예제 #1
0
 def move_tile_on_grid(self, tile: Tile, coordinates: Coordinates):
     if self.tiles_from_index.get(tile.get_id()) is None:
         raise TileNotExistsException("tile: (" + str(tile) +
                                      ") was not added")
     tile_on_coordinates = self.get_tile_from_grid(coordinates)
     if tile_on_coordinates is not None:
         if tile_on_coordinates.id != tile.id:
             raise TileTakenException(
                 tile_on_coordinates,
                 f"there is already tile: ({str(tile)}) on {str(coordinates)}"
             )
         # else it means we move to same tile we were on
     previous_coordinates = self.coordinates_from_index.get(tile.get_id())
     if previous_coordinates is None:
         raise TileNotExistsException("tile: (" + str(tile) +
                                      ") did not have coordinates")
     self.coordinates_from_index[tile.get_id()] = coordinates.copy()
     self.tile_grid[
         previous_coordinates.get_array_index()] = BaseGrid.empty_tile_id
     self.tile_grid[coordinates.get_array_index()] = tile.get_id()
     self.tiles_from_index[tile.get_id()] = tile
     if tile.get_type() == TileType.BLOCK:
         self.block_tile_grid[
             previous_coordinates.get_array_index()] = False
         self.block_tile_grid[coordinates.get_array_index()] = True
예제 #2
0
 def pop_tile_from_grid(self,
                        coordinates: Coordinates) -> Union[Tile, None]:
     tile_index = self.tile_grid[coordinates.get_array_index()]
     if tile_index is None:
         return None
     self.coordinates_from_index.pop(tile_index)
     self.tile_grid[coordinates.get_array_index()] = BaseGrid.empty_tile_id
     tile = self._get_tile_from_index(tile_index)
     if tile.get_type() == TileType.BLOCK:
         self.block_tile_grid[coordinates.get_array_index()] = False
     return tile
예제 #3
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 def add_tile_to_grid(self, tile: Tile, coordinates: Coordinates):
     if self.tiles_from_index.get(tile.get_id()) is None:
         self.add_new_tile(tile)
     else:
         tile_coordinates = self.coordinates_from_index.get(tile.get_id())
         if tile_coordinates is not None:
             raise AddDuplicateTileError("tile " + str(tile) +
                                         " already exists on " +
                                         str(tile_coordinates))
     tile_on_coordinates = self.get_tile_from_grid(coordinates)
     if tile_on_coordinates is not None:
         raise TileTakenException(
             tile_on_coordinates,
             f"there is already tile: ({str(tile)}) on {str(coordinates)}")
     self.tile_grid[coordinates.get_array_index()] = tile.get_id()
     self.coordinates_from_index[tile.get_id()] = coordinates
     if tile.get_type() == TileType.BLOCK:
         self.block_tile_grid[coordinates.get_array_index()] = True
예제 #4
0
 def get_tile_from_source(self, coordinates: Coordinates) -> Tile:
     try:
         tile_index = self.tile_grid[coordinates.get_array_index()]
     except IndexError as e:
         raise OutOfBoundCoordinatesError(e.args)
     tile = self._get_tile_from_index(tile_index)
     if tile is None:
         raise TileNotExistsException("tile index: (" + str(tile_index) +
                                      ") did not have tile")
     if tile.get_type() != TileType.SOURCE:
         raise TileNotSourceError(tile,
                                  "tile: (" + str(tile) + ") is not source")
     return Tile(TileType.BLOCK)
    def _split_goal(self):
        if self.is_splitted:
            return
        self.edges: List[GridEdge] = list()
        width = self.goal_building.width
        height = self.goal_building.height
        # first add elements that are not on diagonals
        # test_array = np.zeros((width, height), dtype=int)
        edge_block_counts = np.zeros(
            4, dtype=int)  # how many blocks each edge have assigned
        raising_diag_grid = np.zeros((width, height),
                                     dtype=bool)  # True if diag on field
        decreasing_diag_grid = np.zeros((width, height), dtype=bool)
        if width == 1 or height == 1:
            raise ValueError("goal_building should be at least 3x3")
        if (width % 2 == 1) and (height % 2 == 1):
            mid_block_x = width // 2
            mid_block_y = height // 2
            mid_block_pos = (mid_block_x, mid_block_y)
            decreasing_diag_grid[mid_block_pos] = True
            raising_diag_grid[mid_block_pos] = True
            # D  0 R
            # 0 RD 0
            # R  0 D
            decreasing_diag_left_pos = Coordinates(mid_block_x - 1,
                                                   mid_block_y + 1)
            decreasing_diag_grid[
                decreasing_diag_left_pos.get_array_index()] = True
            decreasing_diag_right_pos = Coordinates(mid_block_x + 1,
                                                    mid_block_y - 1)
            decreasing_diag_grid[
                decreasing_diag_right_pos.get_array_index()] = True

