def test_overlap(): info('UnitTest: testing Range::Merge and UniqueRangeSet::Exclusive') res = pyrange.test_overlap() if res: error('UnitTest: Failed! util::range::test_overlap return %s' % res) return False info('UnitTest: SUCCESS') return True
def test_vector(): try: debug('Testing default constructor') k = geoalgo.Vector(5) if not k.size() == 5: raise Exception debug('Testing copy ctor') j = geoalgo.Vector(k) for x in xrange(k.size()): if not k[x] == j[x]: raise Exception for x in xrange(5): k[x] = 1 j[x] = 1 debug('Testing multiplication') k *= 2 for x in xrange(5): if not k[x] == 2: raise Exception debug('Testing addition') k += j for x in xrange(5): if not k[x] == 3: raise Exception debug('Testing division') k /= 3. for x in xrange(5): if not k[x] == 1.: raise Exception debug('Testing dot product') if not k * j == 5: raise Exception debug('Testing length') for x in xrange(5): k[x] = 0 k[0] = 1 if not k.Length() == 1: raise Exception debug('Testing compatibility check') error = False try: k.compat(j) except Exception: pass if error: raise Exception except Exception: error('geoalgo::Vector unit test failed.') print(traceback.format_exception(*sys.exc_info())[2]) return 1 info('geoalgo::Vector unit test complete.') return 0
def test_vector(): try: debug('Testing default constructor') k=geoalgo.Vector(5) if not k.size() == 5: raise Exception debug('Testing copy ctor') j=geoalgo.Vector(k) for x in xrange(k.size()): if not k[x] == j[x]: raise Exception for x in xrange(5): k[x] = 1 j[x] = 1 debug('Testing multiplication') k *= 2 for x in xrange(5): if not k[x] == 2: raise Exception debug('Testing addition') k += j for x in xrange(5): if not k[x] == 3: raise Exception debug('Testing division') k /= 3. for x in xrange(5): if not k[x] == 1.: raise Exception debug('Testing dot product') if not k * j == 5: raise Exception debug('Testing length') for x in xrange(5): k[x] = 0 k[0] = 1 if not k.Length() == 1: raise Exception debug('Testing compatibility check') error=False try: k.compat(j) except Exception: pass if error: raise Exception except Exception: error('geoalgo::Vector unit test failed.') print traceback.format_exception(*sys.exc_info())[2] return 1 info('geoalgo::Vector unit test complete.') return 0
def test_import(): try: debug('Attempting to import geoalgo') import ROOT ROOT.gSystem.Load("libBasicTool_GeoAlgo") from ROOT import geoalgo except Exception: error('Import geoalgo unit test failed.') return 1 info('geoalgo import succeeded.') return 0
def benchmark_exclude(n=1000000): if not type(n) == type(int()) or n < 0: error('%s expect positive integer input arg...') return False info('Benchmark: Range::Exclude with %d entries of UniqueRangeSet' % n) t_start = time.time() res = pyrange.bmark_exclude(n) t_end = time.time() if res < 0: error('Benchmark: Failed! Aborting...') return False info('Benchmark: SUCCESS ... time %s ' % res) return True
def benchmark_insert(n=1000000): if not type(n) == type(int()) or n < 0: error('%s expect positive integer input arg...') return False info('Benchmark: UniqueRangeSet::Insert for %d times ' % n) t_start = time.time() res = pyrange.bmark_insert(n) t_end = time.time() if res < 0: error('Benchmark: Failed! Aborting...') return False info('Benchmark: SUCCESS ... time %s (average %s/insert)' % (res, res / n)) return True
def benchmark_insert(n=1000000): if not type(n) == type(int()) or n < 0: error('%s expect positive integer input arg...') return False info('Benchmark: UniqueRangeSet::Insert for %d times ' % n) t_start = time.time() res = pyrange.bmark_insert(n) t_end = time.time() if res < 0: error('Benchmark: Failed! Aborting...') return False info('Benchmark: SUCCESS ... time %s (average %s/insert)' % (res, res/n)) return True
def test_dAlgo(): debug() debug(BLUE + "Precision Being Required to Consider Two numbers Equal: {0:.2e}". format(_epsilon) + ENDC) debug() # number of times to test each function tests = 10000 # import Distance Algo dAlgo = geoalgo.GeoAlgo() try: # test distance from point to infinite line info('Testing Point & Infinite Line Distance') totSuccess = 0 sqdistT = 0 closestT = 0 for y in range(tests): success = 1 # generate a random point (will be point on line closest to external point p1 = geoalgo.Vector(random(), random(), random()) # second point on line p2 = geoalgo.Vector(random(), random(), random()) # generate random line l = geoalgo.Line(p1, p2) # generate a point in a direction transverse to the line transX = random() transY = random() # now ensure perpendicularity by having dot product be == 0 dirct = l.Pt2() - l.Pt1() transZ = (-transX * dirct[0] - transY * dirct[1]) / dirct[2] vectTranslate = geoalgo.Vector(transX, transY, transZ) # generate point away starting from p1 pt = geoalgo.Vector(p1 + vectTranslate) # answer will be vectTranslate