def undo(self):
     if self.oldPixmap:
         self.oldPixmap.save(self.after)
     if os.path.join(self.before) == os.path.join(self.after):
         texture.reloadTexture(self.before)
     gui3d.app.selectedHuman.setTexture(self.before)
     return True
예제 #2
0
 def undo(self):
     if self.oldPixmap:
         self.oldPixmap.save(self.after)
     if os.path.join(self.before) == os.path.join(self.after):
         texture.reloadTexture(self.before)
     gui3d.app.selectedHuman.setTexture(self.before)
     return True
 def do(self):
     self.newPixmap.save(self.after)
     if os.path.join(self.before) == os.path.join(self.after):
         texture.reloadTexture(self.after)
     gui3d.app.selectedHuman.setTexture(self.after)
     return True
예제 #4
0
 def do(self):
     self.newPixmap.save(self.after)
     if os.path.join(self.before) == os.path.join(self.after):
         texture.reloadTexture(self.after)
     gui3d.app.selectedHuman.setTexture(self.after)
     return True
    def onHumanChanging(self, event):

        human = event.human
        if event.change == 'reset':
            texture.reloadTexture(os.path.join('data/textures/texture.png'))
 def onHumanChanging(self, event):
     
     human = event.human
     if event.change == 'reset':
         texture.reloadTexture(os.path.join('data/textures/texture.png'))