def main(): player = Player() player.open_stream() print("play sine wave") synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) player.play_wave(synthesizer.generate_constant_wave(440.0, 3.0)) time.sleep(0.5) print("play square wave") synthesizer = Synthesizer(osc1_waveform=Waveform.square, osc1_volume=0.8, use_osc2=False) player.play_wave(synthesizer.generate_constant_wave(440.0, 3.0)) time.sleep(0.5) print("play triangle wave") synthesizer = Synthesizer(osc1_waveform=Waveform.triangle, osc1_volume=0.8, use_osc2=False) player.play_wave(synthesizer.generate_constant_wave(440.0, 3.0)) time.sleep(0.5) print("play synthesized wave 1") synthesizer = Synthesizer( osc1_waveform=Waveform.sawtooth, osc1_volume=1.0, use_osc2=True, osc2_waveform=Waveform.sawtooth, osc2_volume=0.3, osc2_freq_transpose=6.0, ) player.play_wave(synthesizer.generate_constant_wave(440.0, 3.0)) time.sleep(0.5) print("play synthesized wave 2") synthesizer = Synthesizer( osc1_waveform=Waveform.square, osc1_volume=1.0, use_osc2=True, osc2_waveform=Waveform.sine, osc2_volume=0.3, osc2_freq_transpose=3.0, ) player.play_wave(synthesizer.generate_constant_wave(440.0, 3.0))
def play(chord): player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=0.4, use_osc2=False) player.play_wave(synthesizer.generate_chord(chord, 1))
def playVoice(notes): player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.triangle, osc1_volume=1.0, use_osc2=False) for note in notes: player.play_wave(synthesizer.generate_constant_wave(synth(note), .5))
def worker(): player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=0.7, use_osc2=False) return player.play_wave( synthesizer.generate_constant_wave(areatone, 0.14))
def play_beat(t): player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sawtooth, osc1_volume=1.0, use_osc2=False) for i in range(int(t / RATE)): player.play_wave(synthesizer.generate_chord(['A3'], 0.1)) time.sleep(float(RATE - 0.1))
def play_progression(progression): player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=10.0, use_osc2=False) for measure in progression: for chord in measure: player.play_wave( synthesizer.generate_chord(chord[0], abs(chord[1])))
def consumer(queue): player = Player() player.open_stream() while True: tone = queue.get() if tone is None: break player.play_wave(tone)
def main(): player = Player() player.open_stream() print("play major chord") synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) chord = [BASE, BASE * 2.0**(4 / 12.0), BASE * 2.0**(7 / 12.0)] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play minor chord") chord = [BASE, BASE * 2.0**(3 / 12.0), BASE * 2.0**(7 / 12.0)] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play sus4 chord") chord = [BASE, BASE * 2.0**(5 / 12.0), BASE * 2.0**(7 / 12.0)] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play 7th chord") chord = [ BASE, BASE * 2.0**(4 / 12.0), BASE * 2.0**(7 / 12.0), BASE * 2.0**(10 / 12.0) ] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play add9 chord") chord = [ BASE, BASE * 2.0**(4 / 12.0), BASE * 2.0**(7 / 12.0), BASE * 2.0**(14 / 12.0) ] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play chord sequence") chord = [ BASE * 2.0**(2 / 12.0), BASE * 2.0**(5 / 12.0), BASE * 2.0**(9 / 12.0), BASE * 2.0**(12 / 12.0) ] player.play_wave(synthesizer.generate_chord(chord, 1.0)) chord = [ BASE * 2.0**(2 / 12.0), BASE * 2.0**(7 / 12.0), BASE * 2.0**(11 / 12.0) ] player.play_wave(synthesizer.generate_chord(chord, 1.0)) chord = [ BASE, BASE * 2.0**(4 / 12.0), BASE * 2.0**(7 / 12.0), BASE * 2.0**(12 / 12.0) ] player.play_wave(synthesizer.generate_chord(chord, 1.0))
def main(): args = parse_args() chords = ChordProgression(args.chord) player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.triangle, osc1_volume=1.0, use_osc2=False) for chord in chords: notes = chord.components_with_pitch(root_pitch=3) print("Play {}".format(chord)) player.play_wave(synthesizer.generate_chord(notes, 1.0))
def play_progression(chords, timings): player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=True, osc2_waveform=Waveform.sawtooth, osc2_freq_transpose=2.0) #play all notes :) for (i, _), duration in zip(chords, timings): if i == 'rest': time.sleep(RATE / 8) print('rest') else: print('chord : {} timing : {}'.format(i, duration * RATE)) simalt_notesplay(player, i, duration, synthesizer)
