        except KeyError:
            if opt.fallback is not None:
                fallback_opts.append(opt)
                assert opt.fallback in options, "Invalid fallback in " + opt.id
            else:
                SETTINGS[opt.id] = opt.default
            continue
        if opt.type is TYPE.VEC:
            # Pass nones so we can check if it failed..
            parsed_vals = parse_vec_str(val, x=None)
            if parsed_vals[0] is None:
                SETTINGS[opt.id] = opt.default
            else:
                SETTINGS[opt.id] = Vec(*parsed_vals)
        elif opt.type is TYPE.BOOL:
            SETTINGS[opt.id] = srctools.conv_bool(val, opt.default)
        else:  # int, float, str - no special handling...
            try:
                SETTINGS[opt.id] = opt.type.value(val)
            except (ValueError, TypeError):
                SETTINGS[opt.id] = opt.default

    for opt in fallback_opts:
        try:
            SETTINGS[opt.id] = SETTINGS[opt.fallback]
        except KeyError:
            raise Exception('Bad fallback for "{}"!'.format(opt.id))
        # Check they have the same type.
        assert opt.type is options[opt.fallback].type

    if set_vals:
        LOGGER.warning("Extra config options: {}", set_vals)
예제 #5
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def load(opt_blocks: Iterator[Property]) -> None:
    """Read settings from the given property block."""
    SETTINGS.clear()
    set_vals = {}
    for opt_block in opt_blocks:
        for prop in opt_block:
            set_vals[prop.name] = prop.value

    options = {opt.id: opt for opt in DEFAULTS}
    if len(options) != len(DEFAULTS):
        from collections import Counter
        # Find ids used more than once..
        raise Exception('Duplicate option(s)! ({})'.format(', '.join(
            k for k, v in
            Counter(opt.id for opt in DEFAULTS).items()
            if v > 1
        )))

    fallback_opts = []

    for opt in DEFAULTS:
        try:
            val = set_vals.pop(opt.id)
        except KeyError:
            if opt.fallback is not None:
                fallback_opts.append(opt)
                assert opt.fallback in options, 'Invalid fallback in ' + opt.id
            else:
                SETTINGS[opt.id] = opt.default
            continue
        if opt.type is TYPE.VEC:
            # Pass nones so we can check if it failed.. 
            parsed_vals = parse_vec_str(val, x=None)
            if parsed_vals[0] is None:
                SETTINGS[opt.id] = opt.default
            else:
                SETTINGS[opt.id] = Vec(*parsed_vals)
        elif opt.type is TYPE.BOOL:
            SETTINGS[opt.id] = srctools.conv_bool(val, opt.default)
        else:  # int, float, str - no special handling...
            try:
                SETTINGS[opt.id] = opt.type.convert(val)
            except (ValueError, TypeError):
                SETTINGS[opt.id] = opt.default

    for opt in fallback_opts:
        try:
            SETTINGS[opt.id] = SETTINGS[opt.fallback]
        except KeyError:
            raise Exception('Bad fallback for "{}"!'.format(opt.id))
        # Check they have the same type.
        assert opt.type is options[opt.fallback].type

    if set_vals:
        LOGGER.warning('Extra config options: {}', set_vals)
예제 #6
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    def parse(cls, args: List[str]) -> 'Helper':
        """Parse color(R G B)."""
        try:
            [tint] = args
        except ValueError:
            raise ValueError('Expected 1 argument, got ({})!'.format(
                ', '.join(args))) from None

        r, g, b = parse_vec_str(tint)

        return cls(r, g, b)
예제 #7
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    def parse(cls, args: List[str]) -> 'Helper':
        """Parse sphere(radius, r g b)."""
        arg_count = len(args)
        if arg_count > 2:
            raise ValueError('Expected 1 or 2 arguments, got ({})!'.format(
                ', '.join(args)))
        r = g = b = 255

        if arg_count > 0:
            size_key = args[0]
            if arg_count == 2:
                r, g, b = parse_vec_str(args[1])
        else:
            size_key = 'radius'

        return cls(r, g, b, size_key)
예제 #8
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    def parse(cls, args: List[str]) -> 'Helper':
        """Parse line(r g b, start_key, start_value, end_key, end_value)."""
        arg_count = len(args)
        if arg_count not in (3, 5):
            raise ValueError('Expected 3 or 5 arguments, got ({})!'.format(
                ', '.join(args))) from None

        r, g, b = parse_vec_str(args[0])
        start_key = args[1]
        start_value = args[2]

        if arg_count == 5:
            end_key = args[3]
            end_value = args[4]
        else:
            end_key = end_value = None

        return cls(r, g, b, start_key, start_value, end_key, end_value)
예제 #9
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def set_opt(opt_name: str, value: str) -> None:
    """Set an option to a specific value."""
    folded_name = opt_name.casefold()
    for opt in DEFAULTS:
        if folded_name == opt.id:
            break
    else:
        LOGGER.warning('Invalid option name "{}"!', opt_name)
        return

    if opt.type is TYPE.VEC:
        # Pass nones so we can check if it failed..
        parsed_vals = parse_vec_str(value, x=None)
        if parsed_vals[0] is None:
            return
        SETTINGS[opt.id] = Vec(*parsed_vals)
    elif opt.type is TYPE.BOOL:
        SETTINGS[opt.id] = srctools.conv_bool(value, SETTINGS[opt.id])
    else:  # int, float, str - no special handling...
        try:
            SETTINGS[opt.id] = opt.type.convert(value)
        except (ValueError, TypeError):
            pass
예제 #10
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def set_opt(opt_name: str, value: str) -> None:
    """Set an option to a specific value."""
    folded_name = opt_name.casefold()
    for opt in DEFAULTS:
        if folded_name == opt.id:
            break
    else:
        LOGGER.warning('Invalid option name "{}"!', opt_name)
        return

    if opt.type is TYPE.VEC:
        # Pass nones so we can check if it failed..
        parsed_vals = parse_vec_str(value, x=None)
        if parsed_vals[0] is None:
            return
        SETTINGS[opt.id] = Vec(*parsed_vals)
    elif opt.type is TYPE.BOOL:
        SETTINGS[opt.id] = srctools.conv_bool(value, SETTINGS[opt.id])
    else:  # int, float, str - no special handling...
        try:
            SETTINGS[opt.id] = opt.type.convert(value)
        except (ValueError, TypeError):
            pass
예제 #11
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def res_make_tag_fizzler(vmf: VMF, inst: Entity, res: Property):
    """Add an Aperture Tag Paint Gun activation fizzler.

