예제 #1
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파일: web.py 프로젝트: jaredballou/steam
    def get_web_session_cookies(self):
        """Get web authentication cookies via WebAPI's ``AuthenticateUser``

        .. note::
            A session is only valid during the current steam session.

        :return: dict with authentication cookies
        :rtype: :class:`dict`, :class:`None`
        """
        if not self.logged_on:
            return None

        skey, ekey = generate_session_key()

        data = {
            'steamid': self.steam_id,
            'sessionkey': ekey,
            'encrypted_loginkey': symmetric_encrypt(self.webapi_authenticate_user_nonce, skey),
        }

        try:
            resp = webapi.post('ISteamUserAuth', 'AuthenticateUser', 1, params=data)
        except Exception as exp:
            self._logger.debug("get_web_session_cookies error: %s" % str(exp))
            return None

        return {
            'sessionid': hexlify(sha1_hash(random_bytes(32))),
            'steamLogin': resp['authenticateuser']['token'],
            'steamLoginSecure': resp['authenticateuser']['tokensecure'],
        }
예제 #2
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def generate_device_id(steamid):
    """Generate Android device id

    :param steamid: Steam ID
    :type steamid: :class:`.SteamID`, :class:`int`
    :return: android device id
    :rtype: str
    """
    h = hexlify(sha1_hash(str(steamid).encode('ascii'))).decode('ascii')
    return "android:%s-%s-%s-%s-%s" % (h[:8], h[8:12], h[12:16], h[16:20], h[20:32])
예제 #3
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파일: guard.py 프로젝트: wynick27/steam
def generate_device_id(steamid):
    """Generate Android device id

    :param steamid: Steam ID
    :type steamid: :class:`.SteamID`, :class:`int`
    :return: android device id
    :rtype: str
    """
    h = hexlify(sha1_hash(str(steamid).encode('ascii'))).decode('ascii')
    return "android:%s-%s-%s-%s-%s" % (h[:8], h[8:12], h[12:16], h[16:20],
                                       h[20:32])
예제 #4
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    def _handle_update_machine_auth(self, message):
        ok = self.store_sentry(self.username, message.body.bytes)

        if ok:
            resp = MsgProto(EMsg.ClientUpdateMachineAuthResponse)

            resp.header.jobid_target = message.header.jobid_source

            resp.body.filename = message.body.filename
            resp.body.eresult = EResult.OK
            resp.body.sha_file = sha1_hash(message.body.bytes)
            resp.body.getlasterror = 0
            resp.body.offset = message.body.offset
            resp.body.cubwrote = message.body.cubtowrite

            self.send(resp)
예제 #5
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    def _handle_update_machine_auth(self, message):
        ok = self.store_sentry(self.username, message.body.bytes)

        if ok:
            resp = MsgProto(EMsg.ClientUpdateMachineAuthResponse)

            resp.header.jobid_target = message.header.jobid_source

            resp.body.filename = message.body.filename
            resp.body.eresult = EResult.OK
            resp.body.sha_file = sha1_hash(message.body.bytes)
            resp.body.getlasterror = 0
            resp.body.offset = message.body.offset
            resp.body.cubwrote = message.body.cubtowrite

            self.send(resp)
예제 #6
0
파일: web.py 프로젝트: jaredballou/steam
    def get_web_session_cookies(self):
        """Get web authentication cookies via WebAPI's ``AuthenticateUser``

        .. note::
            A session is only valid during the current steam session.

