예제 #1
0
    async def test_delegated_tail(self, setup_sim):
        sim, sim_client = setup_sim

        try:
            standard_acs = Program.to(1)
            standard_acs_ph: bytes32 = standard_acs.get_tree_hash()
            await sim.farm_block(standard_acs_ph)

            starting_coin: Coin = (await sim_client.get_coin_records_by_puzzle_hash(standard_acs_ph))[0].coin
            sk = PrivateKey.from_bytes(secret_exponent_for_index(1).to_bytes(32, "big"))
            tail: Program = DelegatedLimitations.construct([Program.to(sk.get_g1())])
            cat_puzzle: Program = construct_cat_puzzle(CAT_MOD, tail.get_tree_hash(), acs)
            cat_ph: bytes32 = cat_puzzle.get_tree_hash()

            await sim_client.push_tx(
                SpendBundle(
                    [CoinSpend(starting_coin, standard_acs, Program.to([[51, cat_ph, starting_coin.amount]]))],
                    G2Element(),
                )
            )
            await sim.farm_block()

            # We're signing a different tail to use here
            name_as_program = Program.to(starting_coin.name())
            new_tail: Program = GenesisById.construct([name_as_program])
            checker_solution: Program = DelegatedLimitations.solve(
                [name_as_program],
                {
                    "signed_program": {
                        "identifier": "genesis_by_id",
                        "args": [str(name_as_program)],
                    },
                    "program_arguments": {},
                },
            )
            signature: G2Element = AugSchemeMPL.sign(sk, new_tail.get_tree_hash())

            await self.do_spend(
                sim,
                sim_client,
                tail,
                [(await sim_client.get_coin_records_by_puzzle_hash(cat_ph, include_spent_coins=False))[0].coin],
                [NO_LINEAGE_PROOF],
                [
                    Program.to(
                        [
                            [51, acs.get_tree_hash(), starting_coin.amount],
                            [51, 0, -113, tail, checker_solution],
                        ]
                    )
                ],
                (MempoolInclusionStatus.SUCCESS, None),
                signatures=[signature],
                limitations_solutions=[checker_solution],
                cost_str="Delegated Genesis",
            )

        finally:
            await sim.close()
예제 #2
0
 def sign_delegated_puz(self, del_puz: Program, coin: Coin) -> G2Element:
     synthetic_secret_key: PrivateKey = p2_delegated_puzzle_or_hidden_puzzle.calculate_synthetic_secret_key(  # noqa
         PrivateKey.from_bytes(
             secret_exponent_for_index(1).to_bytes(32, "big"), ),
         p2_delegated_puzzle_or_hidden_puzzle.DEFAULT_HIDDEN_PUZZLE_HASH,
     )
     return AugSchemeMPL.sign(
         synthetic_secret_key,
         (del_puz.get_tree_hash() + coin.name() +
          DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),  # noqa
     )
예제 #3
0
    def test_pool_lifecycle(self):
        # START TESTS
        # Generate starting info
        key_lookup = KeyTool()
        sk: PrivateKey = PrivateKey.from_bytes(
            secret_exponent_for_index(1).to_bytes(32, "big"), )
        pk: G1Element = G1Element.from_bytes(
            public_key_for_index(1, key_lookup))
        starting_puzzle: Program = puzzle_for_pk(pk)
        starting_ph: bytes32 = starting_puzzle.get_tree_hash()

        # Get our starting standard coin created
        START_AMOUNT: uint64 = 1023
        coin_db = CoinStore()
        time = CoinTimestamp(10000000, 1)
        coin_db.farm_coin(starting_ph, time, START_AMOUNT)
        starting_coin: Coin = next(coin_db.all_unspent_coins())