    These fizzlers are created via signs, and work very specially.
    MUST be priority -100 so it runs before fizzlers!
    """
    import vbsp
    if vbsp_options.get(str, 'game_id') != utils.STEAM_IDS['TAG']:
        # Abort - TAG fizzlers shouldn't appear in any other game!
        inst.remove()
        return

    fizz_base = fizz_name = None

    # Look for the fizzler instance we want to replace
    for targetname in inst.output_targets():
        if targetname in tag_fizzlers:
            fizz_name = targetname
            fizz_base = tag_fizzlers[targetname]
            del tag_fizzlers[targetname]  # Don't let other signs mod this one!
            continue
        else:
            # It's an indicator toggle, remove it and the antline to clean up.
            LOGGER.warning('Toggle: {}', targetname)
            for ent in vmf.by_target[targetname]:
                remove_ant_toggle(ent)
    inst.outputs.clear()  # Remove the outptuts now, they're not valid anyway.

    if fizz_base is None:
        # No fizzler - remove this sign
        inst.remove()
        return

    # The distance from origin the double signs are seperated by.
    sign_offset = res.int('signoffset', 16)

    sign_loc = (
        # The actual location of the sign - on the wall
        Vec.from_str(inst['origin']) +
        Vec(0, 0, -64).rotate_by_str(inst['angles'])
    )

    # Now deal with the visual aspect:
    # Blue signs should be on top.

    blue_enabled = inst.fixup.bool('$start_enabled')
    oran_enabled = inst.fixup.bool('$start_reversed')
    # If True, single-color signs will also turn off the other color.
    # This also means we always show both signs.
    # If both are enabled or disabled, this has no effect.
    disable_other = (
        not inst.fixup.bool('$disable_autorespawn', True) and
        blue_enabled != oran_enabled
    )
    # Delete fixups now, they aren't useful.
    inst.fixup.clear()

    if not blue_enabled and not oran_enabled:
        # Hide the sign in this case!
        inst.remove()

    inst_angle = srctools.parse_vec_str(inst['angles'])

    inst_normal = Vec(0, 0, 1).rotate(*inst_angle)
    loc = Vec.from_str(inst['origin'])

    if disable_other or (blue_enabled and oran_enabled):
        inst['file'] = res['frame_double']
        # On a wall, and pointing vertically
        if inst_normal.z == 0 and Vec(y=1).rotate(*inst_angle).z:
            # They're vertical, make sure blue's on top!
            blue_loc = Vec(loc.x, loc.y, loc.z + sign_offset)
            oran_loc = Vec(loc.x, loc.y, loc.z - sign_offset)
            # If orange is enabled, with two frames put that on top
            # instead since it's more important
            if disable_other and oran_enabled:
                blue_loc, oran_loc = oran_loc, blue_loc

        else:
            offset = Vec(0, sign_offset, 0).rotate(*inst_angle)
            blue_loc = loc + offset
            oran_loc = loc - offset
    else:
        inst['file'] = res['frame_single']
        # They're always centered
        blue_loc = loc
        oran_loc = loc

    if inst_normal.z != 0:
        # If on floors/ceilings, rotate to point at the fizzler!
        sign_floor_loc = sign_loc.copy()
        sign_floor_loc.z = 0  # We don't care about z-positions.

        # Grab the data saved earlier in res_find_potential_tag_fizzlers()
        axis, side_min, side_max, normal = tag_fizzler_locs[fizz_name]

        # The Z-axis fizzler (horizontal) must be treated differently.
        if axis == 'z':
            # For z-axis, just compare to the center point.
            # The values are really x, y, z, not what they're named.
            sign_dir = sign_floor_loc - (side_min, side_max, normal)
        else:
            # For the other two, we compare to the line,
            # or compare to the closest side (in line with the fizz)
            other_axis = 'x' if axis == 'y' else 'y'
            if abs(sign_floor_loc[other_axis] - normal) < 32:
                # Compare to the closest side. Use ** to swap x/y arguments
                # appropriately. The closest side is the one with the
                # smallest magnitude.
                vmf.create_ent(
                    classname='info_null',
                    targetname=inst['targetname'] + '_min',
                    origin=sign_floor_loc - Vec(**{
                        axis: side_min,
                        other_axis: normal,
                    }),
                )
                vmf.create_ent(
                    classname='info_null',
                    targetname=inst['targetname'] + '_max',
                    origin=sign_floor_loc - Vec(**{
                        axis: side_max,
                        other_axis: normal,
                    }),
                )
                sign_dir = min(
                    sign_floor_loc - Vec(**{
                        axis: side_min,
                        other_axis: normal,
                    }),
                    sign_floor_loc - Vec(**{
                        axis: side_max,
                        other_axis: normal,
                    }),
                    key=Vec.mag,
                )
            else:
                # Align just based on whether we're in front or behind.
                sign_dir = Vec()
                sign_dir[other_axis] = sign_floor_loc[other_axis] - normal

        sign_angle = math.degrees(
            math.atan2(sign_dir.y, sign_dir.x)
        )
        # Round to nearest 90 degrees
        # Add 45 so the switchover point is at the diagonals
        sign_angle = (sign_angle + 45) // 90 * 90

        # Rotate to fit the instances - south is down
        sign_angle = int(sign_angle + 90) % 360
        if inst_normal.z > 0:
            sign_angle = '0 {} 0'.format(sign_angle)
        elif inst_normal.z < 0:
            # Flip upside-down for ceilings
            sign_angle = '0 {} 180'.format(sign_angle)
    else:
        # On a wall, face upright
        sign_angle = PETI_INST_ANGLE[inst_normal.as_tuple()]