        :return: dict with authentication cookies
        :rtype: :class:`dict`, :class:`None`
        """
        if not self.logged_on:
            return None

        skey, ekey = generate_session_key()

        data = {
            'steamid':
            self.steam_id,
            'sessionkey':
            ekey,
            'encrypted_loginkey':
            symmetric_encrypt(self.webapi_authenticate_user_nonce, skey),
        }

        try:
            resp = webapi.post('ISteamUserAuth',
                               'AuthenticateUser',
                               1,
                               params=data)
        except Exception as exp:
            self._logger.debug("get_web_session_cookies error: %s" % str(exp))
            return None

        return {
            'sessionid': hexlify(sha1_hash(random_bytes(32))),
            'steamLogin': resp['authenticateuser']['token'],
            'steamLoginSecure': resp['authenticateuser']['tokensecure'],
        }
예제 #7
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    def login(self,
              username,
              password='',
              login_key=None,
              auth_code=None,
              two_factor_code=None,
              login_id=None):
        """Login as a specific user

        :param username: username
        :type  username: :class:`str`
        :param password: password
        :type  password: :class:`str`
        :param login_key: login key, instead of password
        :type  login_key: :class:`str`
        :param auth_code: email authentication code
        :type  auth_code: :class:`str`
        :param two_factor_code: 2FA authentication code
        :type  two_factor_code: :class:`str`
        :param login_id: number used for identifying logon session
        :type  login_id: :class:`int`
        :return: logon result, see `CMsgClientLogonResponse.eresult <https://github.com/ValvePython/steam/blob/513c68ca081dc9409df932ad86c66100164380a6/protobufs/steammessages_clientserver.proto#L95-L118>`_
        :rtype: :class:`.EResult`

        .. note::
            Failure to login will result in the server dropping the connection, ``error`` event is fired

        ``auth_code_required`` event is fired when 2FA or Email code is needed.
        Here is example code of how to handle the situation.

        .. code:: python

            @steamclient.on(steamclient.EVENT_AUTH_CODE_REQUIRED)
            def auth_code_prompt(is_2fa, code_mismatch):
                if is_2fa:
                    code = input("Enter 2FA Code: ")
                    steamclient.login(username, password, two_factor_code=code)
                else:
                    code = input("Enter Email Code: ")
                    steamclient.login(username, password, auth_code=code)

        Codes are required every time a user logins if sentry is not setup.
        See :meth:`set_credential_location`
        """
        self._LOG.debug("Attempting login")

        eresult = self._pre_login()

        if eresult != EResult.OK:
            return eresult

        self.username = username

        message = MsgProto(EMsg.ClientLogon)
        message.header.steamid = SteamID(type='Individual', universe='Public')
        message.body.protocol_version = 65580
        message.body.client_package_version = 1561159470
        message.body.client_os_type = EOSType.Windows10
        message.body.client_language = "english"
        message.body.should_remember_password = True
        message.body.supports_rate_limit_response = True
        message.body.chat_mode = self.chat_mode

        if login_id is None:
            message.body.obfuscated_private_ip.v4 = ip_to_int(
                self.connection.local_address) ^ 0xF00DBAAD
        else:
            message.body.obfuscated_private_ip.v4 = login_id

        message.body.account_name = username

        if login_key:
            message.body.login_key = login_key
        else:
            message.body.password = password

        sentry = self.get_sentry(username)
        if sentry is None:
            message.body.eresult_sentryfile = EResult.FileNotFound
        else:
            message.body.eresult_sentryfile = EResult.OK
            message.body.sha_sentryfile = sha1_hash(sentry)

        if auth_code:
            message.body.auth_code = auth_code
        if two_factor_code:
            message.body.two_factor_code = two_factor_code

        self.send(message)

        resp = self.wait_msg(EMsg.ClientLogOnResponse, timeout=30)

        if resp and resp.body.eresult == EResult.OK:
            self.sleep(0.5)