sq. length answer = vectTranslate.SqLength() # closest point will be p1 tim = time() a1 = dAlgo.SqDist(pt, l) sqdistT += (time() - tim) a2 = dAlgo.SqDist(l, pt) tim = time() pAnswer1 = dAlgo.ClosestPt(pt, l) closestT += (time() - tim) pAnswer2 = dAlgo.ClosestPt(l, pt) if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 for x in xrange(3): if not (abs(p1[x] - pAnswer1[x]) < _epsilon): success = 0 if not (abs(p1[x] - pAnswer2[x]) < _epsilon): success = 0 totSuccess += success if (float(totSuccess) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) info("Time for SqDist : {0:.3f} us".format( 1E6 * sqdistT / tests)) info("Time for ClosestPt : {0:.3f} us".format( 1E6 * closestT / tests)) # test distance from point to segment info('Testing Point & LineSegment Distance') totSuccess = 0 sqdistT_out = 0. closestT_out = 0. sqdistT_in = 0. closestT_in = 0. for y in range(tests): success = 1 # generate a random segment l = geoalgo.LineSegment(random(), random(), random(), random(), random(), random()) # get the segment length lLen = l.Dir().Length() # get the segment direction d = l.Dir() # generate a segment parallel to it # to get a line parallel to the first, # translate the Start and End points # by some amount in a direction perpendicular # to that of the original line transX = random() transY = random() # now ensure perpendicularity by having dot product be == 0 transZ = (-transX * d[0] - transY * d[1]) / d[2] vectTranslate = geoalgo.Vector(transX, transY, transZ) p1 = l.Start() + vectTranslate p2 = l.End() + vectTranslate # parallel segment: lPar = geoalgo.LineSegment(p1, p2) # first, test a point that is "before start point" # distance to this point should be distance between lines # in quadrature with how much further from start point we go dist = random() # direction vector outwards from line dirOut = lPar.Dir() * (-1 * dist / lPar.Dir().Length()) pTest = p1 + dirOut answer = dirOut.SqLength() + vectTranslate.SqLength() tim = time() a1 = dAlgo.SqDist(pTest, l) sqdistT_out += (time() - tim) a2 = dAlgo.SqDist(l, pTest) if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 tim = time() point1 = dAlgo.ClosestPt(pTest, l) closestT_out += (time() - tim) point2 = dAlgo.ClosestPt(l, pTest) for x in xrange(3): if not ((l.Start()[x] - point1[x]) < _epsilon): success = 0 if not ((l.Start()[x] - point2[x]) < _epsilon): success = 0 # now, test a point inside the segment. # distance between point & segment should be # pre-determined distance between the two segments dist = random() dirIn = lPar.Dir() * dist #dist ensures < distance of full segment pTest = p1 + dirIn answer = vectTranslate.SqLength() tim = time() a1 = dAlgo.SqDist(pTest, l) sqdistT_in += (time() - tim) a2 = dAlgo.SqDist(l, pTest) if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 pAns = l.Start() + dirIn tim = time() point1 = dAlgo.ClosestPt(pTest, l) closestT_in += (time() - tim) point2 = dAlgo.ClosestPt(l, pTest) for x in xrange(3): if not ((pAns[x] - point1[x]) < _epsilon): success = 0 if not ((pAns[x] - point2[x]) < _epsilon): success = 0 # now test a point beyond the segment dist = random() dirOut = lPar.Dir() * (dist / lPar.Dir().Length()) pTest = p2 + dirOut answer = dirOut.SqLength() + vectTranslate.SqLength() if not (abs(answer - dAlgo.SqDist(pTest, l)) < _epsilon): success = 0 if not (abs(answer - dAlgo.SqDist(l, pTest)) < _epsilon): success = 0 point1 = dAlgo.ClosestPt(pTest, l) point2 = dAlgo.ClosestPt(pTest, l) for x in xrange(3): if not ((l.End()[x] - point1[x]) < _epsilon): success = 0 if not ((l.End()[x] - point2[x]) < _epsilon): success = 0 if (success == 1): totSuccess += 1 if (float(totSuccess) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) info("Time for SqDist (Pt Out of Segment) : {0:.3f} us".format( 1E6 * sqdistT_out / tests)) info("Time for ClosestPt (Pt Out of Segment): {0:.3f} us".format( 1E6 * closestT_out / tests)) info("Time for SqDist (Pt In Segment) : {0:.3f} us".format( 1E6 * sqdistT_in / tests)) info("Time for ClosestPt (Pt In Segment) : {0:.3f} us".format( 1E6 * closestT_in / tests)) # test Point to HalfLine distance debug('Testing Point & HalfLine Distance') success = 1 totSuccess = 0 sqdistT_out = 0. closestT_out = 0. sqdistT_in = 0. closestT_in = 0. for x in range(tests): # generate a random segment l = geoalgo.HalfLine(random(), random(), random(), random(), random(), random()) # generate a segment parallel to it # to get a line parallel to the first, # translate the Start and End points # by some amount in a direction perpendicular # to that of the original line transX = random() transY = random() # now ensure perpendicularity by having dot product be == 0 transZ = (-transX * l.Dir()[0] - transY * l.Dir()[1]) / l.Dir()[2] vectTranslate = geoalgo.Vector(transX, transY, transZ) # create the new