예제 #1
0
파일: build.py 프로젝트: xedef/ti.barcode
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()

	if(cmd_exists("xctool") == True):
		rc = os.system("xctool -sdk iphoneos -configuration Release -scheme barcode")
		if rc != 0:
			die("xctool failed")
		rc = os.system("xctool -sdk iphonesimulator -configuration Release -scheme barcode")
		if rc != 0:
			die("xctool failed")
	else:
		rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
		if rc != 0:
			die("xcodebuild failed")
		rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
		if rc != 0:
			die("xcodebuild failed")

    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile

	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #2
0
def build_module(manifest, config):
    from tools import ensure_dev_path
    ensure_dev_path()
    #xcodebuild -sdk iphoneos -configuration Release -workspace TiYandexMobileMetrica.xcworkspace -scheme TiYandexMobileMetrica
    rc = os.system(
        "xcodebuild -sdk iphoneos -configuration Release -workspace TiYandexMobileMetrica.xcworkspace -scheme TiYandexMobileMetrica"
    )
    #rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
    if rc != 0:
        die("xcodebuild failed")
    #rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
    rc = os.system(
        "xcodebuild -sdk iphonesimulator -configuration Release -workspace TiYandexMobileMetrica.xcworkspace -scheme TiYandexMobileMetrica"
    )
    if rc != 0:
        die("xcodebuild failed")

# build the merged library using lipo
    moduleid = manifest['moduleid']
    libpaths = ''
    for libfile in glob_libfiles():
        libpaths += '%s ' % libfile

    print("lipo %s -create -output build/lib%s.a" % (libpaths, moduleid))
    os.system("lipo %s -create -output build/lib%s.a" % (libpaths, moduleid))
예제 #3
0
def build_module(manifest,config):
	ensure_dev_path()
	rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
	rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile
		
	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #4
0
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()

	rc = os.system("xcodebuild IPHONEOS_DEPLOYMENT_TARGET=5.0 -sdk iphoneos -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
	rc = os.system("xcodebuild IPHONEOS_DEPLOYMENT_TARGET=5.0 -sdk iphonesimulator -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile

	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #5
0
def build_module(manifest,config):
    from tools import ensure_dev_path
    ensure_dev_path()
    buildpath = os.path.join(cwd, "build")
    print(buildpath)
    rc = os.system("xcodebuild -sdk iphoneos -configuration Release clean build CONFIGURATION_BUILD_DIR=\"%s\"" % os.path.join(buildpath, "iphoneos"))
    if rc != 0:
        die("xcodebuild failed")
    rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release clean build CONFIGURATION_BUILD_DIR=\"%s\"" % os.path.join(buildpath, "iphonesimulator"))
    if rc != 0:
        die("xcodebuild failed")
    # build the merged library using lipo
    moduleid = manifest['moduleid']
    libpaths = ''
    for libfile in glob_libfiles(moduleid):
        libpaths+='%s ' % libfile
    os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #6
0
파일: build.py 프로젝트: runt18/Parse
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()

	rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
	rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='{0!s} '.format(libfile)

	os.system("lipo {0!s} -create -output build/lib{1!s}.a".format(libpaths, moduleid))
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()

	rc = os.system("xcodebuild -sdk iphoneos -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\" CLANG_ENABLE_MODULE_DEBUGGING=NO GCC_PRECOMPILE_PREFIX_HEADER=NO DEBUG_INFORMATION_FORMAT=\"DWARF with dSYM\"")
	if rc != 0:
		die("xcodebuild failed")
	rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\" CLANG_ENABLE_MODULE_DEBUGGING=NO GCC_PRECOMPILE_PREFIX_HEADER=NO DEBUG_INFORMATION_FORMAT=\"DWARF with dSYM\"")
	if rc != 0:		
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile

	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #8
0
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()

	rc = os.system("xcodebuild -sdk iphoneos -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\" CLANG_ENABLE_MODULE_DEBUGGING=NO GCC_PRECOMPILE_PREFIX_HEADER=NO DEBUG_INFORMATION_FORMAT=\"DWARF with dSYM\"")
	if rc != 0:
		die("xcodebuild failed")
	rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\" CLANG_ENABLE_MODULE_DEBUGGING=NO GCC_PRECOMPILE_PREFIX_HEADER=NO DEBUG_INFORMATION_FORMAT=\"DWARF with dSYM\"")
	if rc != 0:
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile

	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #9
0
def run(args, ignore_error=False, debug=True, out=None):
    ensure_dev_path(debug)
    if debug:
        print "[DEBUG] executing command: %s" % " ".join(args)
        sys.stdout.flush()
    proc = subprocess.Popen(args,
                            stderr=subprocess.STDOUT,
                            stdout=subprocess.PIPE)
    results = ''
    errors = ''
    rc = None
    while True:
        for line in proc.stdout.readlines():
            line = unicode(line, 'utf-8')
            if out != None:
                out.write(line)
                out.flush()
            if debug:
                s = line.strip()
                if s != '':
                    if s.startswith("["):
                        print s
                    else:
                        print "[DEBUG] %s" % s
                    sys.stdout.flush()
            results += line
            # Imperfect, but better than nothing.
            if line.count('error:') != 0:
                errors += line
            # Catch undefined symbol/linker errors
            if line.count('{standard input}') != 0:
                errors += line
        rc = proc.poll()
        if rc != None: break
    if rc != 0:
        if out != None: out.write("EXIT CODE WAS: %d\n" % rc)
        if not ignore_error:
            print '\n'.join(
                ["[ERROR] %s" % line for line in errors.split('\n')])
            if debug: print "[ERROR] exitcode was: %d" % rc
            sys.exit(rc)
        else:
            return None
    return results
예제 #10
0
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()
	