        # LAUNCHING
        # Create the escaping inner puzzle
        GENESIS_CHALLENGE = bytes32.fromhex(
            "ccd5bb71183532bff220ba46c268991a3ff07eb358e8255a65c30a2dce0e5fbb")
        launcher_coin = singleton_top_layer.generate_launcher_coin(
            starting_coin,
            START_AMOUNT,
        )
        DELAY_TIME = uint64(60800)
        DELAY_PH = starting_ph
        launcher_id = launcher_coin.name()
        relative_lock_height: uint32 = uint32(5000)
        # use a dummy pool state
        pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=3,  # farming to pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # create a new dummy pool state for travelling
        target_pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=2,  # Leaving pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # Standard format comment
        comment = Program.to([("p", bytes(pool_state)), ("t", DELAY_TIME),
                              ("h", DELAY_PH)])
        pool_wr_innerpuz: bytes32 = create_waiting_room_inner_puzzle(
            starting_ph,
            relative_lock_height,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        pool_wr_inner_hash = pool_wr_innerpuz.get_tree_hash()
        pooling_innerpuz: Program = create_pooling_inner_puzzle(
            starting_ph,
            pool_wr_inner_hash,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Driver tests
        assert is_pool_singleton_inner_puzzle(pooling_innerpuz)
        assert is_pool_singleton_inner_puzzle(pool_wr_innerpuz)
        assert get_pubkey_from_member_inner_puzzle(pooling_innerpuz) == pk
        # Generating launcher information
        conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(
            starting_coin, pooling_innerpuz, comment, START_AMOUNT)
        # Creating solution for standard transaction
        delegated_puzzle: Program = puzzle_for_conditions(conditions)
        full_solution: Program = solution_for_conditions(conditions)
        starting_coinsol = CoinSolution(
            starting_coin,
            starting_puzzle,
            full_solution,
        )
        # Create the spend bundle
        sig: G2Element = sign_delegated_puz(delegated_puzzle, starting_coin)
        spend_bundle = SpendBundle(
            [starting_coinsol, launcher_coinsol],
            sig,
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            spend_bundle,
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
        # Test that we can retrieve the extra data
        assert get_delayed_puz_info_from_launcher_spend(launcher_coinsol) == (
            DELAY_TIME, DELAY_PH)
        assert solution_to_extra_data(launcher_coinsol) == pool_state

        # TEST TRAVEL AFTER LAUNCH
        # fork the state
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)
        post_launch_coinsol, _ = create_travel_spend(
            launcher_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Spend it!
        fork_coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([post_launch_coinsol], G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # HONEST ABSORB
        time = CoinTimestamp(10000030, 2)
        # create the farming reward
        p2_singleton_puz: Program = create_p2_singleton_puzzle(
            SINGLETON_MOD_HASH,
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        assert uncurry_pool_waitingroom_inner_puzzle(pool_wr_innerpuz) == (
            starting_ph,
            relative_lock_height,
            pk,
            p2_singleton_ph,
        )
        assert launcher_id_to_p2_puzzle_hash(launcher_id, DELAY_TIME,
                                             DELAY_PH) == p2_singleton_ph
        assert get_seconds_and_delayed_puzhash_from_p2_singleton_puzzle(
            p2_singleton_puz) == (DELAY_TIME, DELAY_PH)
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            launcher_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB A NON EXISTENT REWARD (Negative test)
        last_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        coin_sols: List[CoinSolution] = create_absorb_spend(
            last_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # filter for only the singleton solution
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # SPEND A NON-REWARD P2_SINGLETON (Negative test)
        # create the dummy coin
        non_reward_p2_singleton = Coin(
            bytes32(32 * b"3"),
            p2_singleton_ph,
            uint64(1337),
        )
        coin_db._add_coin_entry(non_reward_p2_singleton, time)
        # construct coin solution for the p2_singleton coin
        bad_coinsol = CoinSolution(
            non_reward_p2_singleton,
            p2_singleton_puz,
            Program.to([
                pooling_innerpuz.get_tree_hash(),
                non_reward_p2_singleton.name(),
            ]),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol, bad_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # ENTER WAITING ROOM
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            last_coinsol)
        # get the relevant coin solution
        travel_coinsol, _ = create_travel_spend(
            last_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(travel_coinsol) == target_pool_state
        # sign the serialized state
        data = Program.to(bytes(target_pool_state)).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([travel_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ESCAPE TOO FAST (Negative test)
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            travel_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            travel_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # sign the serialized target state
        sig = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([return_coinsol], sig),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_HEIGHT_RELATIVE_FAILED"