translated & parallel hal-fline lPar = geoalgo.HalfLine(l.Start() + vectTranslate, l.Dir()) # first, test a point that is "before start point" # distance to this point should be distance between lines # in quadrature with how much further from start point we go dist = random() # direction vector outwards from line dirOut = lPar.Dir() * (-1 * dist) pTest = lPar.Start() + dirOut answer = dirOut.SqLength() + vectTranslate.SqLength() tim = time() a1 = dAlgo.SqDist(pTest, l) tim = time() - tim sqdistT_out += tim a2 = dAlgo.SqDist(l, pTest) if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 tim = time() point1 = dAlgo.ClosestPt(pTest, l) tim = time() - tim closestT_out += tim point2 = dAlgo.ClosestPt(l, pTest) for x in xrange(3): if not ((l.Start()[x] - point1[x]) < _epsilon): success = 0 if not ((l.Start()[x] - point2[x]) < _epsilon): success = 0 # now, test a point inside the segment. # distance between point & segment should be # pre-determined distance between the two segments dist = random() dirIn = lPar.Dir() * dist #dist ensures < distance of full segment pTest = lPar.Start() + dirIn answer = vectTranslate.SqLength() pAns = l.Start() + dirIn tim = time() a1 = dAlgo.SqDist(pTest, l) tim = time() - tim sqdistT_in += tim a2 = dAlgo.SqDist(l, pTest) if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 tim = time() point1 = dAlgo.ClosestPt(pTest, l) tim = time() - tim closestT_in += tim point2 = dAlgo.ClosestPt(l, pTest) for x in xrange(3): if not ((pAns[x] - point1[x]) < _epsilon): success = 0 if not ((pAns[x] - point2[x]) < _epsilon): success = 0 if (success == 1): totSuccess += 1 if (float(totSuccess) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) info("Time for SqDist (Pt Out of Segment) : {0:.3f} us".format( 1E6 * sqdistT_out / tests)) info("Time for ClosestPt (Pt Out of Segment): {0:.3f} us".format( 1E6 * closestT_out / tests)) info("Time for SqDist (Pt In Segment) : {0:.3f} us".format( 1E6 * sqdistT_in / tests)) info("Time for ClosestPt (Pt In Segment) : {0:.3f} us".format( 1E6 * closestT_in / tests)) # test Distance between two Infinite Lines debug('Testing Inf Line & Inf Line Distance') totSuccess = 0 sqdistT = 0. closestT = 0. for y in range(tests): success = 1 l1 = geoalgo.Line(random(), random(), random(), random(), random(), random()) # take a point a fixed distance away # generate a random direction in the plane # perpendicular to the plane connecting # the point and the line # the distance between the two lines # should be the fixed amount selected previously # use half-way point to do calculations p1 = (l1.Pt2() + l1.Pt1()) / 2 # get line direction d1 = (l1.Pt2() - l1.Pt1()) # move in a random direction perpendicular to line dirx = random() diry = random() dirz = (-dirx * d1[0] - diry * d1[1]) / d1[2] vectTranslate = geoalgo.Vector(dirx, diry, dirz) # need to re-orient in some random direction on this plane # this direction has to be perpendicular to both # the line's direction as well as to the direction # of the segment uniting the two lines # use cross-product vectRotate = vectTranslate.Cross(d1) l2 = geoalgo.Line(p1 + vectTranslate, p1 + vectTranslate + vectRotate) # now calculate distance. Should be vectTranslate.Length() answer = vectTranslate.SqLength() tim = time() a1 = dAlgo.SqDist(l1, l2) tim = time() - tim sqdistT += tim # expect the closest points on both lines to be p1 & l2.Pt1() ptL1 = geoalgo.Vector() ptL2 = geoalgo.Vector() a2 = dAlgo.SqDist(l1, l2, ptL1, ptL2) if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 for x in xrange(3): if not (abs(ptL1[x] - p1[x]) < _epsilon): success = 0 if not (abs(ptL2[x] - l2.Pt1()[x]) < _epsilon): success = 0 if (success == 1): totSuccess += 1 if (float(totSuccess) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) info("Time for SqDist : {0:.3f} us".format( 1E6 * sqdistT / tests)) # test Distance between two Half-Infinite Lines debug('Testing Half-Inf Line & Half-Inf Line Distance') totSuccess = 0 sqdistT_in = 0 timesIN = 0 sqdistT_out = 0 timesOUT = 0 for y in range(tests): success = 1 l1 = geoalgo.HalfLine(random(), random(), random(), random(), random(), random()) # take a point a fixed distance away # then generate a new half-line starting # at the same point (translated) and with # the same (or opposite) direction. # But rotated outward a bit p1 = l1.Start() # get line direction d1 = l1.Dir() # move in a random direction perpendicular to line dirx = random() diry = random() dirz = (-dirx * d1[0] - diry * d1[1]) / d1[2] vectTranslate = geoalgo.Vector(dirx, diry, dirz) # pick some random direction (aligned with 1st or not) aligned = -1 if (random() < 0.5): aligned = 1 l2 = geoalgo.HalfLine(p1 + vectTranslate, d1 + vectTranslate * aligned) # now calculate distance. # if aligned == -1 distance should be == 0 (lines intersect) # if