            raising_diag_left_pos = Coordinates(mid_block_x - 1,
                                                mid_block_y - 1)
            raising_diag_grid[raising_diag_left_pos.get_array_index()] = True
            raising_diag_right_pos = Coordinates(mid_block_x + 1,
                                                 mid_block_y + 1)
            raising_diag_grid[raising_diag_right_pos.get_array_index()] = True
        else:
            # D R
            # R D
            left_x = width // 2 - 1
            if height % 2 == 0:
                down_y = height // 2 - 1
            else:
                down_y = height // 2
            decreasing_diag_left_pos = Coordinates(left_x, down_y + 1)
            decreasing_diag_grid[
                decreasing_diag_left_pos.get_array_index()] = True
            decreasing_diag_right_pos = Coordinates(left_x + 1, down_y)
            decreasing_diag_grid[
                decreasing_diag_right_pos.get_array_index()] = True

            raising_diag_left_pos = Coordinates(left_x, down_y)
            raising_diag_grid[raising_diag_left_pos.get_array_index()] = True
            raising_diag_right_pos = Coordinates(left_x + 1, down_y + 1)
            raising_diag_grid[raising_diag_right_pos.get_array_index()] = True

        top_right_corner_walker = ToCornerWalker(raising_diag_grid,
                                                 x_direction=Direction.RIGHT,
                                                 y_direction=Direction.UP,
                                                 pos=raising_diag_right_pos,
                                                 width=width,
                                                 height=height)
        top_right_corner_walker.update_diag_to_corner()
        down_right_corner_walker = ToCornerWalker(
            decreasing_diag_grid,
            x_direction=Direction.RIGHT,
            y_direction=Direction.DOWN,
            pos=decreasing_diag_right_pos,
            width=width,
            height=height)
        down_right_corner_walker.update_diag_to_corner()
        down_left_corner_walker = ToCornerWalker(raising_diag_grid,
                                                 x_direction=Direction.LEFT,
                                                 y_direction=Direction.DOWN,
                                                 pos=raising_diag_left_pos,
                                                 width=width,
                                                 height=height)
        down_left_corner_walker.update_diag_to_corner()
        top_left_corner_walker = ToCornerWalker(decreasing_diag_grid,
                                                x_direction=Direction.LEFT,
                                                y_direction=Direction.UP,
                                                pos=decreasing_diag_left_pos,
                                                width=width,
                                                height=height)
        top_left_corner_walker.update_diag_to_corner()

        both_diags = (raising_diag_grid + 2 * decreasing_diag_grid)
        # now we want to create lines for each edge:
        edge_builds: List[EdgeBuild] = [
            EdgeBuild(width, height, direction.get_opposite())
            for direction in Direction
        ]
        edge_num = -1
        for direction in Direction:
            edge_num += 1
            direction: Direction = direction
            if direction.is_x_axis():
                # for x axis we have y axis length amount of lines
                edge_len = height
                opposite_len = width
            else:
                edge_len = width
                opposite_len = height
            # for each line
            for i in range(edge_len):
                # if direction = UP
                # we would have something like this:
                # if rising then last index
                if direction == Direction.LEFT:
                    line_scan_coordinate = Coordinates(0, i)
                elif direction == Direction.UP:
                    line_scan_coordinate = Coordinates(i, opposite_len - 1)
                elif direction == Direction.RIGHT:
                    line_scan_coordinate = Coordinates(opposite_len - 1, i)
                else:  # DOWN
                    line_scan_coordinate = Coordinates(i, 0)
                edge_builds[edge_num].add_line_start(line_scan_coordinate)
                for j in range(opposite_len):
                    diag_tile = both_diags[
                        line_scan_coordinate.get_array_index()]
                    if diag_tile:
                        if diag_tile != 10 and self.goal_building.grid[
                                line_scan_coordinate.get_array_index()]:
                            both_diags[
                                line_scan_coordinate.get_array_index()] = 10
                            # TODO: decide where this tile goes
                            # decide_later.append(block_line, coordinate, edge_set) something like this
                            # for now lets just add to first that got this
                            edge_builds[edge_num].block_lines[(i, j)] = True
                            edge_block_counts[edge_num] += 1
                        break
                    if self.goal_building.grid[
                            line_scan_coordinate.get_array_index()]:
                        edge_builds[edge_num].block_lines[(i, j)] = True
                        edge_block_counts[edge_num] += 1
                    line_scan_coordinate = line_scan_coordinate.create_neighbour_coordinate(
                        direction.get_opposite())

        edge_num = -1
        for direction in Direction:
            edge_num += 1
            edge_build = edge_builds[edge_num]
            lines: List[LineToMiddle] = list()
            for i in range(edge_build.length):
                line = LineToMiddle(edge_build.line_starts[i],
                                    direction.get_opposite(),
                                    edge_build.block_lines[i])
                lines.append(line)
            edge = GridEdge(self.robot_coordinates, self.source_positions,
                            edge_build.length, lines)
            self.edges.append(edge)
예제 #6
0
 def get_tile_from_grid(self, coordinates: Coordinates) -> Tile:
     try:
         tile_index = self.tile_grid[coordinates.get_array_index()]
     except IndexError as e:
         raise OutOfBoundCoordinatesError(e.args)
     return self._get_tile_from_index(tile_index)