예제 #1
0
 def create_widgets(self, frame, idx, set_active_layer, rename,
                    set_layer_state, set_color, context_menu):
     self.index.SetValue(idx)
     idx = (self.index, )
     self.button = UpdatedRadiobutton(frame,
                                      anchor=W,
                                      value=idx,
                                      width=10,
                                      variable=self.active_var,
                                      command=set_active_layer)
     self.button.bind('<ButtonPress-3>', context_menu)
     self.button.bind('<ButtonPress-2>', rename)
     self.button.bind('<Double-Button-1>', rename)
     self.var_visible = IntVar(frame)
     self.visible = UpdatedCheckbutton(frame,
                                       variable=self.var_visible,
                                       indicatoron=0,
                                       selectcolor='',
                                       command=set_layer_state,
                                       args=idx)
     self.var_printable = IntVar(frame)
     self.printable = UpdatedCheckbutton(frame,
                                         variable=self.var_printable,
                                         indicatoron=0,
                                         selectcolor='',
                                         command=set_layer_state,
                                         args=idx)
     self.var_locked = IntVar(frame)
     self.locked = UpdatedCheckbutton(frame,
                                      variable=self.var_locked,
                                      indicatoron=0,
                                      selectcolor='',
                                      command=set_layer_state,
                                      args=idx)
     self.var_outlined = IntVar(frame)
     self.outlined = UpdatedCheckbutton(frame,
                                        variable=self.var_outlined,
                                        indicatoron=0,
                                        selectcolor='',
                                        command=set_layer_state,
                                        args=idx)
     self.color = ColorButton(
         frame,
         command=set_color,
         args=idx,
         width=2,
         dialog_master=frame.master.master.master.master)
예제 #2
0
    def build_dlg(self):
        top = self.top

        self.view = SketchView(top,
                               self.document,
                               width=200,
                               height=200,
                               background='white')
        self.view.pack(side=LEFT, fill=BOTH, expand=1)

        self.opt_format = MyOptionMenu2(top, bitmap_types)
        self.opt_format.pack(side=TOP)

        frame = Frame(top)
        frame.pack(side=TOP, expand=1, fill=X)
        label = Label(frame, text='Resolution')
        label.pack(side=LEFT)
        entry = MyEntry(frame, width=4)
        entry.pack(side=LEFT)
        label = Label(frame, text='dpi')
        label.pack(side=LEFT)

        frame = Frame(top)
        frame.pack(side=TOP, expand=1, fill=X)
        label = Label(frame, text='Size')
        label.pack(side=LEFT)
        entry = MyEntry(frame, width=4)
        entry.pack(side=LEFT)
        label = Label(frame, text='x')
        label.pack(side=LEFT)
        entry = MyEntry(frame, width=4)
        entry.pack(side=LEFT)
        label = Label(frame, text='pixel')
        label.pack(side=LEFT)

        check = UpdatedCheckbutton(top, text='antialiasing')
        check.pack(side=TOP)

        frame = Frame(top)
        frame.pack(side=TOP)
        button = UpdatedButton(frame, text='Export')
        button.pack(side=LEFT)
        button = UpdatedButton(frame, text='Close', command=self.close_dlg)
        button.pack(side=LEFT)
예제 #3
0
    def build_dlg(self):
        top = self.top

        #
        #	Undo
        #

        undo_frame = self.make_frame()
        label = Label(undo_frame, text=_("# Undo Levels:"), anchor=E)
        label.pack(side=LEFT, expand=1, fill=X)

        self.var_undo = IntVar(top)
        self.undo_entry = Entry(undo_frame,
                                textvariable=self.var_undo,
                                width=4)
        self.undo_entry.pack(side=LEFT)
        self.var_unlimited = IntVar(top)
        check = UpdatedCheckbutton(undo_frame,
                                   text=_("unlimited"),
                                   variable=self.var_unlimited,
                                   command=self.unlimited_undo)
        check.pack(side=RIGHT, expand=1, anchor=W)
        limit = preferences.undo_limit
        if limit == None:
            self.var_undo.set(10)
            self.var_unlimited.set(1)
        else:
            if limit < 0:
                limit = 0
            self.var_undo.set(limit)
            self.var_unlimited.set(0)