    # If disable_other, we show off signs. Otherwise we don't use that sign.
    blue_sign = 'blue_sign' if blue_enabled else 'blue_off_sign' if disable_other else None
    oran_sign = 'oran_sign' if oran_enabled else 'oran_off_sign' if disable_other else None

    if blue_sign:
        vmf.create_ent(
            classname='func_instance',
            file=res[blue_sign, ''],
            targetname=inst['targetname'],
            angles=sign_angle,
            origin=blue_loc.join(' '),
        )

    if oran_sign:
        vmf.create_ent(
            classname='func_instance',
            file=res[oran_sign, ''],
            targetname=inst['targetname'],
            angles=sign_angle,
            origin=oran_loc.join(' '),
        )

    # Now modify the fizzler...

    fizz_brushes = list(
        vmf.by_class['trigger_portal_cleanser'] &
        vmf.by_target[fizz_name + '_brush']
    )

    if 'base_inst' in res:
        fizz_base['file'] = resolve_inst(res['base_inst'])[0]
    fizz_base.outputs.clear()  # Remove outputs, otherwise they break
    # branch_toggle entities

    # Subtract the sign from the list of connections, but don't go below
    # zero
    fizz_base.fixup['$connectioncount'] = str(max(
        0,
        srctools.conv_int(fizz_base.fixup['$connectioncount', ''], 0) - 1
    ))

    if 'model_inst' in res:
        model_inst = resolve_inst(res['model_inst'])[0]
        for mdl_inst in vmf.by_class['func_instance']:
            if mdl_inst['targetname', ''].startswith(fizz_name + '_model'):
                mdl_inst['file'] = model_inst

    # Find the direction the fizzler front/back points - z=floor fizz
    # Signs will associate with the given side!
    bbox_min, bbox_max = fizz_brushes[0].get_bbox()
    for axis, val in zip('xyz', bbox_max-bbox_min):
        if val == 2:
            fizz_axis = axis
            sign_center = (bbox_min[axis] + bbox_max[axis]) / 2
            break
    else:
        # A fizzler that's not 128*x*2?
        raise Exception('Invalid fizzler brush ({})!'.format(fizz_name))

    # Figure out what the sides will set values to...
    pos_blue = False
    pos_oran = False
    neg_blue = False
    neg_oran = False
    if sign_loc[fizz_axis] < sign_center:
        pos_blue = blue_enabled
        pos_oran = oran_enabled
    else:
        neg_blue = blue_enabled
        neg_oran = oran_enabled

    fizz_off_tex = {
        'left': res['off_left'],
        'center': res['off_center'],
        'right': res['off_right'],
        'short': res['off_short'],
    }
    fizz_on_tex = {
        'left': res['on_left'],
        'center': res['on_center'],
        'right': res['on_right'],
        'short': res['on_short'],
    }

    # If it activates the paint gun, use different textures
    if pos_blue or pos_oran:
        pos_tex = fizz_on_tex
    else:
        pos_tex = fizz_off_tex

    if neg_blue or neg_oran:
        neg_tex = fizz_on_tex
    else:
        neg_tex = fizz_off_tex

    if vbsp.GAME_MODE == 'COOP':
        # We need ATLAS-specific triggers
        pos_trig = vmf.create_ent(
            classname='trigger_playerteam',
        )
        neg_trig = vmf.create_ent(
            classname='trigger_playerteam',
        )
        output = 'OnStartTouchBluePlayer'
    else:
        pos_trig = vmf.create_ent(
            classname='trigger_multiple',
        )
        neg_trig = vmf.create_ent(
            classname='trigger_multiple',
            spawnflags='1',
        )
        output = 'OnStartTouch'

    pos_trig['origin'] = neg_trig['origin'] = fizz_base['origin']
    pos_trig['spawnflags'] = neg_trig['spawnflags'] = '1'  # Clients Only

    pos_trig['targetname'] = fizz_name + '-trig_pos'
    neg_trig['targetname'] = fizz_name + '-trig_neg'

    pos_trig.outputs = [
        Output(
            output,
            fizz_name + '-trig_neg',
            'Enable',
        ),
        Output(
            output,
            fizz_name + '-trig_pos',
            'Disable',
        ),
    ]

    neg_trig.outputs = [
        Output(
            output,
            fizz_name + '-trig_pos',
            'Enable',
        ),
        Output(
            output,
            fizz_name + '-trig_neg',
            'Disable',
        ),
    ]

    voice_attr = vbsp.settings['has_attr']

    if blue_enabled or disable_other:
        # If this is blue/oran only, don't affect the other color
        neg_trig.outputs.append(Output(
            output,
            '@BlueIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(neg_blue),
        ))
        pos_trig.outputs.append(Output(
            output,
            '@BlueIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(pos_blue),
        ))
        if blue_enabled:
            # Add voice attributes - we have the gun and gel!
            voice_attr['bluegelgun'] = True
            voice_attr['bluegel'] = True
            voice_attr['bouncegun'] = True
            voice_attr['bouncegel'] = True

    if oran_enabled or disable_other:
        neg_trig.outputs.append(Output(
            output,
            '@OrangeIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(neg_oran),
        ))
        pos_trig.outputs.append(Output(
            output,
            '@OrangeIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(pos_oran),
        ))
        if oran_enabled:
            voice_attr['orangegelgun'] = True
            voice_attr['orangegel'] = True
            voice_attr['speedgelgun'] = True
            voice_attr['speedgel'] = True

    if not oran_enabled and not blue_enabled:
        # If both are disabled, we must shutdown the gun when touching
        # either side - use neg_trig for that purpose!
        # We want to get rid of pos_trig to save ents
        vmf.remove_ent(pos_trig)
        neg_trig['targetname'] = fizz_name + '-trig'
        neg_trig.outputs.clear()
        neg_trig.add_out(Output(
            output,
            '@BlueIsEnabled',
            'SetValue',
            param='0'
        ))
        neg_trig.add_out(Output(
            output,
            '@OrangeIsEnabled',
            'SetValue',
            param='0'
        ))

