#!/usr/bin/python """ This module is part of Swampy, a suite of programs available from allendowney.com/swampy. Copyright 2005 Allen B. Downey Distributed under the GNU General Public License at gnu.org/licenses/gpl.html. """ from swampy.TurtleWorld import TurtleWorld, Turtle # create the GUI world = TurtleWorld(interactive=True) # create the Turtle turtle = Turtle() # wait for the user to do something world.mainloop()
for i in range(n): petal(t, r, angle) lt(t, 360/n) def move(t , length): pu(t) fd(t, length) pd(t) world = TurtleWorld() bob = Turtle() bob.set_color("yellow") bob.set_pen_color("red") bob.delay = 0.01 #square(bob, 50) #polygon(bob,4,45) #circle(bob,50) #arc(bob,100,45) #petal(bob,100,45) #flower(bob,6,100,45) move(bob, -100) flower(bob, 7, 60.0, 60.0)
Distributed under the GNU General Public License at gnu.org/licenses/gpl.html. """ from swampy.TurtleWorld import Turtle import Lumpy # create a Lumpy object and capture reference state lumpy = Lumpy.Lumpy() lumpy.opaque_class(Turtle) lumpy.make_reference() # run the test code z = 5 bob = Turtle() for i in range(3): x = i def function(parameter): local = parameter + 1 # draw the state while function is running lumpy.object_diagram() variable = 3 function(variable + 1)
#!/usr/bin/python """ This module is part of Swampy, a suite of programs available from allendowney.com/swampy. Copyright 2005 Allen B. Downey Distributed under the GNU General Public License at gnu.org/licenses/gpl.html. """ import swampy.World from swampy.TurtleWorld import TurtleWorld, Turtle import swampy.Lumpy lumpy = Lumpy.Lumpy() lumpy.opaque_class(World.Interpreter) lumpy.make_reference() world = TurtleWorld() bob = Turtle(world) lumpy.object_diagram() lumpy.class_diagram()
# =============== Player_1_Name ================ def player_1(): print '----- First Turtle -----' global player_1_name player_1_name = raw_input('Please name your Turtle: ') player_1() while player_1_name == '' : print print 'You Cannot Leave This Field Empty' print player_1() turtle_1 = Turtle() # Turtle_1_Player_1 # =============== Player_1_Color =============== def turtle_1_color(): global player_1_color player_1_color = raw_input('Please select a color for you Turtle (red,blue,yellow)') turtle_1_color() while player_1_color == 'red' or 'yellow' or 'blue': if player_1_color == 'red': turtle_1.set_color('red') break elif player_1_color == 'blue': turtle_1.set_color('blue')