class TileMap(): height = 12 width = 12 BLOCK_SIZE = (60, 60) TILE_UP = -1 TILE_DOWN = -2 TILE_LEFT = -1 TILE_RIGHT = -2 def __init__(self, filename): self.x = 0 self.y = 0 self.save_path = filename self.load() mapdata = json.loads(open(MAPS_DIR + 'main_map.json').read()) self.tilemapping = map(None, *mapdata["map"]) self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y]) def save(self, player): self.tile.save() player.save(self.save_path) with open('{0}current_tile.json'.format(self.save_path), 'w') as f: f.write(json.dumps(self.to_json())) def load(self): with open('{0}current_tile.json'.format(self.save_path), 'r') as f: data = json.loads(f.read()) self.x = data['x'] self.y = data['y'] def to_json(self): json = {'x': self.x, 'y': self.y} return json def set_tile(self, player, x, y): self.x = x self.y = y self.save(player) self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y], TileMap.BLOCK_SIZE) def update(self, player, enemy_group): (px, py) = player.isOutOfBounds( self.width, self.height, TileMap.TILE_LEFT, TileMap.TILE_RIGHT, TileMap.TILE_UP, TileMap.TILE_DOWN ) for enemy in enemy_group: enemy.isOutOfBounds( self.width, self.height, TileMap.TILE_LEFT, TileMap.TILE_RIGHT, TileMap.TILE_UP, TileMap.TILE_DOWN ) if (px == TileMap.TILE_LEFT and self.x - 1 >= 0 and self.tilemapping[self.x-1][self.y]): self.x -= 1 self.save(player) self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y]) player.coords = (self.width-1, py) return False elif (px == TileMap.TILE_RIGHT and self.x + 1 < len(self.tilemapping) and self.tilemapping[self.x+1][self.y]): self.x += 1 self.save(player) self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y]) player.coords = (0, py) return False if (py == TileMap.TILE_UP and self.y - 1 >= 0 and self.tilemapping[self.x][self.y-1]): self.y -= 1 self.save(player) self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y]) player.coords = (px, self.height-1) return False elif (py == TileMap.TILE_DOWN and self.y + 1 < len(self.tilemapping[self.x]) and self.tilemapping[self.x][self.y+1]): self.y += 1 self.save(player) self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y]) player.coords = (px, 0) return False return True def draw(self, surface): self.tile.draw_background(surface) self.tile.draw_foreground(surface) self.tile.draw_top(surface)