        #
        #	Duplication
        #

        off_frame = self.make_frame()
        var_off_x_number = DoubleVar(top)
        var_off_y_number = DoubleVar(top)
        var_off_x_unit = StringVar(top)
        var_off_y_unit = StringVar(top)
        x, y = preferences.duplicate_offset
        unit = config.preferences.default_unit
        self.var_off_x = LengthVar(x, unit, var_off_x_number, var_off_x_unit)
        self.var_off_y = LengthVar(y, unit, var_off_y_number, var_off_y_unit)
        label = Label(off_frame, text=_("Duplication Offset"))
        label.pack(side=TOP, anchor=W)
        label = Label(off_frame, text=_("Hor."))
        label.pack(side=LEFT, expand=1, anchor=E)
        entry = MyEntry(off_frame,
                        textvariable=var_off_x_number,
                        width=6,
                        command=self.var_off_x.UpdateNumber)
        entry.pack(side=LEFT, fill=X, anchor=E)
        label = Label(off_frame, text=_("Vert."))
        label.pack(side=LEFT, anchor=E)
        entry = MyEntry(off_frame,
                        textvariable=var_off_y_number,
                        width=6,
                        command=self.var_off_y.UpdateNumber)
        entry.pack(side=LEFT, fill=X, anchor=E)

        def CallBoth(arg, x=self.var_off_x, y=self.var_off_y):
            x.UpdateUnit(arg)
            y.UpdateUnit(arg)

        optmenu = create_unit_menu(off_frame,
                                   CallBoth,
                                   variable=var_off_x_unit,
                                   indicatoron=0,
                                   width=3)
        optmenu.pack(side=LEFT, expand=1, anchor=W)

        #
        #       Default Unit
        #

        self.default_unit = config.preferences.default_unit
        frame = self.make_frame()
        label = Label(frame, text=_("Default Unit"))
        label.pack(side=LEFT, expand=1)
        menu = create_unit_menu(frame,
                                self.set_unit,
                                indicatoron=0,
                                width=3,
                                text=self.default_unit)
        menu.pack(side=RIGHT, expand=1)

        #
        #	Gradient Patterns
        #

        #self.var_steps = IntVar(top)
        #self.var_steps.set(preferences.gradient_steps)
        #frame = self.make_frame()
        #label = Label(frame, text = 'Gradient Steps')

        #
        #	Standard Buttons (OK, Cancel)
        #

        but_frame = Frame(top)
        but_frame.pack(side=BOTTOM, fill=BOTH, expand=1, padx=4, pady=4)
        button = UpdatedButton(but_frame, text=_("OK"), command=self.ok)
        button.pack(side=LEFT, expand=1)
        button = UpdatedButton(but_frame,
                               text=_("Cancel"),
                               command=self.close_dlg)
        button.pack(side=RIGHT, expand=1)
예제 #4
0
    def build_dlg(self):
        top = self.top

        button_frame = self.create_std_buttons(top)
        button_frame.grid(row=5, columnspan=2, sticky='ew')

        color_frame = Frame(top, relief=GROOVE, bd=2)
        color_frame.grid(row=0, columnspan=2, sticky='ew')
        label = Label(color_frame, text=_("Color"))
        label.pack(side=LEFT, expand=1, anchor=E)
        self.color_but = ColorButton(color_frame,
                                     width=3,
                                     height=1,
                                     command=self.set_line_color)
        self.color_but.SetColor(StandardColors.black)
        self.color_but.pack(side=LEFT, expand=1, anchor=W)
        self.var_color_none = IntVar(top)
        check = UpdatedCheckbutton(color_frame,
                                   text=_("None"),
                                   variable=self.var_color_none,
                                   command=self.do_apply)
        check.pack(side=LEFT, expand=1)

        width_frame = Frame(top, relief=GROOVE, bd=2)
        width_frame.grid(row=1, columnspan=2, sticky='ew')
        label = Label(width_frame, text=_("Width"))
        label.pack(side=LEFT, expand=1, anchor=E)

        self.var_width = create_length_entry(top,
                                             width_frame,
                                             self.set_line_width,
                                             scroll_pad=0)