        return EResult(resp.body.eresult) if resp else EResult.Fail
예제 #8
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 def test_sha1_hash(self):
     self.assertEqual(crypto.sha1_hash(b'123'),    b'@\xbd\x00\x15c\x08_\xc3Qe2\x9e\xa1\xff\\^\xcb\xdb\xbe\xef')
     self.assertEqual(crypto.sha1_hash(b'999999'), b'\x1fU#\xa8\xf55(\x9b4\x01\xb2\x99X\xd0\x1b)f\xeda\xd2')
예제 #9
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def generate_session_id():
    """
    :returns: session id
    :rtype: :class:`str`
    """
    return hexlify(sha1_hash(random_bytes(32)))[:32].decode('ascii')
예제 #10
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 def test_sha1_hash(self):
     self.assertEqual(crypto.sha1_hash(b'123'),    b'@\xbd\x00\x15c\x08_\xc3Qe2\x9e\xa1\xff\\^\xcb\xdb\xbe\xef')
     self.assertEqual(crypto.sha1_hash(b'999999'), b'\x1fU#\xa8\xf55(\x9b4\x01\xb2\x99X\xd0\x1b)f\xeda\xd2')
예제 #11
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    def login(self,
              username,
              password='',
              login_key=None,
              auth_code=None,
              two_factor_code=None):
        """
        Login as a specific user

        :param username: username
        :type username: :class:`str`
        :param password: password
        :type password: :class:`str`
        :param login_key: login key, instead of password
        :type login_key: :class:`str`
        :param auth_code: email authentication code
        :type auth_code: :class:`str`
        :param two_factor_code: 2FA authentication code
        :type two_factor_code: :class:`str`

        .. note::
            Failure to login will result in the server dropping the connection, ``error`` event is fired

        ``auth_code_required`` event is fired when 2FA or Email code is needed.
        Here is example code of how to handle the situation.

        .. code:: python

            @steamclient.on('auth_code_required')
            def auth_code_prompt(is_2fa, code_mismatch):
                if is_2fa:
                    code = raw_input("Enter 2FA Code: ")
                    steamclient.login(username, password, two_factor_code=code)
                else:
                    code = raw_input("Enter Email Code: ")
                    steamclient.login(username, password, auth_code=code)

        Codes are required every time a user logins if sentry is not setup.
        See :meth:`set_credential_location`
        """
        self._LOG.debug("Attempting login")

        self._pre_login()

        self.username = username

        message = MsgProto(EMsg.ClientLogon)
        message.header.steamid = SteamID(type='Individual', universe='Public')
        message.body.protocol_version = 65579
        message.body.client_package_version = 1771
        message.body.client_os_type = EOSType.Win10
        message.body.client_language = "english"
        message.body.should_remember_password = True

        message.body.account_name = username

        if login_key:
            message.body.login_key = login_key
        else:
            message.body.password = password

        sentry = self.get_sentry(username)
        if sentry is None:
            message.body.eresult_sentryfile = EResult.FileNotFound
        else:
            message.body.eresult_sentryfile = EResult.OK
            message.body.sha_sentryfile = sha1_hash(sentry)

        if auth_code:
            message.body.auth_code = auth_code
        if two_factor_code:
            message.body.two_factor_code = two_factor_code

        self.send(message)
예제 #12
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    def login(self, username, password='', login_key=None, auth_code=None, two_factor_code=None):
        """Login as a specific user

        :param username: username
        :type username: :class:`str`
        :param password: password
        :type password: :class:`str`
        :param login_key: login key, instead of password
        :type login_key: :class:`str`
        :param auth_code: email authentication code
        :type auth_code: :class:`str`
        :param two_factor_code: 2FA authentication code
        :type two_factor_code: :class:`str`
        :return: logon result, see `CMsgClientLogonResponse.eresult <https://github.com/ValvePython/steam/blob/513c68ca081dc9409df932ad86c66100164380a6/protobufs/steammessages_clientserver.proto#L95-L118>`_
        :rtype: :class:`.EResult`

        .. note::
            Failure to login will result in the server dropping the connection, ``error`` event is fired

        ``auth_code_required`` event is fired when 2FA or Email code is needed.
        Here is example code of how to handle the situation.

