예제 #1
0
 def turn_ui_info(self):
     return  { 'advantage': self.turn_advantage,
               'effectiveness': int(self.turn_effectiveness),
               'probabilities': { 'ice': Ice.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'blood': Blood.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'flame': Flame.get_probability(self.turn_energy, self.turn_energy_speed) },
               'energy': self.turn_energy,
               'energy_speed': self.turn_energy_speed }
예제 #2
0
파일: pvp.py 프로젝트: serhii73/the-tale
 def turn_ui_info(self):
     return  { 'advantage': self.turn_advantage,
               'effectiveness': int(self.turn_effectiveness),
               'probabilities': { 'ice': Ice.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'blood': Blood.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'flame': Flame.get_probability(self.turn_energy, self.turn_energy_speed) },
               'energy': self.turn_energy,
               'energy_speed': self.turn_energy_speed }
예제 #3
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 def test_ice_apply(self):
     self.assertEqual(self.hero.pvp.energy_speed, 1)
     ability = Ice(hero=self.hero, enemy=self.enemy)
     ability.apply()
     self.assertTrue(self.hero.pvp.energy_speed > 1)
예제 #4
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 def test_ice_apply(self):
     self.assertEqual(self.hero.pvp.energy_speed, 1)
     ability = Ice(hero=self.hero, enemy=self.enemy)
     ability.apply()
     self.assertTrue(self.hero.pvp.energy_speed > 1)
예제 #5
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 def test_ice_apply(self):
     self.assertEqual(self.meta_action_battle.hero_1_pvp.energy_speed, 1)
     ability = Ice(hero=self.hero, enemy=self.enemy)
     ability.apply()
     self.assertTrue(self.meta_action_battle.hero_1_pvp.energy_speed > 1)
예제 #6
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 def test_ice_apply(self):
     self.assertEqual(self.meta_action_battle.hero_1_pvp.energy_speed, 1)
     ability = Ice(hero=self.hero, enemy=self.enemy)
     ability.apply()
     self.assertTrue(self.meta_action_battle.hero_1_pvp.energy_speed > 1)