	os.system("rm -rf build/")
	os.system("xcodebuild -project PSPDFKit-Titanium-Source.xcodeproj clean")
	rc = os.system("xcodebuild -project PSPDFKit-Titanium-Source.xcodeproj -sdk iphoneos -configuration Release -target pspdfkit")
	if rc != 0:
		die("xcodebuild failed")
	rc = os.system("xcodebuild -project PSPDFKit-Titanium-Source.xcodeproj -sdk iphonesimulator -configuration Release -target pspdfkit")
	if rc != 0:
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile
		
	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #11
0
def build_module(manifest,config):
	from tools import ensure_dev_path
	ensure_dev_path()
#xcodebuild -sdk iphoneos -configuration Release -workspace TiYandexMobileMetrica.xcworkspace -scheme TiYandexMobileMetrica
	rc = os.system("xcodebuild -sdk iphoneos -configuration Release -workspace TiYandexMobileMetrica.xcworkspace -scheme TiYandexMobileMetrica")
	#rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
	if rc != 0:
		die("xcodebuild failed")
	#rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
	rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release -workspace TiYandexMobileMetrica.xcworkspace -scheme TiYandexMobileMetrica")
	if rc != 0:
		die("xcodebuild failed")
    # build the merged library using lipo
	moduleid = manifest['moduleid']
	libpaths = ''
	for libfile in glob_libfiles():
		libpaths+='%s ' % libfile

	print("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid));
	os.system("lipo %s -create -output build/lib%s.a" %(libpaths,moduleid))
예제 #12
0
def build_module(manifest, config):
    from tools import ensure_dev_path
    ensure_dev_path()
    buildpath = os.path.join(cwd, "build")
    rc = os.system(
        "xcodebuild -sdk iphoneos -configuration Release build CONFIGURATION_BUILD_DIR=\"%s\""
        % os.path.join(buildpath, "iphoneos"))
    if rc != 0:
        die("xcodebuild failed")
    rc = os.system(
        "xcodebuild -sdk iphonesimulator -configuration Release build CONFIGURATION_BUILD_DIR=\"%s\""
        % os.path.join(buildpath, "iphonesimulator"))
    if rc != 0:
        die("xcodebuild failed")
    # build the merged library using lipo
    moduleid = manifest['moduleid']
    libpaths = ''
    for libfile in glob_libfiles():
        libpaths += '%s ' % libfile
    os.system("lipo %s -create -output build/lib%s.a" % (libpaths, moduleid))
예제 #13
0
def run(args,ignore_error=False,debug=True,out=None):
	ensure_dev_path(debug)
	if debug:
		print "[DEBUG] executing command: %s" % " ".join(args)
		sys.stdout.flush()
	proc = subprocess.Popen(args, stderr=subprocess.STDOUT, stdout=subprocess.PIPE)
	results = ''
	errors = '';
	rc = None
	while True:
		for line in proc.stdout.readlines():
			line = unicode(line, 'utf-8')
			if out!=None:
				out.write(line)
				out.flush()
			if debug:
				s = line.strip()
				if s!='':
					if s.startswith("["):
						print s
					else:		
						print "[DEBUG] %s" % s
					sys.stdout.flush()
			results+=line
			# Imperfect, but better than nothing.
			if line.count('error:')!=0:
				errors+=line
			# Catch undefined symbol/linker errors
			if line.count('{standard input}')!=0:
				errors+=line
		rc = proc.poll()
		if rc!=None: break
	if rc!=0:
		if out!=None: out.write("EXIT CODE WAS: %d\n" % rc)
		if not ignore_error:
			print '\n'.join(["[ERROR] %s" % line for line in errors.split('\n')])
			if debug: print "[ERROR] exitcode was: %d" % rc
			sys.exit(rc)
		else:
			return None
	return results	
예제 #14
0
파일: build.py 프로젝트: pebosi/ti.map
def build_module(manifest, config):
    from tools import ensure_dev_path
    ensure_dev_path()

    #Use this code below when building with xcode 7. This is changed for travis as it does not have xcode 7 at the moment
    #rc = os.system("xcodebuild -sdk iphoneos -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\"")
    rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
    if rc != 0:
        die("xcodebuild failed")
    #Use this code below when building with xcode 7. This is changed for travis as it does not have xcode 7 at the moment
    #rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\"")
    rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
    if rc != 0:
        die("xcodebuild failed")

# build the merged library using lipo
    moduleid = manifest['moduleid']
    libpaths = ''
    for libfile in glob_libfiles():
        libpaths += '%s ' % libfile

    os.system("lipo %s -create -output build/lib%s.a" % (libpaths, moduleid))
예제 #15
0
파일: build.py 프로젝트: cheekiatng/ti.map
def build_module(manifest, config):
    from tools import ensure_dev_path

    ensure_dev_path()