aligned == 1 then the two start points are the closest points if (aligned == -1): timesIN += 1 answer = 0. tim = time() a1 = dAlgo.SqDist(l1, l2) tim = time() - tim L1 = geoalgo.Vector() L2 = geoalgo.Vector() a2 = dAlgo.SqDist(l1, l2, L1, L2) sqdistT_in += tim if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 for x in xrange(3): if not (L1[x] - L2[x] < _epsilon): success = 0 if (aligned == 1): timesOUT += 1 answer = vectTranslate.SqLength() tim = time() a1 = dAlgo.SqDist(l1, l2) tim = time() - tim L1 = geoalgo.Vector() L2 = geoalgo.Vector() a2 = dAlgo.SqDist(l1, l2, L1, L2) sqdistT_out += tim if not (abs(answer - a1) < _epsilon): success = 0 if not (abs(answer - a2) < _epsilon): success = 0 for x in xrange(3): if not (L1[x] - l1.Start()[x] < _epsilon): success = 0 if not (L2[x] - l2.Start()[x] < _epsilon): success = 0 if (success == 1): totSuccess += 1 if (float(totSuccess) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess) / tests) + ENDC) info("Time for SqDist (OUT) : {0:.3f} us".format( 1E6 * sqdistT_out / timesOUT)) info("Time for SqDist (IN) : {0:.3f} us".format( 1E6 * sqdistT_in / timesIN)) # test Distance between Half-Line and Line Segment debug('Testing Half Line & Line Segment Distance') totSuccess1 = 0 sqdistT1 = 0 totSuccess2 = 0 sqdistT2 = 0 totSuccess3 = 0 sqdistT3 = 0 totSuccess4 = 0 sqdistT4 = 0 for y in range(tests): success1 = 1 success2 = 1 success3 = 1 success4 = 1 l1 = geoalgo.HalfLine(random(), random(), random(), random(), random(), random()) # take a point a fixed distance away # test multiple scenarios: # 1) segment "away" from half-line but same direction # -> closest points are half-line start and segment end # 2) segment "away" from half-line and rotated # -> closest points are half-line start and segment rotation pivot # 3) segment "close to" half-line and tilted outwards # -> closest points are point on half-line and segment start # 4) segment "close to" half-line and rotated # -> closest points are point on half-line and segment rotation pivot p1 = l1.Start() # get line direction d1 = l1.Dir() # move in a random direction perpendicular to line dirx = random() diry = random() dirz = (-dirx * d1[0] - diry * d1[1]) / d1[2] vectTranslate = geoalgo.Vector(dirx, diry, dirz) # 1) generate line-segment "behind" half-line # use unit-vector nature of Dir() to go back slightly more dist = random() seg = geoalgo.LineSegment(p1 + vectTranslate - d1 * dist, p1 + vectTranslate - d1 * dist - d1) # distance should be dist # closest points should be seg.Start() and l1.Start() answer = vectTranslate * vectTranslate + dist * dist tim = time() a1 = dAlgo.SqDist(l1, seg) tim = time() - tim sqdistT1 += tim L1 = geoalgo.Vector() L2 = geoalgo.Vector() a2 = dAlgo.SqDist(l1, seg, L1, L2) if not (abs(answer - a1) < _epsilon): success1 = 0 if not (abs(answer - a2) < _epsilon): success1 = 0 for x in xrange(3): if not (L1[x] - l1.Start()[x] < _epsilon): success1 = 0 if not (L2[x] - seg.Start()[x] < _epsilon): success1 = 0 if (success1 == 1): totSuccess1 += 1 # 2) generate line segment away but rotated # rotate in a direction perpendicular to both line direction and translation direction vectRotate = vectTranslate.Cross(d1) # choose pivot point pivot = p1 + vectTranslate - d1 * dist seg = geoalgo.LineSegment(pivot - vectRotate * random(), pivot + vectRotate * random()) # distance should be pivot distance to half-line start # closest points should be pivot and line start point answer = vectTranslate * vectTranslate + dist * dist tim = time() a1 = dAlgo.SqDist(l1, seg, L1, L2) sqdistT2 += (time() - tim) a2 = dAlgo.SqDist(seg, l1) if not (abs(answer - a1) < _epsilon): success2 = 0 if not (abs(answer - a2) < _epsilon): success2 = 0 for x in xrange(3): if not (L1[x] - l1.Start()[x] < _epsilon): success2 = 0 if not (L2[x] - pivot[x] < _epsilon): success2 = 0 if (success2 == 1): totSuccess2 += 1 # 3) generate line segment next to but tilted outwards seg = geoalgo.LineSegment( p1 + vectTranslate + d1 * dist, p1 + vectTranslate + d1 * dist + vectTranslate * random()) # distance should be vectTranslate # closest point should be segment start and point on line "d1*dist" away from line-start answer = vectTranslate * vectTranslate tim = time() a1 = dAlgo.SqDist(l1, seg, L1, L2) sqdistT3 += (time() - tim) a2 = dAlgo.SqDist(seg, l1) if not (abs(answer - a1) < _epsilon): success3 = 0 if not (abs(answer - a2) < _epsilon): success3 = 0 ptLine = l1.Start() + d1 * dist for x in xrange(3): if not (L1[x] - ptLine[x] < _epsilon): success3 = 0 if not (L2[x] - seg.Start()[x] < _epsilon): success3 = 0 if (success3 == 1): totSuccess3 += 1 # 4) generate line segment next to line but rotated pivot = p1 + vectTranslate + d1 * dist seg = geoalgo.LineSegment(pivot - vectRotate * random(), pivot + vectRotate * random()) # distance