def process_unreal_crash(payload, user_id, environment, event): """Initial processing of the event from the Unreal Crash Reporter data. Processes the raw bytes of the unreal crash by returning a Unreal4Crash""" event_id = uuid.uuid4().hex event['event_id'] = event_id event['environment'] = environment if user_id: # https://github.com/EpicGames/UnrealEngine/blob/f509bb2d6c62806882d9a10476f3654cf1ee0634/Engine/Source/Programs/CrashReportClient/Private/CrashUpload.cpp#L769 parts = user_id.split('|', 2) login_id, epic_account_id, machine_id = parts + [''] * (3 - len(parts)) event['user'] = { 'id': login_id if login_id else user_id, } if epic_account_id: set_path(event, 'tags', 'epic_account_id', value=epic_account_id) if machine_id: set_path(event, 'tags', 'machine_id', value=machine_id) return Unreal4Crash.from_bytes(payload)
def post(self, request, project, project_config, **kwargs): attachments_enabled = features.has( "organizations:event-attachments", project.organization, actor=request.user ) attachments = [] event = {"event_id": uuid.uuid4().hex, "environment": request.GET.get("AppEnvironment")} user_id = request.GET.get("UserID") if user_id: merge_unreal_user(event, user_id) try: unreal = Unreal4Crash.from_bytes(request.body) except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) track_outcome( project_config.organization_id, project_config.project_id, None, Outcome.INVALID, "process_unreal", ) raise APIError(e.message.split("\n", 1)[0]) try: unreal_context = unreal.get_context() except Unreal4Error as e: # we'll continue without the context data unreal_context = None minidumps_logger.exception(e) else: if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) try: unreal_logs = unreal.get_logs() except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) else: if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) is_minidump = False is_applecrashreport = False for file in unreal.files(): # Known attachment: msgpack event if file.name == "__sentry-event": merge_attached_event(file.open_stream(), event) continue if file.name in ("__sentry-breadcrumb1", "__sentry-breadcrumb2"): merge_attached_breadcrumbs(file.open_stream(), event) continue if file.type == "minidump": is_minidump = True if file.type == "applecrashreport": is_applecrashreport = True # Always store attachments that can be processed, regardless of the # event-attachments feature. if file.type in self.required_attachments or attachments_enabled: attachments.append( CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), ) ) if is_minidump: write_minidump_placeholder(event) elif is_applecrashreport: write_applecrashreport_placeholder(event) event_id = self.process( request, attachments=attachments, data=event, project=project, project_config=project_config, **kwargs ) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. return HttpResponse(six.text_type(uuid.UUID(event_id)), content_type="text/plain")
def process_unreal_crash(data): """Processes the raw bytes of the unreal crash""" return Unreal4Crash.from_bytes(data)