    # Use this code below when building with xcode 7. This is changed for travis as it does not have xcode 7 at the moment
    # rc = os.system("xcodebuild -sdk iphoneos -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\"")
    rc = os.system("xcodebuild -sdk iphoneos -configuration Release")
    if rc != 0:
        die("xcodebuild failed")
        # Use this code below when building with xcode 7. This is changed for travis as it does not have xcode 7 at the moment
        # rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\"")
    rc = os.system("xcodebuild -sdk iphonesimulator -configuration Release")
    if rc != 0:
        die("xcodebuild failed")
        # build the merged library using lipo
    moduleid = manifest["moduleid"]
    libpaths = ""
    for libfile in glob_libfiles():
        libpaths += "%s " % libfile

    os.system("lipo %s -create -output build/lib%s.a" % (libpaths, moduleid))
예제 #16
0
파일: build.py 프로젝트: ypbnv/ti.touchid
def build_module(manifest, config):
    from tools import ensure_dev_path
    ensure_dev_path()

    rc = os.system(
        "xcodebuild -sdk iphoneos -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\""
    )
    if rc != 0:
        die("xcodebuild failed")
    rc = os.system(
        "xcodebuild -sdk iphonesimulator -configuration Release OTHER_CFLAGS=\"-fembed-bitcode\""
    )
    if rc != 0:
        die("xcodebuild failed")

# build the merged library using lipo
    moduleid = manifest['moduleid']
    libpaths = ''
    for libfile in glob_libfiles():
        libpaths += '%s ' % libfile

    os.system("lipo %s -create -output build/lib%s.a" % (libpaths, moduleid))
예제 #17
0
파일: builder.py 프로젝트: iamyellow/clti
def main(args):
	global script_ok
	argc = len(args)

	start_time = time.time()
	command = args[1].decode("utf-8")
	ensure_dev_path()

	target = 'Debug'
	deploytype = 'development'
	devicefamily = 'iphone'
	debug = False
	build_only = False
	simulator = False
	xcode_build = False
	force_xcode = False
	simtype = devicefamily

	# the run command is when you run from titanium using the run command
	# and it will run the project in the current directory immediately in the simulator
	# from the command line
	if command == 'run':
		project_dir = os.path.expanduser(dequote(args[2].decode("utf-8")))
		iphone_version = dequote(args[3].decode("utf-8"))
		iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone'))
		tiapp_xml = os.path.join(project_dir,'tiapp.xml')
		ti = TiAppXML(tiapp_xml)
		appid = ti.properties['id']
		name = ti.properties['name']
		command = 'simulator' # switch it so that the rest of the stuff works
	else:
		iphone_version = dequote(args[2].decode("utf-8"))
		project_dir = os.path.expanduser(dequote(args[3].decode("utf-8")))
		appid = dequote(args[4].decode("utf-8"))
		name = dequote(args[5].decode("utf-8"))
		tiapp_xml = os.path.join(project_dir,'tiapp.xml')
		ti = TiAppXML(tiapp_xml)
		
	app_name = make_app_name(name)
	iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone'))
	
	# We need to create the iphone dir if necessary, now that
	# the tiapp.xml allows build target selection
	if not os.path.isdir(iphone_dir):
		if os.path.exists(iphone_dir):
			os.remove(iphone_dir)
		os.makedirs(iphone_dir)
	
	project_xcconfig = os.path.join(iphone_dir,'project.xcconfig')
	target = 'Release'
	ostype = 'os'
	version_file = None
	log_id = None
	provisioning_profile = None
	debughost = None
	debugport = None
	postbuild_modules = []
	
	# starting in 1.4, you don't need to actually keep the build/iphone directory
	# if we don't find it, we'll just simply re-generate it
	if not os.path.exists(iphone_dir):
		from iphone import IPhone
		print "[INFO] Detected missing project but that's OK. re-creating it..."
		iphone_creator = IPhone(name,appid)
		iphone_creator.create(iphone_dir,True)
		sys.stdout.flush()
		
	# we use different arguments dependent on the command
	# pluck those out here
	if command == 'distribute':
		iphone_version = check_iphone_sdk(iphone_version)
		link_version = iphone_version
		dist_keychain = None
		appuuid = dequote(args[6].decode("utf-8"))
		dist_name = dequote(args[7].decode("utf-8"))
		devicefamily = dequote(args[8].decode("utf-8"))
		print "[INFO] Switching to production mode for distribution"
		deploytype = 'production'
	elif command in ['simulator', 'build']:
		link_version = check_iphone_sdk(iphone_version)
		deploytype = 'development'
		debug = True
		simulator = command == 'simulator'
		build_only = command == 'build'
		target = 'Debug'
		ostype = 'simulator'
		devicefamily = dequote(args[4].decode("utf-8"))
		simtype = devicefamily

	elif command in ['install', 'adhoc']:
		iphone_version = check_iphone_sdk(iphone_version)
		devicefamily = dequote(args[6].decode("utf-8"))
		link_version = iphone_version
		dist_keychain = None
		if command == 'install':
			target = 'Debug'
			deploytype = 'test'
		elif command == 'adhoc':
			target = 'Release'
			deploytype = 'production'
	