        .. code:: python

            @steamclient.on(steamclient.EVENT_AUTH_CODE_REQUIRED)
            def auth_code_prompt(is_2fa, code_mismatch):
                if is_2fa:
                    code = input("Enter 2FA Code: ")
                    steamclient.login(username, password, two_factor_code=code)
                else:
                    code = input("Enter Email Code: ")
                    steamclient.login(username, password, auth_code=code)

        Codes are required every time a user logins if sentry is not setup.
        See :meth:`set_credential_location`
        """
        self._LOG.debug("Attempting login")

        self._pre_login()

        self.username = username

        message = MsgProto(EMsg.ClientLogon)
        message.header.steamid = SteamID(type='Individual', universe='Public')
        message.body.protocol_version = 65579
        message.body.client_package_version = 1771
        message.body.client_os_type = EOSType.Win10
        message.body.client_language = "english"
        message.body.should_remember_password = True
        message.body.supports_rate_limit_response = True

        message.body.account_name = username

        if login_key:
            message.body.login_key = login_key
        else:
            message.body.password = password

        sentry = self.get_sentry(username)
        if sentry is None:
            message.body.eresult_sentryfile = EResult.FileNotFound
        else:
            message.body.eresult_sentryfile = EResult.OK
            message.body.sha_sentryfile = sha1_hash(sentry)

        if auth_code:
            message.body.auth_code = auth_code
        if two_factor_code:
            message.body.two_factor_code = two_factor_code

        self.send(message)

        resp = self.wait_msg(EMsg.ClientLogOnResponse, timeout=30)
        return EResult(resp.body.eresult) if resp else EResult.Fail
예제 #13
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    def login(self, username, password='', login_key=None, auth_code=None, two_factor_code=None):
        """
        Login as a specific user

        :param username: username
        :type username: :class:`str`
        :param password: password
        :type password: :class:`str`
        :param login_key: login key, instead of password
        :type login_key: :class:`str`
        :param auth_code: email authentication code
        :type auth_code: :class:`str`
        :param two_factor_code: 2FA authentication code
        :type two_factor_code: :class:`str`

        .. note::
            Failure to login will result in the server dropping the connection, ``error`` event is fired

        ``auth_code_required`` event is fired when 2FA or Email code is needed.
        Here is example code of how to handle the situation.

        .. code:: python

            @steamclient.on(steamclient.EVENT_AUTH_CODE_REQUIRED)
            def auth_code_prompt(is_2fa, code_mismatch):
                if is_2fa:
                    code = raw_input("Enter 2FA Code: ")
                    steamclient.login(username, password, two_factor_code=code)
                else:
                    code = raw_input("Enter Email Code: ")
                    steamclient.login(username, password, auth_code=code)

        Codes are required every time a user logins if sentry is not setup.
        See :meth:`set_credential_location`
        """
        self._LOG.debug("Attempting login")

        self._pre_login()

        self.username = username

        message = MsgProto(EMsg.ClientLogon)
        message.header.steamid = SteamID(type='Individual', universe='Public')
        message.body.protocol_version = 65579
        message.body.client_package_version = 1771
        message.body.client_os_type = EOSType.Win10
        message.body.client_language = "english"
        message.body.should_remember_password = True

        message.body.account_name = username

        if login_key:
            message.body.login_key = login_key
        else:
            message.body.password = password

        sentry = self.get_sentry(username)
        if sentry is None:
            message.body.eresult_sentryfile = EResult.FileNotFound
        else:
            message.body.eresult_sentryfile = EResult.OK
            message.body.sha_sentryfile = sha1_hash(sentry)

        if auth_code:
            message.body.auth_code = auth_code
        if two_factor_code:
            message.body.two_factor_code = two_factor_code

        self.send(message)
예제 #14
0
파일: web.py 프로젝트: philippj/steam
def generate_session_id():
    """
    :returns: session id
    :rtype: :class:`str`
    """
    return hexlify(sha1_hash(random_bytes(32)))[:32].decode('ascii')