def gen_layer_solid(lottie, layer, idx): """ Generates the dictionary corresponding to layers/solid.json Args: lottie (dict) : Lottie generated solid layer stored here layer (lxml.etree._Element): Synfig format solid layer idx (int) : Stores the index(number of) of solid layer Returns: (None) """ index = Count() lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_SOLID_TYPE set_layer_desc(layer, settings.LAYER_SOLID_NAME + str(idx), lottie) lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled lottie["ef"] = [] # Stores the effects pos = [ settings.lottie_format["w"] / 2 + get_additional_width() / 2, settings.lottie_format["h"] / 2 + get_additional_height() / 2 ] anchor = pos gen_helpers_transform(lottie["ks"], layer, pos, anchor) lottie["ef"].append({}) gen_effects_fill(lottie["ef"][-1], layer, index.inc()) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["sw"] = settings.lottie_format["w"] + get_additional_width( ) # Solid Width lottie["sh"] = settings.lottie_format["h"] + get_additional_height( ) # Solid Height for chld in layer: if chld.tag == "param": if chld.attrib["name"] == "color": lottie["sc"] = get_color_hex(chld[0]) # Solid Color lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer)
def gen_layer_solid(lottie, layer, idx): """ Generates the dictionary corresponding to layers/solid.json Args: lottie (dict) : Lottie generated solid layer stored here layer (common.Layer.Layer) : Synfig format solid layer idx (int) : Stores the index(number of) of solid layer Returns: (None) """ index = Count() lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_SOLID_TYPE lottie["nm"] = layer.get_description() lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled lottie["ef"] = [] # Stores the effects pos = [ settings.lottie_format["w"] / 2 + get_additional_width() / 2, settings.lottie_format["h"] / 2 + get_additional_height() / 2 ] anchor = pos gen_helpers_transform(lottie["ks"], pos, anchor) lottie["ef"].append({}) gen_effects_fill(lottie["ef"][-1], layer, index.inc()) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["sw"] = settings.lottie_format["w"] + get_additional_width( ) # Solid Width lottie["sh"] = settings.lottie_format["h"] + get_additional_height( ) # Solid Height lottie["sc"] = get_color_hex(layer.get_param("color").get()[0]) lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer)
def gen_layer_shape_solid(lottie, layer, idx): """ Generates the dictionary corresponding to layers/shapes.json Args: lottie (dict) : Lottie generated solid layer stored here layer (common.Layer.Layer) : Synfig format solid layer idx (int) : Stores the index(number of) of solid layer Returns: (None) """ layer.add_offset() # Setting the solid layer which will be masked index = Count() lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_SOLID_TYPE lottie["nm"] = layer.get_description() lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled lottie["ef"] = [] # Stores the effects pos = [ settings.lottie_format["w"] / 2 + get_additional_width() / 2, settings.lottie_format["h"] / 2 + get_additional_height() / 2 ] anchor = pos gen_helpers_transform(lottie["ks"], pos, anchor) lottie["ef"].append({}) gen_effects_fill(lottie["ef"][-1], layer, index.inc()) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["sw"] = settings.lottie_format["w"] + get_additional_width( ) # Solid Width lottie["sh"] = settings.lottie_format["h"] + get_additional_height( ) # Solid Height lottie["sc"] = get_color_hex(layer.get_param("color").get()[0]) invert = False Inv = layer.get_param("invert").get() flag = False #So far only 'not' convert method seems to be supported for invert param in circle, will add more subsequently. if Inv is not None: if "bool" not in str(Inv[0]) and "animated" not in str(Inv[0]): is_animate = is_animated(Inv[0][0][0]) flag = True else: is_animate = is_animated(Inv[0]) if is_animate == settings.NOT_ANIMATED: if flag: val = "false" if Inv[0][0][0].attrib["value"] == "false": val = "true" else: val = Inv[0].attrib["value"] elif is_animate == settings.SINGLE_WAYPOINT: if flag: val = "false" if Inv[0][0][0][0][0].attrib["value"] == "false": val = "true" else: val = Inv[0][0][0].attrib["value"] else: # If animated, always set invert to false val = "false" if val == "true": invert = True lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer) hasMask = True lottie["hasMask"] = hasMask lottie["masksProperties"] = [] lottie["masksProperties"].append({}) if layer.get_type() in {"star", "circle", "rectangle", "filled_rectangle"}: bline_point = layer else: bline_point = layer.get_param("bline", "vector_list") gen_mask(lottie["masksProperties"][0], invert, bline_point, index.inc())
def gen_layer_shape_solid(lottie, layer, idx): """ Generates the dictionary corresponding to layers/shapes.json Args: lottie (dict) : Lottie generated solid layer stored here layer (lxml.etree._Element): Synfig format solid layer idx (int) : Stores the index(number of) of solid layer Returns: (None) """ update_layer(layer) # Setting the solid layer which will be masked index = Count() lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_SOLID_TYPE set_layer_desc(layer, settings.LAYER_SOLID_NAME + str(idx), lottie) lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled lottie["ef"] = [] # Stores the effects pos = [ settings.lottie_format["w"] / 2 + get_additional_width() / 2, settings.lottie_format["h"] / 2 + get_additional_height() / 2 ] anchor = pos gen_helpers_transform(lottie["ks"], layer, pos, anchor) lottie["ef"].append({}) gen_effects_fill(lottie["ef"][-1], layer, index.inc()) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["sw"] = settings.lottie_format["w"] + get_additional_width( ) # Solid Width lottie["sh"] = settings.lottie_format["h"] + get_additional_height( ) # Solid Height invert = False for chld in layer: if chld.tag == "param": if chld.attrib["name"] == "color": lottie["sc"] = get_color_hex(chld[0]) # Solid Color elif chld.attrib["name"] == "invert": is_animate = is_animated(chld[0]) if is_animate == 0: val = chld[0].attrib["value"] elif is_animate == 1: val = chld[0][0][0].attrib["value"] else: # If animated, always set invert to false val = "false" if val == "true": invert = True elif chld.attrib["name"] in {"bline", "vector_list"}: bline_point = chld[0] lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer) hasMask = True lottie["hasMask"] = hasMask lottie["masksProperties"] = [] lottie["masksProperties"].append({}) if layer.attrib["type"] in { "star", "circle", "rectangle", "filled_rectangle" }: bline_point = layer gen_mask(lottie["masksProperties"][0], invert, bline_point, index.inc())