	# setup up the useful directories we need in the script
	build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build'))
	build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype)))
	app_dir = os.path.abspath(os.path.join(build_dir,name+'.app'))
	binary = os.path.join(app_dir,name)
	sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../')))
	iphone_resources_dir = os.path.join(iphone_dir,'Resources')
	version_file = os.path.join(iphone_resources_dir,'.version')
	force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file)
	infoplist = os.path.join(iphone_dir,'Info.plist')
	githash = None
	custom_fonts = []

	# if we're not running in the simulator we want to clean out the build directory
	if command!='simulator' and os.path.exists(build_out_dir):
		shutil.rmtree(build_out_dir)
	if not os.path.exists(build_out_dir): 
		os.makedirs(build_out_dir)
	# write out the build log, useful for debugging
	o = codecs.open(os.path.join(build_out_dir,'build.log'),'w',encoding='utf-8')
	def log(msg):
		print msg
		o.write(msg)
	try:
		buildtime = datetime.datetime.now()
		o.write("%s\n" % ("="*80))
		o.write("Appcelerator Titanium Diagnostics Build Log\n")
		o.write("The contents of this file are useful to send to Appcelerator Support if\n")
		o.write("reporting an issue to help us understand your environment, build settings\n")
		o.write("and aid in debugging. Please attach this log to any issue that you report.\n")
		o.write("%s\n\n" % ("="*80))
		o.write("Starting build at %s\n\n" % buildtime.strftime("%m/%d/%y %H:%M"))
		
		# write out the build versions info
		versions_txt = read_config(os.path.join(template_dir,'..','version.txt'))
		o.write("Build details:\n\n")
		for key in versions_txt:
			o.write("   %s=%s\n" % (key,versions_txt[key]))
		o.write("\n\n")
		
		if versions_txt.has_key('githash'): 
			githash = versions_txt['githash']
			
		o.write("Script arguments:\n")
		for arg in args:
			o.write(unicode("   %s\n" % arg, 'utf-8'))
		o.write("\n")
		o.write("Building from: %s\n" % template_dir)
		o.write("Platform: %s\n\n" % platform.version())

		# print out path to debug
		xcode_path=run.run(["/usr/bin/xcode-select","-print-path"],True,False)
		if xcode_path:
			o.write("Xcode path is: %s\n" % xcode_path)
		else:
			o.write("Xcode path undetermined\n")

		# find the module directory relative to the root of the SDK	
		titanium_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..'))
		tp_module_dir = os.path.abspath(os.path.join(titanium_dir,'modules','iphone'))
		force_destroy_build = command!='simulator'

		detector = ModuleDetector(project_dir)
		missing_modules, modules = detector.find_app_modules(ti, 'iphone')
		module_lib_search_path, module_asset_dirs = locate_modules(modules, project_dir, app_dir, log)
		common_js_modules = []
		
		if len(missing_modules) != 0:
			print '[ERROR] Could not find the following required iOS modules:'
			for module in missing_modules:
				print "[ERROR]\tid: %s\tversion: %s" % (module['id'], module['version'])
			exit(1)

		# search for modules that the project is using
		# and make sure we add them to the compile
		for module in modules:
			if module.js:
				common_js_modules.append(module)
				continue
			module_id = module.manifest.moduleid.lower()
			module_version = module.manifest.version
			module_lib_name = ('lib%s.a' % module_id).lower()
			# check first in the local project
			local_module_lib = os.path.join(project_dir, 'modules', 'iphone', module_lib_name)
			local = False
			if os.path.exists(local_module_lib):
				module_lib_search_path.append([module_lib_name, local_module_lib])
				local = True
				log("[INFO] Detected third-party module: %s" % (local_module_lib))
			else:
				if module.lib is None:
					module_lib_path = module.get_resource(module_lib_name)
					log("[ERROR] Third-party module: %s/%s missing library at %s" % (module_id, module_version, module_lib_path))
					sys.exit(1)
				module_lib_search_path.append([module_lib_name, os.path.abspath(module.lib).rsplit('/',1)[0]])
				log("[INFO] Detected third-party module: %s/%s" % (module_id, module_version))
			force_xcode = True

			if not local:
				# copy module resources
				img_dir = module.get_resource('assets', 'images')
				if os.path.exists(img_dir):
					dest_img_dir = os.path.join(app_dir, 'modules', module_id, 'images')
					if not os.path.exists(dest_img_dir):
						os.makedirs(dest_img_dir)
					module_asset_dirs.append([img_dir, dest_img_dir])