    for fizz_brush in fizz_brushes:  # portal_cleanser ent, not solid!
        # Modify fizzler textures
        bbox_min, bbox_max = fizz_brush.get_bbox()
        for side in fizz_brush.sides():
            norm = side.normal()
            if norm[fizz_axis] == 0:
                # Not the front/back: force nodraw
                # Otherwise the top/bottom will have the odd stripes
                # which won't match the sides
                side.mat = 'tools/toolsnodraw'
                continue
            if norm[fizz_axis] == 1:
                side.mat = pos_tex[
                    vbsp.TEX_FIZZLER[
                        side.mat.casefold()
                    ]
                ]
            else:
                side.mat = neg_tex[
                    vbsp.TEX_FIZZLER[
                        side.mat.casefold()
                    ]
                ]
        # The fizzler shouldn't kill cubes
        fizz_brush['spawnflags'] = '1'

        fizz_brush.outputs.append(Output(
            'OnStartTouch',
            '@shake_global',
            'StartShake',
        ))

        fizz_brush.outputs.append(Output(
            'OnStartTouch',
            '@shake_global_sound',
            'PlaySound',
        ))

        # The triggers are 8 units thick, 24 from the center
        # (-1 because fizzlers are 2 thick on each side).
        neg_min, neg_max = Vec(bbox_min), Vec(bbox_max)
        neg_min[fizz_axis] -= 23
        neg_max[fizz_axis] -= 17

        pos_min, pos_max = Vec(bbox_min), Vec(bbox_max)
        pos_min[fizz_axis] += 17
        pos_max[fizz_axis] += 23

        if blue_enabled or oran_enabled:
            neg_trig.solids.append(
                vmf.make_prism(
                    neg_min,
                    neg_max,
                    mat='tools/toolstrigger',
                ).solid,
            )
            pos_trig.solids.append(
                vmf.make_prism(
                    pos_min,
                    pos_max,
                    mat='tools/toolstrigger',
                ).solid,
            )
        else:
            # If neither enabled, use one trigger
            neg_trig.solids.append(
                vmf.make_prism(
                    neg_min,
                    pos_max,
                    mat='tools/toolstrigger',
                ).solid,
            )
예제 #12
0
    def load(self, opt_blocks: Property) -> None:
        """Read settings from the given property block."""
        self.settings.clear()
        set_vals = {}
        for opt_block in opt_blocks:
            for prop in opt_block:
                set_vals[prop.name] = prop

        options = {opt.id: opt for opt in self.defaults}
        if len(options) != len(self.defaults):
            from collections import Counter
            # Find ids used more than once..
            raise Exception('Duplicate option(s)! ({})'.format(', '.join(
                k for k, v in Counter(opt.id for opt in self.defaults).items()
                if v > 1)))

        fallback_opts = []

        for opt in self.defaults:
            try:
                prop = set_vals.pop(opt.id)
            except KeyError:
                if opt.fallback is not None:
                    fallback_opts.append(opt)
                    assert opt.fallback in options, 'Invalid fallback in ' + opt.id
                else:
                    self.settings[opt.id] = opt.default
                continue
            if opt.type is TYPE.RAW:
                self.settings[opt.id] = prop.copy()
                continue

            # Non-RAW types cannot have a property block, only a value.
            if prop.has_children():
                raise ValueError('Cannot use property block for '
                                 '"{}"'.format(opt.name))

            if opt.type is TYPE.VEC:
                # Pass nones so we can check if it failed..
                parsed_vals = parse_vec_str(prop.value, x=None)
                if parsed_vals[0] is None:
                    self.settings[opt.id] = opt.default
                else:
                    self.settings[opt.id] = Vec(*parsed_vals)
            elif opt.type is TYPE.BOOL:
                self.settings[opt.id] = conv_bool(prop.value, opt.default)
            else:  # int, float, str - no special handling...
                try:
                    self.settings[opt.id] = opt.type.convert(prop.value)
                except (ValueError, TypeError):
                    self.settings[opt.id] = opt.default

        for opt in fallback_opts:
            assert opt.fallback is not None
            try:
                self.settings[opt.id] = self.settings[opt.fallback]
            except KeyError:
                raise Exception('Bad fallback for "{}"!'.format(opt.id))
            # Check they have the same type.
            if opt.type is not options[opt.fallback].type:
                raise ValueError('"{}" cannot fall back to "{}" - different '
                                 'type!'.format(opt.id, opt.fallback))

        if set_vals:
            LOGGER.warning('Extra config options: {}', set_vals)
예제 #13
0
def res_make_tag_fizzler(vmf: VMF, inst: Entity, res: Property):
    """Add an Aperture Tag Paint Gun activation fizzler.

    These fizzlers are created via signs, and work very specially.
    MUST be priority -100 so it runs before fizzlers!
    """
    import vbsp
    if vbsp_options.get(str, 'game_id') != utils.STEAM_IDS['TAG']:
        # Abort - TAG fizzlers shouldn't appear in any other game!
        inst.remove()
        return

    fizzler = None

    # Look for the fizzler instance we want to replace
    for targetname in inst.output_targets():
        try:
            fizzler = FIZZLERS[targetname]
        except KeyError:
            # Not a fizzler.