def main(protein_sequence): """Plays musical protein sequence.""" # Create dictionary that will map each amino acid to the various musical properties association = {} # Generate association between amino acid and musical properties association.update(get_association(protein_sequence, hydrophobic_aa, hydrophobic_chords, 'square')) association.update(get_association(protein_sequence, less_hydrophobic_aa, less_hydrophobic_notes, 'sine')) association.update(get_association(protein_sequence, non_hydrophobic_aa, non_hydrophobic_chords, 'sawtooth')) # Create Player and Synthesizer objects to be used when playing protein sequence player = Player() player.open_stream() synthesizer = { 'polar': { 'sine': Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False), 'sawtooth': Synthesizer(osc1_waveform=Waveform.sawtooth, osc1_volume=1.0, use_osc2=False), 'square': Synthesizer(osc1_waveform=Waveform.sawtooth, osc1_volume=1.0, use_osc2=False) }, 'nonpolar': { 'sine': Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=0.5, use_osc2=False), 'sawtooth': Synthesizer(osc1_waveform=Waveform.sawtooth, osc1_volume=0.5, use_osc2=False), 'square': Synthesizer(osc1_waveform=Waveform.sawtooth, osc1_volume=0.5, use_osc2=False) }, } # writer = Writer() # sounds = [] # Loop through and play out each amino acid in the protein sequence for idx, aa in enumerate(protein_sequence): if aa not in association: continue note, instrument, volume, length = association[aa] length = length if idx != len(protein_sequence) - 1 else 0.5 # Set length of last note to be 0.5s if type(note) == list: # Play chord sound = synthesizer[volume][instrument].generate_chord([notes[n] for n in note], length) print_notes(note, aa) else: # Play single note sound = synthesizer[volume][instrument].generate_constant_wave(notes[note], length) print_notes([note], aa) player.play_wave(sound)
def eeg_callback(self, path, args): lE, lF, rF, rE = args print "%s %f %f %f %f" % (path, lE, lF, rF, rE) player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) number = ra.uniform(0.2, 1.0) player.play_wave( synthesizer.generate_constant_wave((lF - 1200) * ((600 - 200) / (1200 - 750)) + 200), number) player.play_wave( synthesizer.generate_constant_wave((rF - 1200) * ((600 - 200) / (1200 - 750)) + 200), number)
def playPiece(lines: List[TemporalisedLine]): mapping, indexLines = asUniqueValues(lines) lowerLines = indexLines[0:-1] upperLine = indexLines[-1] sm = makeSimMap(lowerLines, upperLine) player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.triangle, osc1_volume=1.0, use_osc2=False) for k in upperLine[0][:-1]: toPlay = [synth(mapping[n]) for n in sm[k].union([k])] player.play_wave(synthesizer.generate_chord([n for n in toPlay], 1 / len(lines))) # Play last note longer k = upperLine[0][-1] toPlay = [synth(mapping[n]) for n in sm[k].union([k])] player.play_wave(synthesizer.generate_chord([n for n in toPlay], 2 / len(lines)))
def main(): player = Player() player.open_stream() print("play major chord") synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) chord = ["C4", "E4", "G4"] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play minor chord") chord = ["C4", "Eb4", "G4"] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play sus4 chord") chord = ["C4", "F4", "G4"] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play 7th chord") chord = ["C4", "E4", "G4", "Bb4"] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play add9 chord") chord = ["C4", "E4", "G4", "D5"] player.play_wave(synthesizer.generate_chord(chord, 3.0)) time.sleep(0.5) print("play chord sequence") chord = ["D4", "F4", "A4", "C5"] player.play_wave(synthesizer.generate_chord(chord, 1.0)) chord = ["D4", "G4", "B4"] player.play_wave(synthesizer.generate_chord(chord, 1.0)) chord = ["E4", "G4", "C5"] player.play_wave(synthesizer.generate_chord(chord, 1.0))
class AudioDebug: def __init__(self, pre=["C3", "E3", "G3"], post=["C3", "D3", "F3"]): self.pre = pre self.post = post self.player = Player() self.player.open_stream() self.synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) def play_chord(self, chord): self.player.play_wave(self.synthesizer.generate_chord(chord, 0.5)) def __call__(self, func): def logic(*args, **kwargs): print('pre') self.play_chord(self.pre) result = func(*args, **kwargs) print('post') self.play_chord(self.post) return result return logic