				# copy in any module assets
				module_assets_dir = module.get_resource('assets')
				if os.path.exists(module_assets_dir): 
					module_dir = os.path.join(app_dir, 'modules', module_id)
					module_asset_dirs.append([module_assets_dir, module_dir])

		full_version = sdk_version
		if 'version' in versions_txt:
			full_version = versions_txt['version']
			if 'timestamp' in versions_txt or 'githash' in versions_txt:
				full_version += ' ('
				if 'timestamp' in versions_txt:
					full_version += '%s' % versions_txt['timestamp']
				if 'githash' in versions_txt:
					full_version += ' %s' % versions_txt['githash']
				full_version += ')'

		print "[INFO] Titanium SDK version: %s" % full_version
		print "[INFO] iPhone Device family: %s" % devicefamily
		print "[INFO] iPhone SDK version: %s" % iphone_version
		
		if simulator or build_only:
			print "[INFO] iPhone simulated device: %s" % simtype
			# during simulator we need to copy in standard built-in module files
			# since we might not run the compiler on subsequent launches
			for module_name in ('facebook','ui'):
				img_dir = os.path.join(template_dir,'modules',module_name,'images')
				dest_img_dir = os.path.join(app_dir,'modules',module_name,'images')
				if not os.path.exists(dest_img_dir):
					os.makedirs(dest_img_dir)
				module_asset_dirs.append([img_dir,dest_img_dir])

			# when in simulator since we point to the resources directory, we need
			# to explicitly copy over any files
			ird = os.path.join(project_dir,'Resources','iphone')
			if os.path.exists(ird): 
				module_asset_dirs.append([ird,app_dir])
				
			# We also need to copy over the contents of 'platform/iphone'
			platform_iphone = os.path.join(project_dir,'platform','iphone')
			if os.path.exists(platform_iphone):
				module_asset_dirs.append([platform_iphone,app_dir])
			
			for ext in ('ttf','otf'):
				for f in glob.glob('%s/*.%s' % (os.path.join(project_dir,'Resources'),ext)):
					custom_fonts.append(f)
				

		if (command != 'adhoc' and command != 'install'):
			if not (simulator or build_only):
				version = ti.properties['version']
				# we want to make sure in debug mode the version always changes
				version = "%s.%d" % (version,time.time())
				if (deploytype != 'production'):
					ti.properties['version']=version			
					pp = os.path.expanduser("~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % appuuid)
					provisioning_profile = read_provisioning_profile(pp,o)

			create_info_plist(ti, template_dir, project_dir, infoplist)

		applogo = None
		clean_build = False

		# check to see if the appid is different (or not specified) - we need to re-generate
		if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid):
			clean_build = True
			force_xcode = True


		new_lib_hash = None
		lib_hash = None	
		existing_git_hash = None

		# this code simply tries and detect if we're building a different
		# version of the project (or same version but built from different git hash)
		# and if so, make sure we force rebuild so to propagate any code changes in
		# source code (either upgrade or downgrade)
		if os.path.exists(app_dir):
			if os.path.exists(version_file):
				line = open(version_file).read().strip()
				lines = line.split(",")
				v = lines[0]
				log_id = lines[1]
				if len(lines) > 2:
					lib_hash = lines[2]
					existing_git_hash = lines[3]
				if lib_hash==None:
					force_rebuild = True
				else:
					if template_dir==v and force_rebuild==False:
						force_rebuild = False
					else:
						log_id = None
			else:
				force_rebuild = True

		else:
			force_rebuild = True

		o.write("\ngithash=%s, existing_git_hash=%s\n" %(githash,existing_git_hash))
			
		if githash!=existing_git_hash:
			force_rebuild = True

		# we want to read the md5 of the libTiCore.a library since it must match
		# the current one we're building and if not, we need to force a rebuild since
		# that means we've copied in a different version of the library and we need
		# to rebuild clean to avoid linking errors
		source_lib=os.path.join(template_dir,'libTiCore.a')
		fd = open(source_lib,'rb')
		m = hashlib.md5()
		m.update(fd.read(1024)) # just read 1K, it's binary
		new_lib_hash = m.hexdigest()
		fd.close()
		
		if new_lib_hash!=lib_hash:
			force_rebuild=True
			o.write("forcing rebuild since libhash (%s) not matching (%s)\n" % (lib_hash,new_lib_hash))

		lib_hash=new_lib_hash

		# when we force rebuild, we need to re-compile and re-copy source, libs etc
		if force_rebuild:
			o.write("Performing full rebuild\n")
			print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..."
			sys.stdout.flush()
			project = Projector(name,sdk_version,template_dir,project_dir,appid)
			project.create(template_dir,iphone_dir)	
			force_xcode = True
			if os.path.exists(app_dir): shutil.rmtree(app_dir)
			# we have to re-copy if we have a custom version
			create_info_plist(ti, template_dir, project_dir, infoplist)
			# since compiler will generate the module dependencies, we need to 
			# attempt to compile to get it correct for the first time.
			compiler = Compiler(project_dir,appid,name,deploytype)
			compiler.compileProject(xcode_build,devicefamily,iphone_version,True)
		else:
			if simulator:
				softlink_for_simulator(project_dir,app_dir)
			contents="TI_VERSION=%s\n"% sdk_version
			contents+="TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)')
			contents+="TI_APPID=%s\n" % appid
			contents+="OTHER_LDFLAGS[sdk=iphoneos*]=$(inherited) -weak_framework iAd\n"
			contents+="OTHER_LDFLAGS[sdk=iphonesimulator*]=$(inherited) -weak_framework iAd\n"
			contents+="#include \"module\"\n"
			xcconfig = open(project_xcconfig,'w+')
			xccontents = xcconfig.read()
			if contents!=xccontents:
				o.write("writing contents of %s:\n\n%s\n" % (project_xcconfig,contents))
				o.write("old contents\n\n%s\n" % (xccontents))
				xcconfig.write(contents)
				xcconfig.close()
			else:
				o.write("Skipping writing contents of xcconfig %s\n" % project_xcconfig)