        # ABSORB WHILE IN WAITING ROOM
        time = CoinTimestamp(10000060, 3)
        # create the farming reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        # generate relevant coin solutions
        coin_sols: List[CoinSolution] = create_absorb_spend(
            travel_coinsol,
            target_pool_state,
            launcher_coin,
            3,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # LEAVE THE WAITING ROOM
        time = CoinTimestamp(20000000, 10000)
        # find the singleton
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        singleton: Coin = get_most_recent_singleton_coin_from_coin_solution(
            singleton_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            singleton_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(return_coinsol) == pool_state
        # sign the serialized target state
        data = Program.to([
            pooling_innerpuz.get_tree_hash(), START_AMOUNT,
            bytes(pool_state)
        ]).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([return_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB ONCE MORE FOR GOOD MEASURE
        time = CoinTimestamp(20000000, 10005)
        # create the farming  reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            return_coinsol,
            pool_state,
            launcher_coin,
            10005,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
예제 #4
0
    async def test_everything_with_signature(self, setup_sim):
        sim, sim_client = setup_sim

        try:
            sk = PrivateKey.from_bytes(secret_exponent_for_index(1).to_bytes(32, "big"))
            tail: Program = EverythingWithSig.construct([Program.to(sk.get_g1())])
            checker_solution: Program = EverythingWithSig.solve([], {})
            cat_puzzle: Program = construct_cat_puzzle(CAT_MOD, tail.get_tree_hash(), acs)
            cat_ph: bytes32 = cat_puzzle.get_tree_hash()
            await sim.farm_block(cat_ph)

            # Test eve spend
            # We don't sign any message data because CLVM 0 translates to b'' apparently
            starting_coin: Coin = (await sim_client.get_coin_records_by_puzzle_hash(cat_ph))[0].coin
            signature: G2Element = AugSchemeMPL.sign(
                sk, (starting_coin.name() + sim.defaults.AGG_SIG_ME_ADDITIONAL_DATA)
            )

            await self.do_spend(
                sim,
                sim_client,
                tail,
                [starting_coin],
                [NO_LINEAGE_PROOF],
                [
                    Program.to(
                        [
                            [51, acs.get_tree_hash(), starting_coin.amount],
                            [51, 0, -113, tail, checker_solution],
                        ]
                    )
                ],
                (MempoolInclusionStatus.SUCCESS, None),
                limitations_solutions=[checker_solution],
                signatures=[signature],
                cost_str="Signature Issuance",
            )

            # Test melting value
            coin: Coin = (await sim_client.get_coin_records_by_puzzle_hash(cat_ph, include_spent_coins=False))[0].coin
            signature = AugSchemeMPL.sign(
                sk, (int_to_bytes(-1) + coin.name() + sim.defaults.AGG_SIG_ME_ADDITIONAL_DATA)
            )

            await self.do_spend(
                sim,
                sim_client,
                tail,
                [coin],
                [NO_LINEAGE_PROOF],
                [
                    Program.to(
                        [
                            [51, acs.get_tree_hash(), coin.amount - 1],
                            [51, 0, -113, tail, checker_solution],
                        ]
                    )
                ],
                (MempoolInclusionStatus.SUCCESS, None),
                extra_deltas=[-1],
                limitations_solutions=[checker_solution],
                signatures=[signature],
                cost_str="Signature Melt",
            )

            # Test minting value
            coin = (await sim_client.get_coin_records_by_puzzle_hash(cat_ph, include_spent_coins=False))[0].coin
            signature = AugSchemeMPL.sign(sk, (int_to_bytes(1) + coin.name() + sim.defaults.AGG_SIG_ME_ADDITIONAL_DATA))

            # Need something to fund the minting
            temp_p = Program.to(1)
            temp_ph: bytes32 = temp_p.get_tree_hash()
            await sim.farm_block(temp_ph)
            acs_coin: Coin = (await sim_client.get_coin_records_by_puzzle_hash(temp_ph, include_spent_coins=False))[
                0
            ].coin
            acs_bundle = SpendBundle(
                [
                    CoinSpend(
                        acs_coin,
                        temp_p,
                        Program.to([]),
                    )
                ],
                G2Element(),
            )

            await self.do_spend(
                sim,
                sim_client,
                tail,
                [coin],
                [NO_LINEAGE_PROOF],
                [
                    Program.to(
                        [
                            [51, acs.get_tree_hash(), coin.amount + 1],
                            [51, 0, -113, tail, checker_solution],
                        ]
                    )
                ],
                (MempoolInclusionStatus.SUCCESS, None),
                extra_deltas=[1],
                limitations_solutions=[checker_solution],
                signatures=[signature],
                additional_spends=[acs_bundle],
                cost_str="Signature Mint",
            )

        finally:
            await sim.close()