def render_ui(self, player): cc = self.create_color #prepare to render the GUI panel libtcod.console_set_default_background(self.panel, libtcod.black) libtcod.console_clear(self.panel) #show the player's HP self.render_bar(1, 1, 13, 10, player.hp, player.base_hp, HP_BAR, libtcod.darker_red, cc(COLOR_STATUS_TEXT), HP_BAR_PERCENT) self.render_bar(1, 2, 13, 10, player.mp, player.base_mp, MP_BAR, libtcod.darker_red, cc(COLOR_STATUS_TEXT), MP_BAR_PERCENT) self.render_stats_two_column(1, 3, "AC", player.base_ac, 13, "EVADE", "player.evade", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 4, "Str", "str", 13, "To", "tough", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 5, "Dex", "des", 13, "Int", "int", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 6, "XL", player.xl, 13, "EXP", "%d/%d" % (player.xp, util.xp_for_lvl(player.xl)) , COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 7, "Turns", gl.__turn_count__, 13, "", "", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) #blit the contents of "panel" to the root console libtcod.console_blit(self.panel, 0, 0, RIGHT_PANEL_WIDTH, RIGHT_PANEL_HEIGHT, 0, RIGHT_PANEL_X, 0)
def render_bar(self, x, y, x2, total_width, value, maximum, bar_color, dim_color, text_color, color_lvls): TEXT_PAD = 8 #this is totaly incorrect! should be total_width/maximum instead tick_price = 0.0 tick_price = float(total_width) / float(maximum) libtcod.console_set_default_background(self.panel, dim_color) formated_str = "HP: %i/%i" % (value, maximum) #if displayed value == 0 - skip rendering bar if not maximum: return libtcod.console_set_default_foreground(self.panel, text_color) libtcod.console_print(self.panel, x, y, formated_str) libtcod.console_set_default_foreground(self.panel, self.create_color(bar_color[0])) libtcod.console_print(self.panel, x2, y, '[' + ''.ljust(total_width, '_') + ']') active_ticks = min(int(value * tick_price), total_width) severity = 0 #now choose apropriate color depending on how much value left (compared to maximum) for color_lvl in color_lvls: if active_ticks <= maximum * color_lvl: severity += 1 #now render the bar on top libtcod.console_set_default_foreground(self.panel, self.create_color(bar_color[severity])) libtcod.console_print(self.panel, x2 + 1 ,y, '#'.center(active_ticks, '#'))