def test_social_connections(self): persons_1 = self.place_1.persons persons_2 = self.place_2.persons persons_3 = self.place_3.persons persons_logic.create_social_connection(persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_1[0], persons_2[0]) persons_logic.create_social_connection(persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_1[1], persons_3[0]) persons_logic.create_social_connection(persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_2[0], persons_3[0]) persons_logic.create_social_connection(persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_2[1], persons_3[1]) self.hero.position.set_place(self.place_1) logic.fill_places(self.knowledge_base, self.get_hero_info(), waymarks_storage.look_for_road(self.place_1, self.place_2).length) logic.setup_persons(self.knowledge_base, self.get_hero_info()) logic.setup_social_connections(self.knowledge_base) expected_connections = [] for person in persons_storage.persons.all(): if person.place_id == self.place_3.id: continue for connection_type, connected_person_id in persons_storage.social_connections.get_person_connections(person): connected_person = persons_storage.persons[connected_person_id] if connected_person.place_id == self.place_3.id: continue expected_connections.append(logic.fact_social_connection(connection_type, uids.person(person.id), uids.person(connected_person.id))) self.check_facts(places=[logic.fact_place(self.place_1), logic.fact_place(self.place_2)], persons=[logic.fact_person(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id], locations=[logic.fact_located_in(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id], social_connections=expected_connections)
def test_social_connections(self): persons_1 = self.place_1.persons persons_2 = self.place_2.persons persons_3 = self.place_3.persons persons_logic.create_social_connection( persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_1[0], persons_2[0]) persons_logic.create_social_connection( persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_1[1], persons_3[0]) persons_logic.create_social_connection( persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_2[0], persons_3[0]) persons_logic.create_social_connection( persons_relations.SOCIAL_CONNECTION_TYPE.random(), persons_2[1], persons_3[1]) self.hero.position.set_place(self.place_1) logic.fill_places( self.knowledge_base, self.get_hero_info(), waymarks_storage.look_for_road(self.place_1, self.place_2).length) logic.setup_persons(self.knowledge_base, self.get_hero_info()) logic.setup_social_connections(self.knowledge_base) expected_connections = [] for person in persons_storage.persons.all(): if person.place_id == self.place_3.id: continue for connection_type, connected_person_id in persons_storage.social_connections.get_person_connections( person): connected_person = persons_storage.persons[connected_person_id] if connected_person.place_id == self.place_3.id: continue expected_connections.append( logic.fact_social_connection( connection_type, uids.person(person.id), uids.person(connected_person.id))) self.check_facts(places=[ logic.fact_place(self.place_1), logic.fact_place(self.place_2) ], persons=[ logic.fact_person(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id ], locations=[ logic.fact_located_in(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id ], social_connections=expected_connections)
def test_no_social_connections(self): self.hero.position.set_place(self.place_1) logic.fill_places(self.knowledge_base, self.get_hero_info(), waymarks_storage.look_for_road(self.place_1, self.place_2).length) logic.setup_persons(self.knowledge_base, self.get_hero_info()) logic.setup_social_connections(self.knowledge_base) self.check_facts(places=[logic.fact_place(self.place_1), logic.fact_place(self.place_2)], persons=[logic.fact_person(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id], locations=[logic.fact_located_in(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id], social_connections=[])
def test_social_connections(self): persons_logic.sync_social_connections() self.hero.position.set_place(self.place_1) logic.fill_places( self.knowledge_base, self.get_hero_info(), waymarks_storage.look_for_road(self.place_1, self.place_2).length) logic.setup_persons(self.knowledge_base, self.get_hero_info()) logic.setup_social_connections(self.knowledge_base) expected_connections = [] for person in persons_storage.persons.all(): if person.place_id == self.place_3.id: continue for connection_type, connected_person_id in persons_storage.social_connections.get_person_connections( person): connected_person = persons_storage.persons[connected_person_id] if connected_person.place_id == self.place_3.id: continue expected_connections.append( logic.fact_social_connection( connection_type, uids.person(person.id), uids.person(connected_person.id))) self.check_facts(places=[ logic.fact_place(self.place_1), logic.fact_place(self.place_2) ], persons=[ logic.fact_person(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id ], locations=[ logic.fact_located_in(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id ], social_connections=expected_connections)
def test_no_social_connections(self): self.hero.position.set_place(self.place_1) logic.fill_places( self.knowledge_base, self.get_hero_info(), waymarks_storage.look_for_road(self.place_1, self.place_2).length) logic.setup_persons(self.knowledge_base, self.get_hero_info()) logic.setup_social_connections(self.knowledge_base) self.check_facts(places=[ logic.fact_place(self.place_1), logic.fact_place(self.place_2) ], persons=[ logic.fact_person(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id ], locations=[ logic.fact_located_in(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id ], social_connections=[])
def test_social_connections(self): persons_logic.sync_social_connections() self.hero.position.set_place(self.place_1) logic.fill_places(self.knowledge_base, self.get_hero_info(), waymarks_storage.look_for_road(self.place_1, self.place_2).length) logic.setup_persons(self.knowledge_base, self.get_hero_info()) logic.setup_social_connections(self.knowledge_base) expected_connections = [] for person in persons_storage.persons.all(): if person.place_id == self.place_3.id: continue for connection_type, connected_person_id in persons_storage.social_connections.get_person_connections(person): connected_person = persons_storage.persons[connected_person_id] if connected_person.place_id == self.place_3.id: continue expected_connections.append(logic.fact_social_connection(connection_type, uids.person(person.id), uids.person(connected_person.id))) self.check_facts(places=[logic.fact_place(self.place_1), logic.fact_place(self.place_2)], persons=[logic.fact_person(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id], locations=[logic.fact_located_in(person) for person in persons_storage.persons.all() if person.place_id != self.place_3.id], social_connections=expected_connections)