            # It's an indicator toggle, remove it and the antline to clean up.
            for ent in vmf.by_target[targetname]:
                remove_ant_toggle(ent)

    inst.outputs.clear()  # Remove the outputs now, they're not valid anyway.

    if fizzler is None:
        # No fizzler - remove this sign
        inst.remove()
        return

    if fizzler.fizz_type.id == 'TAG_FIZZ_ID':
        LOGGER.warning('Two tag signs attached to one fizzler...')
        inst.remove()
        return

    # Swap to the special Tag Fizzler type.
    fizzler.fizz_type = FIZZ_TYPES[TAG_FIZZ_ID]

    # The distance from origin the double signs are seperated by.
    sign_offset = res.int('signoffset', 16)

    sign_loc = (
        # The actual location of the sign - on the wall
        Vec.from_str(inst['origin']) +
        Vec(0, 0, -64).rotate_by_str(inst['angles'])
    )

    # Now deal with the visual aspect:
    # Blue signs should be on top.

    blue_enabled = inst.fixup.bool('$start_enabled')
    oran_enabled = inst.fixup.bool('$start_reversed')
    # If True, single-color signs will also turn off the other color.
    # This also means we always show both signs.
    # If both are enabled or disabled, this has no effect.
    disable_other = (
        not inst.fixup.bool('$disable_autorespawn', True) and
        blue_enabled != oran_enabled
    )
    # Delete fixups now, they aren't useful.
    inst.fixup.clear()

    if not blue_enabled and not oran_enabled:
        # Hide the sign in this case!
        inst.remove()

    inst_angle = srctools.parse_vec_str(inst['angles'])

    inst_normal = Vec(0, 0, 1).rotate(*inst_angle)
    loc = Vec.from_str(inst['origin'])

    if disable_other or (blue_enabled and oran_enabled):
        inst['file'] = res['frame_double']
        # On a wall, and pointing vertically
        if inst_normal.z == 0 and Vec(y=1).rotate(*inst_angle).z:
            # They're vertical, make sure blue's on top!
            blue_loc = Vec(loc.x, loc.y, loc.z + sign_offset)
            oran_loc = Vec(loc.x, loc.y, loc.z - sign_offset)
            # If orange is enabled, with two frames put that on top
            # instead since it's more important
            if disable_other and oran_enabled:
                blue_loc, oran_loc = oran_loc, blue_loc

        else:
            offset = Vec(0, sign_offset, 0).rotate(*inst_angle)
            blue_loc = loc + offset
            oran_loc = loc - offset
    else:
        inst['file'] = res['frame_single']
        # They're always centered
        blue_loc = loc
        oran_loc = loc

    if inst_normal.z != 0:
        # If on floors/ceilings, rotate to point at the fizzler!
        sign_floor_loc = sign_loc.copy()
        sign_floor_loc.z = 0  # We don't care about z-positions.

        # Grab the data saved earlier in res_find_potential_tag_fizzlers()
        axis, side_min, side_max, normal = calc_fizzler_orient(fizzler)

        # The Z-axis fizzler (horizontal) must be treated differently.
        if axis == 'z':
            # For z-axis, just compare to the center point.
            # The values are really x, y, z, not what they're named.
            sign_dir = sign_floor_loc - (side_min, side_max, normal)
        else:
            # For the other two, we compare to the line,
            # or compare to the closest side (in line with the fizz)
            other_axis = 'x' if axis == 'y' else 'y'
            if abs(sign_floor_loc[other_axis] - normal) < 32:
                # Compare to the closest side. Use ** to swap x/y arguments
                # appropriately. The closest side is the one with the
                # smallest magnitude.
                sign_dir = min(
                    sign_floor_loc - Vec.with_axes(
                        axis,side_min,
                        other_axis, normal,
                    ),
                    sign_floor_loc - Vec.with_axes(
                        axis, side_max,
                        other_axis, normal,
                    ),
                    key=Vec.mag,
                )
            else:
                # Align just based on whether we're in front or behind.
                sign_dir = Vec()
                sign_dir[other_axis] = sign_floor_loc[other_axis] - normal

        sign_angle = math.degrees(
            math.atan2(sign_dir.y, sign_dir.x)
        )
        # Round to nearest 90 degrees
        # Add 45 so the switchover point is at the diagonals
        sign_angle = (sign_angle + 45) // 90 * 90

        # Rotate to fit the instances - south is down
        sign_angle = int(sign_angle + 90) % 360
        if inst_normal.z > 0:
            sign_angle = '0 {} 0'.format(sign_angle)
        elif inst_normal.z < 0:
            # Flip upside-down for ceilings
            sign_angle = '0 {} 180'.format(sign_angle)
    else:
        # On a wall, face upright
        sign_angle = PETI_INST_ANGLE[inst_normal.as_tuple()]

    # If disable_other, we show off signs. Otherwise we don't use that sign.
    blue_sign = 'blue_sign' if blue_enabled else 'blue_off_sign' if disable_other else None
    oran_sign = 'oran_sign' if oran_enabled else 'oran_off_sign' if disable_other else None

    if blue_sign:
        vmf.create_ent(
            classname='func_instance',
            file=res[blue_sign, ''],
            targetname=inst['targetname'],
            angles=sign_angle,
            origin=blue_loc.join(' '),
        )

    if oran_sign:
        vmf.create_ent(
            classname='func_instance',
            file=res[oran_sign, ''],
            targetname=inst['targetname'],
            angles=sign_angle,
            origin=oran_loc.join(' '),
        )

    # Now modify the fizzler...

    # Subtract the sign from the list of connections, but don't go below
    # zero
    fizzler.base_inst.fixup['$connectioncount'] = str(max(
        0,
        srctools.conv_int(fizzler.base_inst.fixup['$connectioncount', ''], 0) - 1
    ))

    # Find the direction the fizzler normal is.
    # Signs will associate with the given side!

    bbox_min, bbox_max = fizzler.emitters[0]
    fizz_field_axis = (bbox_max-bbox_min).norm()
    fizz_norm_axis = fizzler.normal().axis()

    sign_center = (bbox_min[fizz_norm_axis] + bbox_max[fizz_norm_axis]) / 2

    # Figure out what the sides will set values to...
    pos_blue = False
    pos_oran = False
    neg_blue = False
    neg_oran = False

    if sign_loc[fizz_norm_axis] < sign_center:
        pos_blue = blue_enabled
        pos_oran = oran_enabled
    else:
        neg_blue = blue_enabled
        neg_oran = oran_enabled

    # If it activates the paint gun, use different textures
    fizzler.tag_on_pos = pos_blue or pos_oran
    fizzler.tag_on_neg = neg_blue or neg_oran

    # Now make the trigger ents. We special-case these since they need to swap
    # depending on the sign config and position.

