def __init__(self): self.game = Game() self.level = None self.pac = None self.ghosts = [] self.status_box = None self.create_level() self.create_pac() self.create_ghosts() self.create_status_box() frame = Frame(self.game.screen, Rect(660, 220, 200, 200)) self.lives = BarDisplay(frame, self.game, 3, 'p') self.collided = False self.mode = None self.update_mode = self.update_ingame