def main(): #load Data nebula_image = games.load_image("img/space.png", transparent=False) explosion_files = ["img/explosion1.bmp", "img/explosion2.bmp", "img/explosion3.bmp", "img/explosion4.bmp", "img/explosion5.bmp", "img/explosion6.bmp", "img/explosion7.bmp", "img/explosion8.bmp", "img/explosion9.bmp"] missile_sound = games.load_sound("sounds/laser.ogg") games.music.load("sounds/Erebus.ogg") #create objects the_ship = Ship() explosion = games.Animation(images=explosion_files, x=games.screen.width/2, y=games.screen.height/2, n_repeats=5, repeat_interval=5) #draw games.screen.background = nebula_image games.screen.add(the_ship) games.screen.add(explosion) #game setup #start loop games.screen.mainloop()
def main(): # load data space_image = games.load_image("images/background.png", transparent=False) explosion_files = [ "animations/explosion1.png", "animations/explosion2.png", "animations/explosion3.png", "animations/explosion4.png", "animations/explosion5.png", "animations/explosion6.png", "animations/explosion7.png", "animations/explosion8.png", ] ##missle_sound = games.load_sound("") games.music.load("Music/03 Chibi Ninja.mp3") # create objects the_ship = Ship() explosion = games.Animation(images=explosion_files, x=games.screen.width / 2, y=games.screen.height / 2, n_repeats=0, repeat_interval=4) # draw games.screen.background = space_image games.screen.add(the_ship) games.screen.add(explosion) # games setup games.music.play("Music/03 Chibi Ninja.mp3") # start loop games.screen.mainloop()
def main(): # load data bg_image = games.load_image("images/background.png", transparent = False) ship_explosion_files = ["animations/ship_explode/ship.png", "animations/ship_explode/ship1.png", "animations/ship_explode/ship2.png", "animations/ship_explode/ship3.png", "animations/ship_explode/ship4.png", "animations/ship_explode/ship5.png", "animations/ship_explode/ship6.png", "animations/ship_explode/ship7.png", "animations/ship_explode/ship8.png", "animations/ship_explode/ship9.png", "animations/ship_explode/ship10.png", "animations/ship_explode/ship11.png", "animations/ship_explode/ship12.png", "animations/ship_explode/ship13.png", ] # create objects player = Ship() explosion = games.Animation(images = ship_explosion_files, x = games.screen.width/2, y = games.screen.height/2, n_repeats = 0, repeat_interval = 1) # draw to screen games.screen.background = bg_image games.screen.add(player) games.screen.add(explosion) # game setup games.screen.mainloop()
def main(): #load data bg_img = games.load_image("sprites/background.png", transparent=False) explosion_files = [ "sprites/explosion1.png", "sprites/explosion2.png", "sprites/explosion3.png", "sprites/explosion4.png", "sprites/explosion5.png", "sprites/explosion6.png", "sprites/explosion7.png" ] #asteroid = games.load_image("sprites/asteroid1.png", transparent = False) #create objects player = Ship() explosion = games.Animation( images=explosion_files, x=games.screen.width / 2, y=games.screen.height / 2, n_repeats=0, repeat_interval=10, ) #transparent = True) #draw to screen games.screen.background = bg_img games.screen.add(player) games.screen.add(explosion) #games.screen.add(asteroid) #game setup games.screen.mainloop()
def main(): # load data background = games.load_image("img/space.png", transparent=False) explosion_files = [ "img/explosion1.png", "img/explosion2.png", "img/explosion3.png", "img/explosion4.png", "img/explosion5.png" ] #laser_sound = games.load_sound("snd/laser_Shoot.wav") #games.music.load("snd/tgfcoder-FrozenJam-SeamlessLoop.ogg") # create objects the_ship = Ship() explosion = games.Animation(images=explosion_files, x=games.screen.width / 2, y=games.screen.height / 2, n_repeats=1, repeat_interval=5) # draw games.screen.background = background games.screen.add(the_ship) games.screen.add(explosion) # game_setup # start loop games.screen.mainloop()
def main(): #load data bg_image = games.load_image("images/background.jpg",transparent = False) explosion_files = ["images/explosion1.bmp", "images/explosion2.bmp", "images/explosion3.bmp", "images/explosion4.bmp", "images/explosion5.bmp"] missile_sound = games.load_sound("sounds/missile.wav") games.music.load("sounds/gamenoise.mp4") #create objects the_ship = Ship() explosion = games.Animation(images = explosion_files, x = games.screen.width/2, y = games.screen.height/2, n_repeats = 0, repeat_interval = 4) #draw games.screen.background = bg_image games.screen.add(the_ship) games.screen.add(explosion) #game setup #start loop games.screen.mainloop()
def main(): #load data nebula_image = games.load_image("images2/Space.jpg", transparent=False) explosion_files = [ "images2/e1.jpg", "images2/e2.jpg", "images2/e3.jpg", "images2/e4.jpg", "images2/e5.jpg", "images2/e6.jpg", "images2/e7.jpg", "images2/e8.jpg" ] #create objects the_ship = Ship() explosion = games.Animation(images=explosion_files, x=games.screen.width / 2, y=games.screen.width / 2, n_repeats=0, repeat_interval=5) #draw objects games.screen.background = nebula_image games.screen.add(the_ship) games.screen.add(explosion) #games setup #start loop games.screen.mainloop()
def main(): background_img = games.load_image("Images/stars.png", transparent=False) explosion_files = [ "Images/explosion(1).png", "Images/explosion(2).png", "Images/explosion(3).png", "Images/explosion(4).png", "Images/explosion(5).png" ] steve_img = Steve() explosion = games.Animation(images=explosion_files, x=games.screen.width / 2, y=games.screen.height / 2, n_repeats=1, repeat_interval=3) games.screen.add(steve_img) games.screen.add(explosion) games.screen.background = background_img games.screen.mainloop()
#!/usr/bin/env python # -*- coding: utf-8 -*- # Взрыв # Демонстрирует создание анимации from superwires import games games.init(screen_width=640, screen_height=480, fps=50) nebula_image = games.load_image("nebula.jpg", transparent=0) games.screen.background = nebula_image explosion_files = [ "explosion1.bmp", "explosion2.bmp", "explosion3.bmp", "explosion4.bmp", "explosion5.bmp", "explosion6.bmp", "explosion7.bmp", "explosion8.bmp", "explosion9.bmp" ] explosion = games.Animation(images=explosion_files, x=games.screen.width / 2, y=games.screen.height / 2, n_repeats=1, repeat_interval=3) games.screen.add(explosion) games.screen.mainloop()