    if vbsp.GAME_MODE == 'COOP':
        # We need ATLAS-specific triggers
        pos_trig = vmf.create_ent(
            classname='trigger_playerteam',
        )
        neg_trig = vmf.create_ent(
            classname='trigger_playerteam',
        )
        output = 'OnStartTouchBluePlayer'
    else:
        pos_trig = vmf.create_ent(
            classname='trigger_multiple',
        )
        neg_trig = vmf.create_ent(
            classname='trigger_multiple',
            spawnflags='1',
        )
        output = 'OnStartTouch'

    pos_trig['origin'] = neg_trig['origin'] = fizzler.base_inst['origin']
    pos_trig['spawnflags'] = neg_trig['spawnflags'] = '1'  # Clients Only

    pos_trig['targetname'] = local_name(fizzler.base_inst, 'trig_pos')
    neg_trig['targetname'] = local_name(fizzler.base_inst, 'trig_neg')

    pos_trig.outputs = [
        Output(output, neg_trig, 'Enable'),
        Output(output, pos_trig, 'Disable'),
    ]

    neg_trig.outputs = [
        Output(output, pos_trig, 'Enable'),
        Output(output, neg_trig, 'Disable'),
    ]

    voice_attr = vbsp.settings['has_attr']

    if blue_enabled or disable_other:
        # If this is blue/oran only, don't affect the other color
        neg_trig.outputs.append(Output(
            output,
            '@BlueIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(neg_blue),
        ))
        pos_trig.outputs.append(Output(
            output,
            '@BlueIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(pos_blue),
        ))
        if blue_enabled:
            # Add voice attributes - we have the gun and gel!
            voice_attr['bluegelgun'] = True
            voice_attr['bluegel'] = True
            voice_attr['bouncegun'] = True
            voice_attr['bouncegel'] = True

    if oran_enabled or disable_other:
        neg_trig.outputs.append(Output(
            output,
            '@OrangeIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(neg_oran),
        ))
        pos_trig.outputs.append(Output(
            output,
            '@OrangeIsEnabled',
            'SetValue',
            param=srctools.bool_as_int(pos_oran),
        ))
        if oran_enabled:
            voice_attr['orangegelgun'] = True
            voice_attr['orangegel'] = True
            voice_attr['speedgelgun'] = True
            voice_attr['speedgel'] = True

    if not oran_enabled and not blue_enabled:
        # If both are disabled, we must shutdown the gun when touching
        # either side - use neg_trig for that purpose!
        # We want to get rid of pos_trig to save ents
        vmf.remove_ent(pos_trig)
        neg_trig['targetname'] = local_name(fizzler.base_inst, 'trig_off')
        neg_trig.outputs.clear()
        neg_trig.add_out(Output(
            output,
            '@BlueIsEnabled',
            'SetValue',
            param='0'
        ))
        neg_trig.add_out(Output(
            output,
            '@OrangeIsEnabled',
            'SetValue',
            param='0'
        ))

    # Make the triggers.
    for bbox_min, bbox_max in fizzler.emitters:
        bbox_min = bbox_min.copy() - 64 * fizzler.up_axis
        bbox_max = bbox_max.copy() + 64 * fizzler.up_axis

        # The triggers are 8 units thick, with a 32-unit gap in the middle
        neg_min, neg_max = Vec(bbox_min), Vec(bbox_max)
        neg_min[fizz_norm_axis] -= 24
        neg_max[fizz_norm_axis] -= 16

        pos_min, pos_max = Vec(bbox_min), Vec(bbox_max)
        pos_min[fizz_norm_axis] += 16
        pos_max[fizz_norm_axis] += 24

        if blue_enabled or oran_enabled:
            neg_trig.solids.append(
                vmf.make_prism(
                    neg_min,
                    neg_max,
                    mat='tools/toolstrigger',
                ).solid,
            )
            pos_trig.solids.append(
                vmf.make_prism(
                    pos_min,
                    pos_max,
                    mat='tools/toolstrigger',
                ).solid,
            )
        else:
            # If neither enabled, use one trigger
            neg_trig.solids.append(
                vmf.make_prism(
                    neg_min,
                    pos_max,
                    mat='tools/toolstrigger',
                ).solid,
            )
예제 #14
0
파일: apTag.py 프로젝트: mariovct/BEE2.4
def res_make_tag_fizzler(vmf: VMF, inst: Entity, res: Property):
    """Add an Aperture Tag Paint Gun activation fizzler.

    These fizzlers are created via signs, and work very specially.
    MUST be priority -100 so it runs before fizzlers!
    """
    import vbsp
    if vbsp_options.get(str, 'game_id') != utils.STEAM_IDS['TAG']:
        # Abort - TAG fizzlers shouldn't appear in any other game!
        inst.remove()
        return

    fizz_base = fizz_name = None

    # Look for the fizzler instance we want to replace
    for targetname in inst.output_targets():
        if targetname in tag_fizzlers:
            fizz_name = targetname
            fizz_base = tag_fizzlers[targetname]
            del tag_fizzlers[targetname]  # Don't let other signs mod this one!
            continue
        else:
            # It's an indicator toggle, remove it and the antline to clean up.
            LOGGER.warning('Toggle: {}', targetname)
            for ent in vmf.by_target[targetname]:
                remove_ant_toggle(ent)
    inst.outputs.clear()  # Remove the outptuts now, they're not valid anyway.

    if fizz_base is None:
        # No fizzler - remove this sign
        inst.remove()
        return

    # The distance from origin the double signs are seperated by.
    sign_offset = res.int('signoffset', 16)

    sign_loc = (
        # The actual location of the sign - on the wall
        Vec.from_str(inst['origin']) +
        Vec(0, 0, -64).rotate_by_str(inst['angles']))