should be vectTranslate # closest point should be pivot on segment and d1*dist away from start for line answer = vectTranslate * vectTranslate tim = time() a1 = dAlgo.SqDist(l1, seg, L1, L2) sqdistT4 += (time() - tim) a2 = dAlgo.SqDist(seg, l1) if not (abs(answer - a1) < _epsilon): success4 = 0 if not (abs(answer - a2) < _epsilon): success4 = 0 ptLine = l1.Start() + d1 * dist for x in xrange(3): if not (L1[x] - ptLine[x] < _epsilon): success4 = 0 if not (L2[x] - pivot[x] < _epsilon): success4 = 0 if (success4 == 1): totSuccess4 += 1 if (float(totSuccess1) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess1) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess1) / tests) + ENDC) info("Time for SqDist (Case 1) : {0:.3f} us".format( 1E6 * sqdistT1 / tests)) if (float(totSuccess2) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess2) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess2) / tests) + ENDC) info("Time for SqDist (Case 2) : {0:.3f} us".format( 1E6 * sqdistT2 / tests)) if (float(totSuccess3) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess3) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess3) / tests) + ENDC) info("Time for SqDist (Case 3) : {0:.3f} us".format( 1E6 * sqdistT3 / tests)) if (float(totSuccess4) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess4) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess4) / tests) + ENDC) info("Time for SqDist (Case 4) : {0:.3f} us".format( 1E6 * sqdistT4 / tests)) # test Distance between Half-Line and Line Segment debug('Testing Line Segment & Line Segment Distance') totSuccess1 = 0. sqdistT1 = 0 totSuccess2 = 0. sqdistT2 = 0 totSuccess3 = 0. sqdistT3 = 0 totSuccess4 = 0. sqdistT4 = 0 for y in range(tests): success1 = 1 success2 = 1 success3 = 1 success4 = 1 seg1 = geoalgo.LineSegment(random(), random(), random(), random(), random(), random()) # take a point a fixed distance away # test multiple scenarios: # 1) segment "away" from half-line but same direction # -> closest points are half-line start and segment end # 2) segment "away" from half-line and rotated # -> closest points are half-line start and segment rotation pivot # 3) segment "close to" half-line and tilted outwards # -> closest points are point on half-line and segment start # 4) segment "close to" half-line and rotated # -> closest points are point on half-line and segment rotation pivot p1 = seg1.Start() # get line direction p2 = seg1.End() d = p2 - p1 length = d.Length() # move in a random direction perpendicular to line dirx = random() diry = random() dirz = (-dirx * d[0] - diry * d[1]) / d[2] vectTranslate = geoalgo.Vector(dirx, diry, dirz) # 1) generate line-segment "behind" half-line # use unit-vector nature of Dir() to go back slightly more dist = random() seg = geoalgo.LineSegment(p1 + vectTranslate - d * dist, p1 + vectTranslate - d * dist - d) #seg = geoalgo.LineSegment(p1+vectTranslate,p1+vectTranslate-d) # distance should be dist # closest points should be seg.Start() and seg1.Start() answer = vectTranslate * vectTranslate + dist * dist * d.SqLength() tim = time() a1 = dAlgo.SqDist(seg1, seg) tim = time() - tim sqdistT1 += tim L1 = geoalgo.Vector() L2 = geoalgo.Vector() a2 = dAlgo.SqDist(seg1, seg, L1, L2) if not (abs(answer - a1) < _epsilon): success1 = 0 if not (abs(answer - a2) < _epsilon): success1 = 0 for x in xrange(3): if not (L1[x] - seg1.Start()[x] < _epsilon): success1 = 0 if not (L2[x] - seg.Start()[x] < _epsilon): success1 = 0 if (success1 == 1): totSuccess1 += 1 # 2) generate line segment away but rotated # rotate in a direction perpendicular to both line direction and translation direction vectRotate = vectTranslate.Cross(d) # choose pivot point pivot = p1 + vectTranslate - d * dist seg = geoalgo.LineSegment(pivot - vectRotate * random(), pivot + vectRotate * random()) # distance should be pivot distance to half-line start # closest points should be pivot and line start point answer = vectTranslate * vectTranslate + dist * dist * d.SqLength() tim = time() a1 = dAlgo.SqDist(seg1, seg, L1, L2) sqdistT2 += (time() - tim) a2 = dAlgo.SqDist(seg, seg1) if not (abs(answer - a1) < _epsilon): success2 = 0 if not (abs(answer - a2) < _epsilon): success2 = 0 for x in xrange(3): if not (L1[x] - seg1.Start()[x] < _epsilon): success2 = 0 if not (L2[x] - pivot[x] < _epsilon): success2 = 0 if (success2 == 1): totSuccess2 += 1 # 3) generate line segment next to but tilted outwards distin = length * random( ) # ensures that we do not pass the segment seg = geoalgo.LineSegment( p1 + vectTranslate + d * distin, p1 + vectTranslate + d * distin + vectTranslate * random()) # distance should be vectTranslate # closest point should be segment start and point on line "d*distin" away from line-start answer = vectTranslate * vectTranslate tim = time() a1 = dAlgo.SqDist(seg1, seg, L1, L2) sqdistT3 += (time() - tim) a2 = dAlgo.SqDist(seg, seg1) if not (abs(answer - a1) < _epsilon): success3 = 0 if not (abs(answer - a2) < _epsilon): success3 = 0 ptLine = seg1.Start() + d * distin for x in xrange(3): if not (L1[x] - ptLine[x] < _epsilon): success3 = 0 if not (L2[x] - seg.Start()[x] < _epsilon): success3 = 0 if (success3 == 1): totSuccess3 += 1 # 4) generate line segment next to line but rotated pivot = p1 + vectTranslate + d * distin seg = geoalgo.LineSegment(pivot - vectRotate * random(), pivot + vectRotate * random()) # distance should be vectTranslate # closest point should be pivot on segment and d*distin away from start for line answer = vectTranslate * vectTranslate tim = time() a1 = dAlgo.SqDist(seg1, seg, L1, L2) sqdistT4 += (time() - tim) a2 = dAlgo.SqDist(seg, seg1) if not (abs(answer - a1) < _epsilon): success4 = 0 if not (abs(answer - a2) < _epsilon): success4 = 0 ptLine = seg1.Start() + d * distin for x in xrange(3): if not (L1[x] - ptLine[x] < _epsilon): success4 = 0 if not (L2[x] - pivot[x] < _epsilon): success4 = 0 if (success4 == 1): totSuccess4 += 1 if (float(totSuccess1) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess1) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess1) / tests) + ENDC) info("Time for SqDist (Case 1) : {0:.3f} us".format( 1E6 * sqdistT1 / tests)) if (float(totSuccess2) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess2) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess2) / tests) + ENDC) info("Time for SqDist (Case 2) : {0:.3f} us".format( 1E6 * sqdistT2 / tests)) if (float(totSuccess3) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess3) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess3) / tests) + ENDC) info("Time for SqDist (Case 3) : {0:.3f} us".format( 1E6 * sqdistT3 / tests)) if (float(totSuccess4) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess4) / float(tests)) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess4) / float(tests)) + ENDC) info("Time for SqDist (Case 4) : {0:.3f} us".format( 1E6 * sqdistT4 / tests)) # test Distance between Point and AABox debug('Testing Point and AABox Distance/Closest Point') success1 = 1 totSuccess1 = 0. sqdistT1 = 0 closestT1 = 0 success2 = 1 totSuccess2 = 0. sqdistT2 = 0 closestT2 = 0 success3 = 1 totSuccess3 = 0. sqdistT3 = 0 closestT3 = 0 success4 = 1 totSuccess4 = 0. sqdistT4 = 0 closestT4 = 0 for y in xrange(tests): success1 = 1 success2 = 1 success3 = 1 success4 = 1 # create a simple cubic box from 0,0,0 to 1,1,1 b = geoalgo.AABox(0, 0, 0, 1, 1, 1) # various cases to test: # case 1) Point inside box # case 2) Point outside box # 1) POINT INSIDE BOX p = geoalgo.Vector(random(), random(), random()) # if point not recognized as inside -> error! if not (b.Contain(p)): success1 = 0 dTop = 1 - p[2] dBot = p[2] dLeft = p[0] dRight = 1 - p[0] dFront = p[1] dBack = 1 - p[1] # find smallest of these dMin = dTop if (dBot < dMin): dMin = dBot if (dLeft < dMin): dMin = dLeft if (dRight < dMin): dMin = dRight if (dFront < dMin): dMin = dFront if (dBack < dMin): dMin = dBack answer = dMin * dMin tim = time() a1 = dAlgo.SqDist(p, b) sqdistT1 += (time() - tim) a2 = dAlgo.SqDist(b, p) # closest point tim = time() pt1 = dAlgo.ClosestPt(b, p) closestT1 += (time() - tim) pt2 = dAlgo.ClosestPt(p, b) if not (abs(answer - a1) < _epsilon): success1 = 0 if not (abs(answer - a2) < _epsilon): success1 = 0 for x in xrange(3): if not (pt1[x] - p[x] < _epsilon): success1 = 0 if not (pt2[x] - p[x] < _epsilon): success1 = 0 if (success1 == 1): totSuccess1 += 1 # 2) POINT OUT OF BOX # pick a side that is should exit on at random pick = random() side = 0 if ((pick > 0.33) and (pick < 0.67)): side = 1 if (pick > 0.67): side = 2 # pick a direction to overflow the box by (-1 = back or +1 = front) direction = 1 if (random() < 0.5): direction = -1 if (side == 0): p = geoalgo.Vector(random() + direction, random(), random()) elif (side == 1): p = geoalgo.Vector(random(), random() + direction, random()) else: p = geoalgo.Vector(random(), random(), random() + direction) # if point not recognized as outside -> error! if (b.Contain(p)): success1 = 0 # go through cases and find min distance if ((side == 0) and (direction == 1)): #overflow on +x direction dMin = p[0] - 1 pMin = geoalgo.Vector(1, p[1], p[2]) if ((side == 0) and (direction == -1)): #overflow on -x direction dMin = -p[0] pMin = geoalgo.Vector(0, p[1], p[2]) if ((side == 1) and (direction == 1)): #overflow on +y direction dMin = p[1] - 1 pMin = geoalgo.Vector(p[0], 1, p[2]) if ((side == 1) and (direction == -1)): #overflow on -y direction dMin = -p[1] pMin = geoalgo.Vector(p[0], 0, p[2]) if ((side == 2) and (direction == 1)): #overflow on +z direction dMin = p[2] - 1 pMin = geoalgo.Vector(p[0], p[1], 1) if ((side == 2) and (direction == -1)): #overflow on -z direction dMin = -p[2] pMin = geoalgo.Vector(p[0], p[1], 0) answer = dMin * dMin tim = time() a1 = dAlgo.SqDist(p, b) sqdistT2 += (time() - tim) a2 = dAlgo.SqDist(b, p) # closest point tim = time() pt1 = dAlgo.ClosestPt(b, p) closestT2 += (time() - tim) pt2 = dAlgo.ClosestPt(p, b) #info("Point: [{0}, {1}, {2}]".format(p[0],p[1],p[2])) #info("Expected: {0}. Got: {1}".format(answer,a1)) #info("Expected: {0}. Got: {1}".format(answer,a2)) if not (abs(answer - a1) < _epsilon): success2 = 0 if not (abs(answer - a2) < _epsilon): success2 = 0 for x in xrange(3): #info("\tExpected: {0}. Got: {1}".format(p[x],pt1[x])) #info("\tExpected: {0}. Got: {1}".format(p[x],pt2[x])) if not (pt1[x] - pMin[x] < _epsilon): success2 = 0 if not (pt2[x] - pMin[x] < _epsilon): success2 = 0 #info("Success: {0}".format(success2)) if (success2 == 1): totSuccess2 += 1 if (float(totSuccess1) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess1) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess1) / tests) + ENDC) info("Time for SqDist (Case 1) : {0:.3f} us".format( 1E6 * sqdistT1 / tests)) info("Time for ClosestPt (Case 1) : {0:.3f} us".format( 1E6 * closestT1 / tests)) if (float(totSuccess2) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess2) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess2) / tests) + ENDC) info("Time for SqDist (Case 2) : {0:.3f} us".format( 1E6 * sqdistT2 / tests)) info("Time for ClosestPt (Case 2) : {0:.3f} us".format( 1E6 * closestT2 / tests)) except Exception: error('geoalgo::DistanceAlgo unit test failed.') print traceback.format_exception(*sys.exc_info())[2] return 1 info('geoalgo::DistanceAlgo unit test complete.') return 0
import sys from test_msg import debug,info,warning,error try: import pyrange except ImportError: error('pyrange module not available') sys.exit(1) # # Benchmarking. doesn't matter if things fail. # from test_func import benchmark_insert benchmark_insert() from test_func import benchmark_exclude benchmark_exclude()
def test_dAlgo(): debug() debug(BLUE + "Precision Being Required to Consider Two numbers Equal: {0:.2e}". format(_epsilon) + ENDC) debug() # number of times to test each function tests = 10000 # import Distance Algo iAlgo = geoalgo.GeoAlgo() try: # test distance to and back from wall info('Testing Intersection Between Half-Line & AABox') totSuccess_f = 0 intersectT_f = 0 totSuccess_b = 0 intersectT_b = 0 for y in range(tests): success_f = 1 success_b = 1 # generate a unit cubic box from (0,0,0) to (1,1,1) box = geoalgo.AABox(0, 0, 0, 1, 1, 1) # generate random point inside box # half-line will start from this point p = geoalgo.Vector(random(), random(), random()) # now find random intersection point # pick a side of the box that the point is on pick = random() side = 0 if ((pick > 0.33) and (pick < 0.67)): side = 1 if (pick > 0.67): side = 2 # pick a direction (Left/Right), (Top/Bottom), (Front/Back) that the point should be on # given the direction & side, find the intersection point on the relevant face of the cube. That will be our intersection point. Make the half-line pass through there direction = 1 if (random() < 0.5): direction = -1 # pl is a parameter to know numerical value of coordinate for the face we are on # if direction = 1 -> pl = +1 (box.Max()) # if direction = -1 -> pl = -1 (box.Min()) pl = 1 if (direction == -1): pl = 0 if (side == 0): i = geoalgo.Vector(pl, random(), random()) elif (side == 1): i = geoalgo.Vector(random(), pl, random()) else: i = geoalgo.Vector(random(), random(), pl) # now generate half-line passing thorugh p and i & starting from p d = i - p lin = geoalgo.HalfLine(p, d) # answer should be distance between p & i # point should be i answer = i.SqDist(p) pt1 = geoalgo.Vector(3) pt2 = geoalgo.Vector(3) tim = time() pt1_v = iAlgo.Intersection(box, lin) intersectT_f += (time() - tim) pt2_v = iAlgo.Intersection(lin, box) if pt1_v.size(): pt1 = pt1_v[0] if pt2_v.size(): pt2 = pt2_v[0] a1 = pt1.SqDist(p) a2 = pt2.SqDist(p) if not (np.abs(answer - a1) < _epsilon): success_f = 0 if not (np.abs(answer - a2) < _epsilon): success_f = 0 for x in xrange(3): if not (np.abs(pt1[x] - i[x]) < _epsilon): success_f = 0 if not (np.abs(pt1[x] - i[x]) < _epsilon): success_f = 0 totSuccess_f += success_f # now backwards: # make line go in opposite direction -> intersection point should be the same d = p - i lin = geoalgo.HalfLine(p, d) pt1 = geoalgo.Vector(3) pt2 = geoalgo.Vector(3) tim = time() pt1_v = iAlgo.Intersection(box, lin, 1) intersectT_b += (time() - tim) pt2_v = iAlgo.Intersection(lin, box, 1) if pt1_v.size(): pt1 = pt1_v[0] if pt2_v.size(): pt2 = pt2_v[0] a1 = pt1.SqDist(p) a2 = pt2.SqDist(p) if not (np.abs(answer - a1) < _epsilon): success_b = 0 if not (np.abs(answer - a2) < _epsilon): success_b = 0 for x in xrange(3): if not (np.abs(pt1[x] - i[x]) < _epsilon): success_b = 0 if not (np.abs(pt1[x] - i[x]) < _epsilon): success_b = 0 if (success_b == 1): totSuccess_b += 1 if (float(totSuccess_f) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess_f) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess_f) / tests) + ENDC) info("Time for Intersection : {0:.3f} us".format( 1E6 * intersectT_f / tests)) if (float(totSuccess_b) / tests < 1): info(NO + "Success: {0}%".format(100 * float(totSuccess_b) / tests) + ENDC) else: info(OK + "Success: {0}%".format(100 * float(totSuccess_b) / tests) + ENDC) info("Time for Intersection : {0:.3f} us".format( 1E6 * intersectT_b / tests)) except Exception: error('geoalgo::IntersectAlgo unit test failed.') print traceback.format_exception(*sys.exc_info())[2] return 1 info('geoalgo::IntersectAlgo unit test complete.') return 0
def test_dAlgo(): debug() debug(BLUE + "Precision Being Required to Consider Two numbers Equal: {0:.2e}".format(_epsilon) + ENDC) debug() # number of times to test each function tests = 10000 # import Distance Algo iAlgo = geoalgo.GeoAlgo() try: # test distance to and back from wall info('Testing Intersection Between Half-Line & AABox') totSuccess_f = 0 intersectT_f = 0 totSuccess_b = 0 intersectT_b = 0 for y in range(tests): success_f = 1 success_b = 1 # generate a unit cubic box from (0,0,0) to (1,1,1) box = geoalgo.AABox(0,0,0,1,1,1) # generate random point inside box # half-line will start from this point p = geoalgo.Vector(random(),random(),random()) # now find random intersection point # pick a side of the box that the point is on pick = random() side = 0 if ( (pick > 0.33) and (pick < 0.67) ) : side = 1 if ( pick > 0.67 ) : side = 2 # pick a direction (Left/Right), (Top/Bottom), (Front/Back) that the point should be on # given the direction & side, find the intersection point on the relevant face of the cube. That will be our intersection point. Make the half-line pass through there direction = 1 if ( random() < 0.5 ) : direction = -1 # pl is a parameter to know numerical value of coordinate for the face we are on # if direction = 1 -> pl = +1 (box.Max()) # if direction = -1 -> pl = -1 (box.Min()) pl = 1 if ( direction == -1 ) : pl = 0 if ( side == 0 ) : i = geoalgo.Vector(pl,random(),random()) elif ( side == 1 ) : i = geoalgo.Vector(random(),pl,random()) else : i = geoalgo.Vector(random(),random(),pl) # now generate half-line passing thorugh p and i & starting from p d = i-p lin = geoalgo.HalfLine(p,d) # answer should be distance between p & i # point should be i answer = i.SqDist(p) pt1 = geoalgo.Vector(3) pt2 = geoalgo.Vector(3) tim = time() pt1_v = iAlgo.Intersection(box,lin) intersectT_f += (time()-tim) pt2_v = iAlgo.Intersection(lin,box) if pt1_v.size(): pt1 = pt1_v[0] if pt2_v.size(): pt2 = pt2_v[0] a1 = pt1.SqDist(p) a2 = pt2.SqDist(p) if not ( np.abs(answer-a1) < _epsilon ) : success_f = 0 if not ( np.abs(answer-a2) < _epsilon ) : success_f = 0 for x in xrange(3): if not ( np.abs(pt1[x]-i[x]) < _epsilon) : success_f = 0 if not ( np.abs(pt1[x]-i[x]) < _epsilon) : success_f = 0 totSuccess_f += success_f # now backwards: # make line go in opposite direction -> intersection point should be the same d = p-i lin = geoalgo.HalfLine(p,d) pt1 = geoalgo.Vector(3) pt2 = geoalgo.Vector(3) tim = time() pt1_v = iAlgo.Intersection(box,lin,1) intersectT_b += (time()-tim) pt2_v = iAlgo.Intersection(lin,box,1) if pt1_v.size(): pt1 = pt1_v[0] if pt2_v.size(): pt2 = pt2_v[0] a1 = pt1.SqDist(p) a2 = pt2.SqDist(p) if not ( np.abs(answer-a1) < _epsilon ) : success_b = 0 if not ( np.abs(answer-a2) < _epsilon ) : success_b = 0 for x in xrange(3): if not ( np.abs(pt1[x]-i[x]) < _epsilon) : success_b = 0 if not ( np.abs(pt1[x]-i[x]) < _epsilon) : success_b = 0 if (success_b == 1) : totSuccess_b += 1 if ( float(totSuccess_f)/tests < 1): info(NO + "Success: {0}%".format(100*float(totSuccess_f)/tests) + ENDC) else: info(OK + "Success: {0}%".format(100*float(totSuccess_f)/tests) + ENDC) info("Time for Intersection : {0:.3f} us".format(1E6*intersectT_f/tests)) if ( float(totSuccess_b)/tests < 1): info(NO + "Success: {0}%".format(100*float(totSuccess_b)/tests) + ENDC) else: info(OK + "Success: {0}%".format(100*float(totSuccess_b)/tests) + ENDC) info("Time for Intersection : {0:.3f} us".format(1E6*intersectT_b/tests)) except Exception: error('geoalgo::IntersectAlgo unit test failed.') print traceback.format_exception(*sys.exc_info())[2] return 1 info('geoalgo::IntersectAlgo unit test complete.') return 0
import sys from test_msg import debug,info,warning,error try: import pyrange except ImportError: error('pyrange module not available') sys.exit(1) # # Run unit tests first. Failure = exit # from test_func import test_overlap if not test_overlap(): sys.exit(1)