def compile_game(game: Game, game_name: Optional[str] = None, metadata: Mapping = {}, game_logger: Optional[GameLogger] = None, games_folder: str = "./gen_games", force_recompile: bool = False, file_type: str = ".ulx") -> str: """ Compile a game. Arguments: game: Game object to compile. game_name: Name of the compiled file (without extension). If `None`, a unique name will be infered from the game object. metadata: (Deprecated) contains information about how the game object was generated. game_logger: Object used to log stats about generated games. games_folder: Path to the folder where the compiled game will be saved. force_recompile: If `True`, recompile game even if it already exists. file_type: Either .z8 (Z-Machine) or .ulx (Glulx). Returns: The path to compiled game. """ game_name = game_name or game.metadata["uuid"] source = generate_inform7_source(game) maybe_mkdir(games_folder) if str2bool(os.environ.get("TEXTWORLD_FORCE_ZFILE", False)): file_type = ".z8" game_json = pjoin(games_folder, game_name + ".json") meta_json = pjoin(games_folder, game_name + ".meta") game_file = pjoin(games_folder, game_name + file_type) already_compiled = False # Check if game is already compiled. if not force_recompile and os.path.isfile(game_file) and os.path.isfile( game_json): already_compiled = game == Game.load(game_json) msg = ( "It's highly unprobable that two games with the same id have different structures." " That would mean the generator has been modified." " Please clean already generated games found in '{}'.".format( games_folder)) assert already_compiled, msg if not already_compiled or force_recompile: json.dump(metadata, open(meta_json, 'w')) game.save(game_json) compile_inform7_game(source, game_file) if game_logger is not None: game_logger.collect(game) return game_file
def load(self, gamefile: str) -> None: self._gamefile = os.path.splitext(gamefile)[0] + ".json" if not os.path.isfile(self._gamefile): raise MissingGameInfosError(self) try: self._game = self._wrapped_env._game except AttributeError: self._game = Game.load(self._gamefile) self._wrapped_env.load(gamefile)
def load(self, gamefile: str) -> None: self._wrapped_env.load(gamefile) self._gamefile = os.path.splitext(gamefile)[0] + ".json" try: self._game = self._wrapped_env._game except AttributeError: if not os.path.isfile(self._gamefile): raise MissingGameInfosError(self) self._game = Game.load(self._gamefile) self._game_progression = None self._inform7 = Inform7Game(self._game)
def extract_vocab_from_gamefile(gamefile: str) -> Set[str]: vocab = set() jsonfile = os.path.splitext(gamefile)[0] + ".json" if os.path.isfile(jsonfile): game = Game.load(jsonfile) vocab |= extract_vocab(game) if re.search(r"\.z[1-8]$", gamefile): # For Z-Machine games, extract vocab using Jericho. import jericho env = jericho.FrotzEnv(gamefile) vocab |= set(entry.word for entry in env.get_dictionary()) return vocab
def compile_game(game: Game, path: str, force_recompile: bool = False): """ Compile a game. Arguments: game: Game object to compile. path: Path of the compiled game (.ulx or .z8). Also, the source (.ni) and metadata (.json) files will be saved along with it. force_recompile: If `True`, recompile game even if it already exists. Returns: The path to compiled game. """ folder, filename = os.path.split(path) if not filename: filename = game.metadata.get("uuid", str(uuid.uuid4())) filename, ext = os.path.splitext(filename) if not ext: ext = ".ulx" # Add default extension, if needed. if str2bool(os.environ.get("TEXTWORLD_FORCE_ZFILE", False)): ext = ".z8" source = generate_inform7_source(game) maybe_mkdir(folder) game_json = pjoin(folder, filename + ".json") game_file = pjoin(folder, filename + ext) already_compiled = False # Check if game is already compiled. if not force_recompile and os.path.isfile(game_file) and os.path.isfile( game_json): already_compiled = game == Game.load(game_json) msg = ( "It's highly unprobable that two games with the same id have different structures." " That would mean the generator has been modified." " Please clean already generated games found in '{}'.".format( folder)) assert already_compiled, msg if not already_compiled or force_recompile: game.save(game_json) compile_inform7_game(source, game_file) return game_file
def compile_game(game: Game, options: Optional[GameOptions] = None): """ Compile a game. Arguments: game: Game object to compile. options: For customizing the game generation (see :py:class:`textworld.GameOptions <textworld.generator.game.GameOptions>` for the list of available options). Returns: The path to compiled game. """ options = options or GameOptions() folder, filename = os.path.split(options.path) if not filename: filename = game.metadata.get("uuid", str(uuid.uuid4())) filename, ext = os.path.splitext(filename) if not ext: ext = options.file_ext # Add default extension, if needed. source = generate_inform7_source(game) maybe_mkdir(folder) game_json = pjoin(folder, filename + ".json") game_file = pjoin(folder, filename + ext) already_compiled = False # Check if game is already compiled. if not options.force_recompile and os.path.isfile( game_file) and os.path.isfile(game_json): already_compiled = game == Game.load(game_json) msg = ( "It's highly unprobable that two games with the same id have different structures." " That would mean the generator has been modified." " Please clean already generated games found in '{}'.".format( folder)) assert already_compiled, msg if not already_compiled or options.force_recompile: game.save(game_json) compile_inform7_game(source, game_file) return game_file
def __init__(self, gamefile) -> None: """ Creates a GitGlulxML from the given gamefile """ super().__init__() self.message_broker = ClientMessageBroker() self._gamefile = gamefile self._process = None # Load initial state of the game. filename, ext = os.path.splitext(gamefile) game_json = filename + ".json" if not os.path.isfile(game_json): raise MissingGameInfosError() self._state_tracking = False self._compute_intermediate_reward = False self.game = Game.load(game_json) self.game_state = None
def __init__(self, gamefile: str) -> None: """ Creates a GitGlulxML from the given gamefile Args: gamefile: The name of the gamefile to load. """ super().__init__() self._gamefile = gamefile self._process = None # Load initial state of the game. filename, ext = os.path.splitext(gamefile) game_json = filename + ".json" if not os.path.isfile(game_json): raise MissingGameInfosError() self._state_tracking = False self._compute_intermediate_reward = False self.game = Game.load(game_json) self.game_state = None self.extra_info = set()