def fatetell_action(self, ft): act = self.atkact if ft.succeeded: act.__class__ = classmix(InevitableAttack, act.__class__) else: mark(act, 'freaking_power') return True
def handle(self, evt_type, act): if evt_type == 'action_before' and isinstance(act, DropCards): src, tgt = act.source, act.target if not tgt.has_skill(DollBlast): return act if not src or src is tgt or not (src.cards or src.showncards or src.equips): return act if not any(c.resides_in.type == 'equips' for c in act.cards): return act mark(act, 'doll_blast') elif evt_type == 'action_after' and isinstance(act, DropCards) and marked(act, 'doll_blast'): self.fire(act.target, act.source, act.cards) return act