        tkwin = self.main_window.canvas.tkwin
        gc, bitmap, dashlist = create_dash_images(self.top.tk, tkwin,
                                                  StandardDashes())
        self.opt_dash = MyOptionMenu2(top,
                                      dashlist,
                                      command=self.set_dash,
                                      entry_type='image',
                                      highlightthickness=0)
        self.opt_dash.grid(row=2, columnspan=2, sticky='ew', ipady=2)
        self.dash_gc = gc
        self.dash_bitmap = bitmap

        gc, bitmap, arrow1, arrow2 = create_arrow_images(
            self.top.tk, tkwin, StandardArrows())
        self.opt_arrow1 = MyOptionMenu2(top,
                                        arrow1,
                                        command=self.set_arrow,
                                        args=1,
                                        entry_type='image',
                                        highlightthickness=0)
        self.opt_arrow1.grid(row=3, column=0, sticky='ew', ipady=2)
        self.opt_arrow2 = MyOptionMenu2(top,
                                        arrow2,
                                        command=self.set_arrow,
                                        args=2,
                                        entry_type='image',
                                        highlightthickness=0)
        self.opt_arrow2.grid(row=3, column=1, sticky='ew', ipady=2)
        self.arrow_gc = gc
        self.arrow_bitmap = bitmap

        self.opt_join = MyOptionMenu2(top, [(pixmaps.JoinMiter, JoinMiter),
                                            (pixmaps.JoinRound, JoinRound),
                                            (pixmaps.JoinBevel, JoinBevel)],
                                      command=self.set_line_join,
                                      entry_type='bitmap',
                                      highlightthickness=0)
        self.opt_join.grid(row=4, column=0, sticky='ew')

        self.opt_cap = MyOptionMenu2(top,
                                     [(pixmaps.CapButt, CapButt),
                                      (pixmaps.CapRound, CapRound),
                                      (pixmaps.CapProjecting, CapProjecting)],
                                     command=self.set_line_cap,
                                     entry_type='bitmap',
                                     highlightthickness=0)
        self.opt_cap.grid(row=4, column=1, sticky='ew')
        self.opt_cap.SetValue(None)
예제 #5
0
    def build_dlg(self):
        top = self.top

        # a bit of a hack to accept drops...
        top.accept_drop = (DROP_COLOR,)
        top.DropAt = self.DropAt

        # the standard buttons (apply, cancel, update...)
        button_frame = self.create_std_buttons(top)
        button_frame.pack(side = BOTTOM, fill = X, expand = 0)

        #
        self.var_transform = IntVar(top)
        self.var_transform.set(1)
        button = UpdatedCheckbutton(top, text = _("Transform Pattern"),
                                    variable = self.var_transform,
                                    command = self.set_fill_transform)
        button.pack(side = BOTTOM, fill = X)

        # type frame
        type_frame = Frame(top)
        type_frame.pack(side = LEFT, fill = Y, expand = 0)

        # sample
        self.sample = InteractiveSample(top, width = 60, height = 60,
                                        background = 'white')
        self.sample.pack(side = TOP, fill = X, anchor = N)
        self.sample.SetPattern(EmptyPattern)
        self.sample.Subscribe(CENTER, self.center_changed)
        self.sample.Subscribe(DIRECTION, self.direction_changed)

        # pattern frames
        self.frames = [None, None, None, None, None]
        self.frames[0] = PatternFrame(top)
        self.frames[1] = SolidPatternFrame(top)
        self.frames[2] = GradientPatternFrame(top)
        self.frames[3] = HatchingPatternFrame(top)
        self.frames[4] = ImageTilePatternFrame(top,
                                               main_window = self.main_window)

        width = 0
        for frame in self.frames:
            frame.Subscribe(CHANGED, self.pattern_changed, 1)
            frame.update()
            w = frame.winfo_reqwidth()
            if w > width:
                width = w

        self.sample.config(width = width)

        self.var_pattern_type = IntVar(top)
        types = ((0, pixmaps.fill_none), (1, pixmaps.fill_solid),
                 (2, pixmaps.fill_gradient), (3, pixmaps.fill_hatch),
                 (4, pixmaps.fill_tile))
        for value, bitmap in types:
            button = make_button(type_frame, bitmap = bitmap, value = value,
                                 variable = self.var_pattern_type,
                                 command = self.choose_pattern)
            button.pack(side = TOP)

        # unknown
        self.frame_unknown = PatternFrame(top)

        self.active_frame = None