wait_time = 0 measures = 0 beats = 4 drumlist = [] notelist = [] counter = 0 seqloc = [1, 1, 1] drum_ready = 0 synth_ready = 0 notes = ['a', 'ais', 'b', 'c', 'cis', 'd', 'dis', 'e', 'f', 'fis', 'g', 'gis'] hertz = 0 # Initialise synth player = Player() player.open_stream() synth = Synthesizer(osc1_waveform=Waveform.triangle, osc1_volume=0.2, osc2_freq_transpose=0.48, use_osc2=True, osc2_waveform=Waveform.triangle, osc2_volume=0.1) # Define midi variables degrees = [] # MIDI note number for drums degreesn = [] #MIDI note number for notes track = 0 trackn = 1 channel = 0 time = [0] # In beats timen = [0] duration = 1 # In beats tempo = 60 # In BPM volume = 100 # 0-127, as per the MIDI standard # Script to clear screen
class MelodyPlayer(object): """ A class used to play the melody generated by Melody Attributes ---------- player : Player an object that plays the melody synthesizer : Synthesizer an object that characterizes the sound of the melody """ def __init__(self, oscillator): """ Instantiate the synthesizer and the player Parameters ---------- oscillator : str defines the shape of the Waveform """ self.player = Player() self.synthesizer = Synthesizer(osc1_waveform=WAVEFORM[oscillator]) def play_melody(self, melody, bpm): """ Plays the melody in a certain bpm Parameters ---------- melody : Melody the melody that will be played bpm : int beats per minute that determine the speed the melody is played """ self.player.open_stream() for note in melody.notes: wave_sound = self.generate_waves(note, bpm) self.player.play_wave(wave_sound) def save_melody(self, melody, bpm): """ Saves the melody as WAV Saves each note individually and then concatenate then in a sigle WAV file Parameters ---------- melody : Melody the melody that will be played bpm : int beats per minute that of the melody """ writer = Writer() outfile = "melody.wav" next_note = "note.wav" data = [] for note in melody.notes: sound = self.generate_waves(note, bpm) if note == melody.notes[0]: # Generates the first note writer.write_wave(outfile, sound) continue writer.write_wave(next_note, sound) infiles = [outfile, next_note] for infile in infiles: with wave.open(infile, 'rb') as w: data.append([w.getparams(), w.readframes(w.getnframes())]) self.append_note(outfile, data) # Deletes the note file os.remove(next_note) @staticmethod def append_note(outfile, data): """ Auxiliary method for save_melody Code found on https://bit.ly/2EoFjIU Parameters ---------- outfile : str path to output file data : list an array of WAV parameters """ with wave.open(outfile, 'wb') as output: output.setparams(data[0][0]) output.writeframes(data[0][1]) output.writeframes(data[1][1]) data.clear() def generate_waves(self, note, bpm): """ Generate the wave that represents a note Parameters --------- note : MusicalNote The note that will be turned into wave bpm : int beats per minute that determines the lenght Returns ------- ndarray an array that represents the normalized wave """ lenght = note.lenght["duration"] / 16 * 60 / bpm # If the note is not played, the frequency is 0 frequency = note.note["frequency"] if note.is_played else 0 return self.synthesizer.generate_constant_wave(frequency, lenght)
from synthesizer import Player, Synthesizer, Waveform p = Player() p.open_stream() s = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) i = 0 while (i < 3): A = s.generate_constant_wave(88.0, 1.0) p.play_wave(A) i += 1
def digitalChime(number_of_notes): player = Player() synthesizer = Synthesizer(osc1_waveform=Waveform.sawtooth, osc1_volume=0.1, use_osc2=False) player.open_stream() #find base note base = random.randint(1, 6) time = random.randint(1, 4) * 0.25 octive = 1 sig = 3 #play this many notes for i in range(0, number_of_notes): next = random.randint(1, 6) print('| ', end='') if i % sig == 0: base = random.randint(1, 6) if base == 1: base = Notes['C4'] print('Cv ', end='♪ ') elif base == 2: base = Notes['D4'] print('Dv ', end='♪ ') elif base == 3: base = Notes['F4'] print('Fv ', end='♪ ') elif base == 4: base = Notes['G4'] print('Gv ', end='♪ ') elif base == 5: base = Notes['A4'] print('Av ', end='♪ ') else: base = Notes['C5'] print('C ', end='♪ ') base = (base / 2) * octive else: print('" ', end='♫ ') if next == 1: next = Notes['C4'] print('C ', end='') elif next == 2: next = Notes['D4'] print('D ', end='') elif next == 3: next = Notes['F4'] print('F ', end='') elif next == 4: next = Notes['G4'] print('G ', end='') elif next == 5: next = Notes['A4'] print('A ', end='') else: next = Notes['C5'] print('C^ ', end='') if i % (int)(8 / (time)) == 0: print(' | ', end='♫ ') sig = random.randint(2, 8) time = random.randint(2, 10) * 0.125 octive = random.randint(0, 2) if octive == 0: octive = 0.5 elif octive < 0: octive = 0.25 print(octive * 4, end=' ♪ ') print(time, end=' ♪\n') else: print(' |') next *= octive chord = [next, base] #print(octive) #print(time) player.play_wave(synthesizer.generate_chord(chord, time)) # player.play_wave(synthesizer.generate_constant_wave(next,0.5)) player.play_wave(synthesizer.generate_chord(chord, time * sig - 1))
def play(): #################### player = Player() player.open_stream() synthesizer = Synthesizer(osc1_waveform=Waveform.sine, osc1_volume=1.0, use_osc2=False) ##################### chordOrNot = [0,0,0,1] #SCALING_FACTOR = 7.0/255 #TODO durations = (0.25,0.5)#,0.5,0.75,1.0) # TODO: Gaussian # Part 0: Chord dictionary freq_update = {} freq = {'A0': 27.5, 'A#0': 29.14, 'B0': 30.87, 'C1': 32.7, 'C#1': 34.65, 'D1': 36.71, 'D#1': 38.89, 'E1': 41.2, 'F1': 43.65, 'F#1': 46.25, 'G1': 49.0, 'G#1': 51.91, 'A1': 55.0, 'A#1': 58.27, 'B1': 61.74, 'C2': 65.41, 'C#2': 69.3, 'D2': 73.42, 'D#2': 77.78, 'E2': 82.41, 'F2': 87.31, 'F#2': 92.5, 'G2': 98.0, 'G#2': 103.83, 'A2': 110.0, 'A#2': 116.54, 'B2': 123.47, 'C3': 130.81, 'C#3': 138.59, 'D3': 146.83, 'D#3': 155.56, 'E3': 164.81, 'F3': 174.61, 'F#3': 185.0, 'G3': 196.0, 'G#3': 207.65, 'A3': 220.0, 'A#3': 233.08, 'B3': 246.94, 'C4': 261.63, 'C#4': 277.18, 'D4': 293.66, 'D#4': 311.13, 'E4': 329.63, 'F4': 349.23, 'F#4': 369.99, 'G4': 392.0, 'G#4': 415.3, 'A4': 440.0, 'A#4': 466.16, 'B4': 493.88, 'C5': 523.25, 'C#5': 554.37, 'D5': 587.33, 'D#5': 622.25, 'E5': 659.26, 'F5': 698.46, 'F#5': 739.99, 'G5': 783.99, 'G#5': 830.61, 'A5': 880.0, 'A#5': 932.33, 'B5': 987.77, 'C6': 1046.5, 'C#6': 1108.73, 'D6': 1174.66, 'D#6': 1244.51, 'E6': 1318.51, 'F6': 1396.91, 'F#6': 1479.98, 'G6': 1567.98, 'G#6': 1661.22, 'A6': 1760.0, 'A#6': 1864.66, 'B6': 1975.53, 'C7': 2093.0, 'C#7': 2217.46, 'D7': 2349.32, 'D#7': 2489.02, 'E7': 2637.02, 'F7': 2793.83, 'F#7': 2959.96, 'G7': 3135.96, 'G#7': 3322.44, 'A7': 3520.0, 'A#7': 3729.31, 'B7': 3951.07, 'C8': 4186.01} for k,v in freq.items(): note = k[:-1] octave = int(k[-1]) freq = v if octave == 4: freq_update[note] = freq freq = freq_update # Part 1: Choose a scale. Extract the notes and chords from that scale. #all_possible_scales = list(Scale.all('major')) m = 'major' all_possible_scales = [Scale('C4',m), Scale('A4',m), Scale('F4',m), Scale('G4',m)] choice_of_scale = random.choice(all_possible_scales) notes = [choice_of_scale[i] for i in range(len(choice_of_scale))] # Part 2: Choose a permutation of chords and notes from the list. ## Once it is over, pick a new random permutation and keep going unless stopped. # Part 3: Go through the image and based on pixed values, play the permutation. # Part 3 --> image = cv2.imread('images/nature.jpg', 0) #image = str(request.get('img')) image = skimage.measure.block_reduce(image, (150,150), np.mean) image = image.flatten() # pooling stuff happens here image = np.random.permutation(image) for px in image: #px is the pixel value if px == 255: px = px-1 isChord = random.choice(chordOrNot) note = math.trunc(px*len(notes)/255.0) duration = random.choice(durations) if note >= len(notes): continue note = str(notes[note]) if note not in freq: flatOrSharp = note[-1] if flatOrSharp == '#': note = chr(ord(note[0])+1) else: note = chr(ord(note[0])-1) if note not in freq: continue fr = freq[note] if(isChord): # play a chord notes_in_chord = Chord(Note(note), 'M').notes freq_list = [] for n in notes_in_chord: a = str(n) if a not in freq: flatOrSharp = a[-1] if flatOrSharp == '#': a = chr(ord(a[0])+1) else: a = chr(ord(a[0])-1) if a not in freq: break freq_list.append(freq[a]) player.play_wave(synthesizer.generate_chord(freq_list, duration)) else: # play a note player.play_wave(synthesizer.generate_constant_wave(fr, duration)) return "Successfully vocalized image";
def test_open_default_stream(): player = Player() player.open_stream() ok_("open_stream() succeeded.")