    # Now deal with the visual aspect:
    # Blue signs should be on top.

    blue_enabled = inst.fixup.bool('$start_enabled')
    oran_enabled = inst.fixup.bool('$start_reversed')
    # If True, single-color signs will also turn off the other color.
    # This also means we always show both signs.
    # If both are enabled or disabled, this has no effect.
    disable_other = (not inst.fixup.bool('$disable_autorespawn', True)
                     and blue_enabled != oran_enabled)
    # Delete fixups now, they aren't useful.
    inst.fixup.clear()

    if not blue_enabled and not oran_enabled:
        # Hide the sign in this case!
        inst.remove()

    inst_angle = srctools.parse_vec_str(inst['angles'])

    inst_normal = Vec(0, 0, 1).rotate(*inst_angle)
    loc = Vec.from_str(inst['origin'])

    if disable_other or (blue_enabled and oran_enabled):
        inst['file'] = res['frame_double']
        # On a wall, and pointing vertically
        if inst_normal.z == 0 and Vec(y=1).rotate(*inst_angle).z:
            # They're vertical, make sure blue's on top!
            blue_loc = Vec(loc.x, loc.y, loc.z + sign_offset)
            oran_loc = Vec(loc.x, loc.y, loc.z - sign_offset)
            # If orange is enabled, with two frames put that on top
            # instead since it's more important
            if disable_other and oran_enabled:
                blue_loc, oran_loc = oran_loc, blue_loc

        else:
            offset = Vec(0, sign_offset, 0).rotate(*inst_angle)
            blue_loc = loc + offset
            oran_loc = loc - offset
    else:
        inst['file'] = res['frame_single']
        # They're always centered
        blue_loc = loc
        oran_loc = loc

    if inst_normal.z != 0:
        # If on floors/ceilings, rotate to point at the fizzler!
        sign_floor_loc = sign_loc.copy()
        sign_floor_loc.z = 0  # We don't care about z-positions.

        # Grab the data saved earlier in res_find_potential_tag_fizzlers()
        axis, side_min, side_max, normal = tag_fizzler_locs[fizz_name]

        # The Z-axis fizzler (horizontal) must be treated differently.
        if axis == 'z':
            # For z-axis, just compare to the center point.
            # The values are really x, y, z, not what they're named.
            sign_dir = sign_floor_loc - (side_min, side_max, normal)
        else:
            # For the other two, we compare to the line,
            # or compare to the closest side (in line with the fizz)
            other_axis = 'x' if axis == 'y' else 'y'
            if abs(sign_floor_loc[other_axis] - normal) < 32:
                # Compare to the closest side. Use ** to swap x/y arguments
                # appropriately. The closest side is the one with the
                # smallest magnitude.
                vmf.create_ent(
                    classname='info_null',
                    targetname=inst['targetname'] + '_min',
                    origin=sign_floor_loc - Vec(**{
                        axis: side_min,
                        other_axis: normal,
                    }),
                )
                vmf.create_ent(
                    classname='info_null',
                    targetname=inst['targetname'] + '_max',
                    origin=sign_floor_loc - Vec(**{
                        axis: side_max,
                        other_axis: normal,
                    }),
                )
                sign_dir = min(
                    sign_floor_loc - Vec(**{
                        axis: side_min,
                        other_axis: normal,
                    }),
                    sign_floor_loc - Vec(**{
                        axis: side_max,
                        other_axis: normal,
                    }),
                    key=Vec.mag,
                )
            else:
                # Align just based on whether we're in front or behind.
                sign_dir = Vec()
                sign_dir[other_axis] = sign_floor_loc[other_axis] - normal

        sign_angle = math.degrees(math.atan2(sign_dir.y, sign_dir.x))
        # Round to nearest 90 degrees
        # Add 45 so the switchover point is at the diagonals
        sign_angle = (sign_angle + 45) // 90 * 90

        # Rotate to fit the instances - south is down
        sign_angle = int(sign_angle + 90) % 360
        if inst_normal.z > 0:
            sign_angle = '0 {} 0'.format(sign_angle)
        elif inst_normal.z < 0:
            # Flip upside-down for ceilings
            sign_angle = '0 {} 180'.format(sign_angle)
    else:
        # On a wall, face upright
        sign_angle = PETI_INST_ANGLE[inst_normal.as_tuple()]

    # If disable_other, we show off signs. Otherwise we don't use that sign.
    blue_sign = 'blue_sign' if blue_enabled else 'blue_off_sign' if disable_other else None
    oran_sign = 'oran_sign' if oran_enabled else 'oran_off_sign' if disable_other else None

    if blue_sign:
        vmf.create_ent(
            classname='func_instance',
            file=res[blue_sign, ''],
            targetname=inst['targetname'],
            angles=sign_angle,
            origin=blue_loc.join(' '),
        )

    if oran_sign:
        vmf.create_ent(
            classname='func_instance',
            file=res[oran_sign, ''],
            targetname=inst['targetname'],
            angles=sign_angle,
            origin=oran_loc.join(' '),
        )

    # Now modify the fizzler...

    fizz_brushes = list(vmf.by_class['trigger_portal_cleanser']
                        & vmf.by_target[fizz_name + '_brush'])

    if 'base_inst' in res:
        fizz_base['file'] = instanceLocs.resolve_one(res['base_inst'],
                                                     error=True)
    fizz_base.outputs.clear()  # Remove outputs, otherwise they break
    # branch_toggle entities

    # Subtract the sign from the list of connections, but don't go below
    # zero
    fizz_base.fixup['$connectioncount'] = str(
        max(0,
            srctools.conv_int(fizz_base.fixup['$connectioncount', ''], 0) - 1))

    if 'model_inst' in res:
        model_inst = instanceLocs.resolve_one(res['model_inst'], error=True)
        for mdl_inst in vmf.by_class['func_instance']:
            if mdl_inst['targetname', ''].startswith(fizz_name + '_model'):
                mdl_inst['file'] = model_inst

    # Find the direction the fizzler front/back points - z=floor fizz
    # Signs will associate with the given side!
    bbox_min, bbox_max = fizz_brushes[0].get_bbox()
    for axis, val in zip('xyz', bbox_max - bbox_min):
        if val == 2:
            fizz_axis = axis
            sign_center = (bbox_min[axis] + bbox_max[axis]) / 2
            break
    else:
        # A fizzler that's not 128*x*2?
        raise Exception('Invalid fizzler brush ({})!'.format(fizz_name))

