def setup(self): self.killed_wife = False self.allow_jump = False self.jumped = False self.engine.player.can_run = False self.engine.player.set_running(False) self.wife = Wife() self.wife.move_to(*self.eventboxes["infected-wife"].rects[0].topleft) self.main_layer.add(self.wife) self.wife.dead.connect(self._on_wife_dead) self.wife.transitioned.connect(self._on_wife_transitioned) self.add_monologue("finding-wife", "This is where I told Laura to meet me. She must " "be here somewhere.") self.add_monologue( "found-wife", [ "Laura! NO! No no no, God no.. My wife...", "What is she doing? Is she going to kill me?! What do I do?!!", ], ) pygame.mixer.music.queue(get_music_path("oppressive_gloom.mp3"))
class Cliff(Level): name = "cliff" start_pos = (256, 1152) def setup(self): self.killed_wife = False self.allow_jump = False self.jumped = False self.engine.player.can_run = False self.engine.player.set_running(False) self.wife = Wife() self.wife.move_to(*self.eventboxes["infected-wife"].rects[0].topleft) self.main_layer.add(self.wife) self.wife.dead.connect(self._on_wife_dead) self.wife.transitioned.connect(self._on_wife_transitioned) self.add_monologue("finding-wife", "This is where I told Laura to meet me. She must " "be here somewhere.") self.add_monologue( "found-wife", [ "Laura! NO! No no no, God no.. My wife...", "What is she doing? Is she going to kill me?! What do I do?!!", ], ) pygame.mixer.music.queue(get_music_path("oppressive_gloom.mp3")) def _on_wife_transitioned(self): self.engine.player.allow_player_control = False self.engine.ui.show_dialogue( actors={"player": self.engine.player, "wife": self.wife}, lines=[ ("wife", "Honey, you look sick. Are you okay?"), ("player", "Laura, I.. I don't understand. You were infected!"), ("wife", "Infected? I'm fine, but I've been worrying about " "you all day."), ( "wife", [ "When you left for work you were excited about\n" "some new breakthrough in your cure for the cold." ], ), ("wife", ["Then you called, mumbling to meet me up here."]), ("player", "But the lab explosion. The mutation. " "The hallucinations.."), ("wife", "You're burning up. I don't think you're remembering " "things clearly."), ("player", "It must just be me. I must have the infection.\n" "But I have what I need to cure it."), ], timeout_ms=5000, on_done=self._complete_cure, ) def _on_wife_dead(self): self.killed_wife = True Timer(ms=1000, cb=self._say_sorry, one_shot=True) def _say_sorry(self): self.engine.ui.show_monologue( [ "Laura, I'm so sorry. I'm so, so sorry.", "I'm a monster. I should just kill myself.", "...", ".. No, no I can't do that.", "Too many other people will suffer if I don't complete this cure.", ], on_done=self._complete_cure, ) def _complete_cure(self, on_done=None): player = self.engine.player player.allow_player_control = False player.velocity = (0, 0) player.stop_running() player.set_direction(Direction.SOUTH) player.stop() ingredients = ["vials", "mushroom", "flower", "web", "sea-crystal"] self._process_ingredient(ingredients, self._on_ingredients_processed) def _process_ingredient(self, ingredients, on_done): player = self.engine.player sprite = Sprite(ingredients[0]) sprite.move_to(player.rect.left, player.rect.centery) self.layer_map["fg"].add(sprite) sprite.velocity = (0, 2) sprite.collidable = False sprite.moved.connect(lambda dx, dy: self._on_ingredient_moved(sprite, ingredients[1:], on_done)) Timer(ms=500, one_shot=True, cb=sprite.start) def _on_ingredient_moved(self, sprite, ingredients, on_done): if sprite.rect.top >= self.engine.player.rect.bottom + 1: if sprite.name == "vials": # Change the image to be the "curepot" (*sigh* curepot..) sprite.name = "curepot" sprite.layer.remove(sprite) self.main_layer.add(sprite) sprite.velocity = (0, 0) sprite.stop() else: sprite.remove() if ingredients: self._process_ingredient(ingredients, on_done) else: Timer(ms=1500, cb=on_done, one_shot=True) def _on_ingredients_processed(self): self.engine.player.set_direction(Direction.NORTH) if self.killed_wife: s = "I'll test it on myself to make sure there aren't any side " "effects..." else: s = "Here goes nothing" self.engine.ui.show_monologue(s, on_done=self._use_cure) def _use_cure(self): timer = Timer(ms=1500, cb=self._after_flash, one_shot=True, start_automatically=False) self.effect = ScreenFlashEffect(self.layer_map["fg2"], self.engine.camera.rect) self.effect.stopped.connect(timer.start) self.effect.start() def _after_flash(self): self.effect = None self.engine.player.set_direction(Direction.SOUTH) if self.killed_wife: lines = [ "I...\n...", "I was infected. I remember now. It was only me.\n" "The infection was never even airborne.", ] lines += [ "Oh God! I killed Laura! She was safe and fine and I " "KILLED her!", "I truly am a monster. There's nothing left to do but jump.", ] else: lines = "I can think clearly now. I remember everything.\n" "I've been hallucinating." self.engine.ui.show_monologue(lines, on_done=self._after_cure) def _after_cure(self): if self.killed_wife: self.engine.player.allow_player_control = True self.engine.player.start() self.allow_jump = True self.connect_eventbox_enter("jump-off-cliff", self._begin_jump_off_cliff, True) else: Timer(ms=5000, cb=self._finale, one_shot=True) def _begin_jump_off_cliff(self): player = self.engine.player self.engine.ui.show_monologue("If only I had made different choices...") player.allow_player_control = False player.velocity = (0, 0) player.set_direction(Direction.EAST) player.update_velocity() player.moved.connect(lambda dx, dy: self._on_player_move()) self.pending_jump = False def _on_player_move(self): player = self.engine.player jump_spot = self.eventboxes["jump-spot"].rects[0] if self.jumped and player.rect.y >= self.size[1]: player.velocity = (0, 0) player.stop() elif not self.jumped and player.rect.x == jump_spot.x: self.main_layer.remove(player) self.layer_map["fg"].add(player) player.fall() self.jumped = True Timer(ms=5000, cb=self._finale, one_shot=True) elif not self.pending_jump and player.rect.right >= jump_spot.x: player.stop_moving() self.pending_jump = True Timer(700, player.update_velocity, one_shot=True) def _finale(self): self.effect = ScreenFadeEffect(self.layer_map["fg2"], self.engine.camera.rect) self.effect.start() player = self.engine.player player.stop_moving() kill_count = player.human_kill_count if self.killed_wife: kill_count -= 1 if kill_count == 1: s = [ "Your wife is dead, by your own hand. And by the way, you", "killed one other harmless victim. You monster.", ] elif kill_count > 1: s = [ "Your wife is dead, by your own hand. And by the way, you", "killed %s other harmless victims. You monster." % kill_count, ] else: s = ["Your wife is dead, by your own hand. You monster."] s += ["Maybe you should have done things differently."] else: if kill_count == 0: s = [ "Your wife is safe, the town is safe, and you didn't " "kill anybody. Good job!", "Reality is only what you perceive it to be. How do you " "know what's even real?", "Kids, don't do drugs.", ] else: if kill_count == 1: s = ["Your wife is safe, but in your infected state, you " "killed an innocent person."] elif kill_count > 1: s = [ "Your wife is safe, but in your infected state, you " "killed %s innocent people." % kill_count ] s += [ "You were later sentenced to prison for manslaughter. " "Shortly after, your wife left you.", "If only you had made different choices.", ] widget = self.engine.ui.show_textbox(s) widget.closed.connect(self._show_credits) def _show_credits(self): s = [ "Written by Christian Hammond", "The Snow Queen and Oppressive Gloom music by Kevin MacLeod", "Artwork by First Seed Material and Christian Hammond", ] widget = self.engine.ui.show_textbox(s) widget.closed.connect(self.engine._setup_game)