		# write out any modules into the xcode project
		# this must be done after project create above or this will be overriden
		link_modules(module_lib_search_path, name, iphone_dir)

		cwd = os.getcwd()

		# check to see if the symlink exists and that it points to the
		# right version of the library
		libticore = os.path.join(template_dir,'libTiCore.a')
		make_link = True
		symlink = os.path.join(iphone_dir,'lib','libTiCore.a')
		if os.path.islink(symlink):
			path = os.path.realpath(symlink)
			if path.find(sdk_version) > 0:
				make_link = False
		if make_link:
			libdir = os.path.join(iphone_dir,'lib')
			if not os.path.exists(libdir): os.makedirs(libdir)
			os.chdir(libdir)
			# a broken link will not return true on os.path.exists
			# so we need to use brute force
			try:
				os.unlink("libTiCore.a")
			except:
				pass
			try:
				os.symlink(libticore,"libTiCore.a")
			except:
				pass
			os.chdir(cwd)

		# if the lib doesn't exist, force a rebuild since it's a new build
		if not os.path.exists(os.path.join(iphone_dir,'lib','libtiverify.a')):
			shutil.copy(os.path.join(template_dir,'libtiverify.a'),os.path.join(iphone_dir,'lib','libtiverify.a'))

		if not os.path.exists(os.path.join(iphone_dir,'lib','libti_ios_debugger.a')):
			shutil.copy(os.path.join(template_dir,'libti_ios_debugger.a'),os.path.join(iphone_dir,'lib','libti_ios_debugger.a'))

		# compile JSS files
		cssc = csscompiler.CSSCompiler(os.path.join(project_dir,'Resources'),devicefamily,appid)
		app_stylesheet = os.path.join(iphone_dir,'Resources','stylesheet.plist')
		asf = codecs.open(app_stylesheet,'w','utf-8')
		asf.write(cssc.code)
		asf.close()

		# compile debugger file
		debug_plist = os.path.join(iphone_dir,'Resources','debugger.plist')
		
		# Force an xcodebuild if the debugger.plist has changed
		force_xcode = write_debugger_plist(debughost, debugport, template_dir, debug_plist)

		if command not in ['simulator', 'build']:
			# compile plist into binary format so it's faster to load
			# we can be slow on simulator
			os.system("/usr/bin/plutil -convert binary1 \"%s\"" % app_stylesheet)
		
		o.write("Generated the following stylecode code:\n\n")
		o.write(cssc.code)
		o.write("\n")

		# generate the Info.plist file with the appropriate device family
		if devicefamily!=None:
			applogo = ti.generate_infoplist(infoplist,appid,devicefamily,project_dir,iphone_version)
		else:
			applogo = ti.generate_infoplist(infoplist,appid,'iphone',project_dir,iphone_version)
			
		# attempt to load any compiler plugins
		if len(ti.properties['plugins']) > 0:
			local_compiler_dir = os.path.abspath(os.path.join(project_dir,'plugins'))
			tp_compiler_dir = os.path.abspath(os.path.join(titanium_dir,'plugins'))
			if not os.path.exists(tp_compiler_dir) and not os.path.exists(local_compiler_dir):
				o.write("+ Missing plugins directory at %s\n" % tp_compiler_dir)
				print "[ERROR] Build Failed (Missing plugins directory). Please see output for more details"
				sys.stdout.flush()
				sys.exit(1)
			compiler_config = {
				'platform':'ios',
				'devicefamily':devicefamily,
				'simtype':simtype,
				'tiapp':ti,
				'project_dir':project_dir,
				'titanium_dir':titanium_dir,
				'appid':appid,
				'iphone_version':iphone_version,
				'template_dir':template_dir,
				'project_name':name,
				'command':command,
				'deploytype':deploytype,
				'build_dir':build_dir,
				'app_name':app_name,
				'app_dir':app_dir,
				'iphone_dir':iphone_dir
			}
			for plugin in ti.properties['plugins']:
				local_plugin_file = os.path.join(local_compiler_dir,plugin['name'],'plugin.py')
				plugin_file = os.path.join(tp_compiler_dir,plugin['name'],plugin['version'],'plugin.py')
				if not os.path.exists(local_plugin_file) and not os.path.exists(plugin_file):
					o.write("+ Missing plugin at %s (checked %s also)\n" % (plugin_file,local_plugin_file))
					print "[ERROR] Build Failed (Missing plugin for %s). Please see output for more details" % plugin['name']
					sys.stdout.flush()
					sys.exit(1)
				o.write("+ Detected plugin: %s/%s\n" % (plugin['name'],plugin['version']))
				print "[INFO] Detected compiler plugin: %s/%s" % (plugin['name'],plugin['version'])
				code_path = plugin_file
				if os.path.exists(local_plugin_file):	
					code_path = local_plugin_file
				o.write("+ Loading compiler plugin at %s\n" % code_path)
				compiler_config['plugin']=plugin
				fin = open(code_path, 'rb')
				m = hashlib.md5()
				m.update(open(code_path,'rb').read()) 
				code_hash = m.hexdigest()
				p = imp.load_source(code_hash, code_path, fin)
				module_functions = dict(inspect.getmembers(p, inspect.isfunction))
				if module_functions.has_key('postbuild'):
					print "[DBEUG] Plugin has postbuild"
					o.write("+ Plugin has postbuild")
					postbuild_modules.append((plugin['name'], p))
				p.compile(compiler_config)
				fin.close()
				
		try:		
			os.chdir(iphone_dir)