    # Figure out what the sides will set values to...
    pos_blue = False
    pos_oran = False
    neg_blue = False
    neg_oran = False
    if sign_loc[fizz_axis] < sign_center:
        pos_blue = blue_enabled
        pos_oran = oran_enabled
    else:
        neg_blue = blue_enabled
        neg_oran = oran_enabled

    fizz_off_tex = {
        'left': res['off_left'],
        'center': res['off_center'],
        'right': res['off_right'],
        'short': res['off_short'],
    }
    fizz_on_tex = {
        'left': res['on_left'],
        'center': res['on_center'],
        'right': res['on_right'],
        'short': res['on_short'],
    }

    # If it activates the paint gun, use different textures
    if pos_blue or pos_oran:
        pos_tex = fizz_on_tex
    else:
        pos_tex = fizz_off_tex

    if neg_blue or neg_oran:
        neg_tex = fizz_on_tex
    else:
        neg_tex = fizz_off_tex

    if vbsp.GAME_MODE == 'COOP':
        # We need ATLAS-specific triggers
        pos_trig = vmf.create_ent(classname='trigger_playerteam', )
        neg_trig = vmf.create_ent(classname='trigger_playerteam', )
        output = 'OnStartTouchBluePlayer'
    else:
        pos_trig = vmf.create_ent(classname='trigger_multiple', )
        neg_trig = vmf.create_ent(
            classname='trigger_multiple',
            spawnflags='1',
        )
        output = 'OnStartTouch'

    pos_trig['origin'] = neg_trig['origin'] = fizz_base['origin']
    pos_trig['spawnflags'] = neg_trig['spawnflags'] = '1'  # Clients Only

    pos_trig['targetname'] = fizz_name + '-trig_pos'
    neg_trig['targetname'] = fizz_name + '-trig_neg'

    pos_trig.outputs = [
        Output(
            output,
            fizz_name + '-trig_neg',
            'Enable',
        ),
        Output(
            output,
            fizz_name + '-trig_pos',
            'Disable',
        ),
    ]

    neg_trig.outputs = [
        Output(
            output,
            fizz_name + '-trig_pos',
            'Enable',
        ),
        Output(
            output,
            fizz_name + '-trig_neg',
            'Disable',
        ),
    ]

    voice_attr = vbsp.settings['has_attr']

    if blue_enabled or disable_other:
        # If this is blue/oran only, don't affect the other color
        neg_trig.outputs.append(
            Output(
                output,
                '@BlueIsEnabled',
                'SetValue',
                param=srctools.bool_as_int(neg_blue),
            ))
        pos_trig.outputs.append(
            Output(
                output,
                '@BlueIsEnabled',
                'SetValue',
                param=srctools.bool_as_int(pos_blue),
            ))
        if blue_enabled:
            # Add voice attributes - we have the gun and gel!
            voice_attr['bluegelgun'] = True
            voice_attr['bluegel'] = True
            voice_attr['bouncegun'] = True
            voice_attr['bouncegel'] = True

    if oran_enabled or disable_other:
        neg_trig.outputs.append(
            Output(
                output,
                '@OrangeIsEnabled',
                'SetValue',
                param=srctools.bool_as_int(neg_oran),
            ))
        pos_trig.outputs.append(
            Output(
                output,
                '@OrangeIsEnabled',
                'SetValue',
                param=srctools.bool_as_int(pos_oran),
            ))
        if oran_enabled:
            voice_attr['orangegelgun'] = True
            voice_attr['orangegel'] = True
            voice_attr['speedgelgun'] = True
            voice_attr['speedgel'] = True

    if not oran_enabled and not blue_enabled:
        # If both are disabled, we must shutdown the gun when touching
        # either side - use neg_trig for that purpose!
        # We want to get rid of pos_trig to save ents
        vmf.remove_ent(pos_trig)
        neg_trig['targetname'] = fizz_name + '-trig_off'
        neg_trig.outputs.clear()
        neg_trig.add_out(
            Output(output, '@BlueIsEnabled', 'SetValue', param='0'))
        neg_trig.add_out(
            Output(output, '@OrangeIsEnabled', 'SetValue', param='0'))

    for fizz_brush in fizz_brushes:  # portal_cleanser ent, not solid!
        # Modify fizzler textures
        bbox_min, bbox_max = fizz_brush.get_bbox()
        for side in fizz_brush.sides():
            norm = side.normal()
            if norm[fizz_axis] == 0:
                # Not the front/back: force nodraw
                # Otherwise the top/bottom will have the odd stripes
                # which won't match the sides
                side.mat = 'tools/toolsnodraw'
                continue
            if norm[fizz_axis] == 1:
                side.mat = pos_tex[vbsp.TEX_FIZZLER[side.mat.casefold()]]
            else:
                side.mat = neg_tex[vbsp.TEX_FIZZLER[side.mat.casefold()]]
        # The fizzler shouldn't kill cubes
        fizz_brush['spawnflags'] = '1'

        fizz_brush.outputs.append(
            Output(
                'OnStartTouch',
                '@shake_global',
                'StartShake',
            ))

        fizz_brush.outputs.append(
            Output(
                'OnStartTouch',
                '@shake_global_sound',
                'PlaySound',
            ))

        # The triggers are 8 units thick, 24 from the center
        # (-1 because fizzlers are 2 thick on each side).
        neg_min, neg_max = Vec(bbox_min), Vec(bbox_max)
        neg_min[fizz_axis] -= 23
        neg_max[fizz_axis] -= 17

        pos_min, pos_max = Vec(bbox_min), Vec(bbox_max)
        pos_min[fizz_axis] += 17
        pos_max[fizz_axis] += 23

        if blue_enabled or oran_enabled:
            neg_trig.solids.append(
                vmf.make_prism(
                    neg_min,
                    neg_max,
                    mat='tools/toolstrigger',
                ).solid, )
            pos_trig.solids.append(
                vmf.make_prism(
                    pos_min,
                    pos_max,
                    mat='tools/toolstrigger',
                ).solid, )
        else:
            # If neither enabled, use one trigger
            neg_trig.solids.append(
                vmf.make_prism(
                    neg_min,
                    pos_max,
                    mat='tools/toolstrigger',
                ).solid, )