def theme_screen(screen, clock, scr_width, scr_height, music_paused): # initialised font smallfont = pygame.font.SysFont("comicsans", 35) if not music_paused: pygame.mixer.music.play(-1) pygame.mixer.music.set_volume(.1) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((60, 90, 100)) # using the global color which is initialized global selected_color # mouse data mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() # positions of four boxes pos_of_boxes = [[200, 50], [scr_width-500, 50], [200, scr_height / 2 - 50], [scr_width - 500, scr_height / 2 - 50]] # This loop will draw the four boxes i = 0 for xy in pos_of_boxes: if (mouse[0] > xy[0]) and (mouse[0] < xy[0] + 300) and (mouse[1] > xy[1]) and (mouse[1] < xy[1] + 150): pygame.draw.rect(screen, theme_colors[i][0], (xy[0], xy[1], 300, 150), 0) # rect fill if click[0] == 1: selected_color = theme_colors[i][0] else: pygame.draw.rect(screen, theme_colors[i][1], (xy[0], xy[1], 300, 150), 0) # rect fill pygame.draw.rect(screen, const.WHITE, (xy[0], xy[1], 300, 150), 2) # rect border pygame.draw.circle(screen, const.WHITE, (xy[0] + 150, xy[1] + 75), 30, 2) # middle circle pygame.draw.line(screen, const.WHITE, (xy[0] + 150, xy[1]), (xy[0] + 150, xy[1] + 150), 2) # middle line pygame.draw.rect(screen, const.WHITE, (xy[0], xy[1] + 30, 50, 95), 2) # left small rect pygame.draw.rect(screen, const.WHITE, (xy[0] + 300 - 50, xy[1] + 30, 50, 95), 2) # right small rect i = i+1 # displaying the selected color disp_text(screen, "SELECTED COLOR", (width / 2, 450), smallfont, selected_color) # start x, y = width / 2 - 50, 500 if (mouse[0] > x) and (mouse[0] < x + 90) and (mouse[1] > 500) and (mouse[1] < 530): pygame.draw.rect(screen, colors[0][1], (width / 2 - 50, 500, 90, 30), 0) if click[0] == 1: return selected_color else: pygame.draw.rect(screen, colors[0][0], (width / 2 - 50, 500, 90, 30), 0) text_start = smallfont.render("START", True, const.BLACK) screen.blit(text_start, [width / 2 - 44, 500]) pygame.display.update() clock.tick(10)
def rounds(rounds_p1, rounds_p2, round_no): disp_text(screen, "Round "+str(round_no), (width/2, 20), roundfont, const.BLACK) disp_text(screen, str(rounds_p1) + " : " + str(rounds_p2), (width / 2, 50), roundfont, const.BLACK)