			# target the requested value if provided; otherwise, target minimum (4.0)
			# or maximum iphone_version

			if 'min-ios-ver' in ti.ios:
				min_ver = ti.ios['min-ios-ver']
				if min_ver < 4.0:
					print "[INFO] Minimum iOS version %s is lower than 4.0: Using 4.0 as minimum" % min_ver
					min_ver = 4.0
				elif min_ver > float(iphone_version):
					print "[INFO] Minimum iOS version %s is greater than %s (iphone_version): Using %s as minimum" % (min_ver, iphone_version, iphone_version)
					min_ver = float(iphone_version)
			else:
				min_ver = 4.0

			print "[INFO] Minimum iOS version: %s" % min_ver
			deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=%s" % min_ver
			device_target = 'TARGETED_DEVICE_FAMILY=1'  # this is non-sensical, but you can't pass empty string
			
			# No armv6 support above 4.3 or with 6.0+ SDK
			if min_ver >= 4.3 or float(iphone_version) >= 6.0:
				valid_archs = 'armv7 i386'
			else:
				valid_archs = 'armv6 armv7 i386'

			# clean means we need to nuke the build 
			if clean_build or force_destroy_build: 
				print "[INFO] Performing clean build"
				o.write("Performing clean build...\n")
				if os.path.exists(app_dir):
					shutil.rmtree(app_dir)

			if not os.path.exists(app_dir): os.makedirs(app_dir)

			# compile localization files
			# Using app_name here will cause the locale to be put in the WRONG bundle!!
			localecompiler.LocaleCompiler(name,project_dir,devicefamily,deploytype).compile()
			
			# copy any module resources
			if len(module_asset_dirs)>0:
				for e in module_asset_dirs:
					copy_module_resources(e[0],e[1],True)

			# copy CommonJS modules
			for module in common_js_modules:
				#module_id = module.manifest.moduleid.lower()
				#module_dir = os.path.join(app_dir, 'modules', module_id)
				#if os.path.exists(module_dir) is False:
				#	os.makedirs(module_dir)
				shutil.copy(module.js, app_dir)
			
			# copy artworks, if appropriate
			if command in ['adhoc', 'install', 'distribute']:
				artworks = ['iTunesArtwork', 'iTunesArtwork@2x']
				for artwork in artworks:
					if os.path.exists(os.path.join(project_dir, artwork)):
						shutil.copy(os.path.join(project_dir, artwork), app_dir)
			
			# copy any custom fonts in (only runs in simulator)
			# since we need to make them live in the bundle in simulator
			if len(custom_fonts)>0:
				for f in custom_fonts:
					font = os.path.basename(f)
					app_font_path = os.path.join(app_dir, font)
					print "[INFO] Detected custom font: %s" % font
					if os.path.exists(app_font_path):
						os.remove(app_font_path)
					try:
						shutil.copy(f,app_dir)
					except shutil.Error, e:
						print "[WARN] Not copying %s: %s" % (font, e)

			# dump out project file info
			if command not in ['simulator', 'build']:
				dump_resources_listing(project_dir,o)
				dump_infoplist(infoplist,o)

			install_logo(ti, applogo, project_dir, template_dir, app_dir)
			install_defaults(project_dir, template_dir, iphone_resources_dir)

			extra_args = None

			recompile = copy_tiapp_properties(project_dir)
			# if the anything changed in the application defaults then we have to force  a xcode build.
			if recompile == True:
				force_xcode = recompile

			if devicefamily!=None:
				# Meet the minimum requirements for ipad when necessary
				if devicefamily == 'ipad' or devicefamily == 'universal':
					device_target="TARGETED_DEVICE_FAMILY=2"
					# NOTE: this is very important to run on device -- i dunno why
					# xcode warns that 3.2 needs only armv7, but if we don't pass in 
					# armv6 we get crashes on device
					extra_args = ["VALID_ARCHS="+valid_archs]
				# Additionally, if we're universal, change the device family target
				if devicefamily == 'universal':
					device_target="TARGETED_DEVICE_FAMILY=1,2"

			kroll_coverage = ""
			if ti.has_app_property("ti.ios.enablecoverage"):
				enable_coverage = ti.to_bool(ti.get_app_property("ti.ios.enablecoverage"))
				if enable_coverage:
					kroll_coverage = "KROLL_COVERAGE=1"

			def execute_xcode(sdk,extras,print_output=True):

				config = name
				if devicefamily=='ipad':
					config = "%s-iPad" % config
				if devicefamily=='universal':
					config = "%s-universal" % config

				# these are the arguments for running a command line xcode build
				args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk]
				if extras!=None and len(extras)>0: 
					args += extras
				args += [deploy_target,device_target]
				if extra_args!=None and len(extra_args)>0:
					args += extra_args

				o.write("Starting Xcode compile with the following arguments:\n\n")
				for arg in args: o.write("    %s\n" % arg)
				o.write("\napp_id = %s\n" % appid)
				o.write("\n\n")
				o.flush()

				if print_output:
					print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time)
					print "[INFO] Executing XCode build..."
					print "[BEGIN_VERBOSE] Executing XCode Compiler  <span>[toggle output]</span>"

				# h/t cbarber for this; occasionally the PCH header info gets out of sync
				# with the PCH file if you do the "wrong thing" and xcode isn't
				# smart enough to pick up these changes (since the PCH file hasn't 'changed').
				run.run(['touch', '%s_Prefix.pch' % ti.properties['name']], debug=False)
				
				print "[INFO] Siently building..."
				sys.stdout.flush()

				output = run.run(args,False,False,o)

				if print_output:
					print output
					print "[END_VERBOSE]"
					sys.stdout.flush()

				# Output already written by run.run
				#o.write(output)

				# check to make sure the user doesn't have a custom build location 
				# configured in Xcode which currently causes issues with titanium
				idx = output.find("TARGET_BUILD_DIR ")
				if idx > 0:
					endidx = output.find("\n",idx)
					if endidx > 0:
						target_build_dir = dequote(output[idx+17:endidx].strip())
						if not os.path.samefile(target_build_dir,build_dir):
							o.write("+ TARGET_BUILD_DIR = %s\n" % target_build_dir)
							print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration."
							print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir)
							sys.stdout.flush()
							sys.exit(1)

				# look for build error
				if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1:
					o.write("+ Detected build failure\n")
					print "[ERROR] Build Failed. Please see output for more details"
					sys.stdout.flush()
					sys.exit(1)

				o.write("+ Looking for application binary at %s\n" % binary)

				# make sure binary exists
				if not os.path.exists(binary):
					o.write("+ Missing application binary at %s\n" % binary)
					print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary
					sys.stdout.flush()
					sys.exit(1)

				# look for a code signing error
				error = re.findall(r'Code Sign error:(.*)',output)
				if len(error) > 0:
					o.write("+ Detected code sign error: %s\n" % error[0])
					print "[ERROR] Code sign error: %s" % error[0].strip()
					sys.stdout.flush()
					sys.exit(1)
				
			def run_postbuild():
				try:
					if postbuild_modules:
						for p in postbuild_modules:
							o.write("Running postbuild %s" % p[0])
							print "[INFO] Running postbuild %s..." % p[0]
							p[1].postbuild()
				except Exception,e:
					o.write("Error in post-build: %s" % e)
					print "[ERROR] Error in post-build: %s" % e
					

			# build the final release distribution
			args = []

			if command not in ['simulator', 'build']:
				if (command != 'adhoc' and command != 'install'):
					# allow the project to have its own custom entitlements
					custom_entitlements = os.path.join(project_dir,"Entitlements.plist")
					entitlements_contents = None
					if os.path.exists(custom_entitlements):
						entitlements_contents = open(custom_entitlements).read()
						o.write("Found custom entitlements: %s\n" % custom_entitlements)
					else:
						# attempt to customize it by reading prov profile
						entitlements_contents = generate_customized_entitlements(provisioning_profile,appid,appuuid,command,o)
					o.write("Generated the following entitlements:\n\n%s\n\n" % entitlements_contents)
					f=open(os.path.join(iphone_resources_dir,'Entitlements.plist'),'w+')
					f.write(entitlements_contents)
					f.close()
					args+=["CODE_SIGN_ENTITLEMENTS=Resources/Entitlements.plist"]

			# only build if force rebuild (different version) or 
			# the app hasn't yet been built initially
			if ti.properties['guid']!=log_id or force_xcode:
				log_id = ti.properties['guid']
				f = open(version_file,'w+')
				f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,githash))
				f.close()

			# both simulator and build require an xcodebuild
			if command in ['simulator', 'build']:
				debugstr = ''
				if debughost:
					debugstr = 'DEBUGGER_ENABLED=1'
				
				if force_rebuild or force_xcode or not os.path.exists(binary):
					execute_xcode("iphonesimulator%s" % link_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s %s %s" % (log_id,sdk_version,debugstr,kroll_coverage)],False)
					
				run_postbuild()
				
				o.write("Finishing build\n")

			if command == 'simulator':
				# sometimes the simulator doesn't remove old log files
				# in which case we get our logging jacked - we need to remove
				# them before running the simulator

				cleanup_app_logfiles(ti, log_id, iphone_version)

				script_ok = True
				
			###########################################################################	
			# END OF SIMULATOR COMMAND	
			###########################################################################			
			
			#
			# this command is run for installing an app on device or packaging for adhoc distribution
			#
			elif command in ['install', 'adhoc']:

				debugstr = ''
				if debughost:
					debugstr = 'DEBUGGER_ENABLED=1'
				
				args += ["DEPLOYMENT_POSTPROCESSING=YES"]

				execute_xcode("iphoneos%s" % iphone_version,args,False)
				
				script_ok = True
				
				run_postbuild()
				
			###########################################################################	
			# END OF INSTALL/ADHOC COMMAND	
			###########################################################################	

			#
			# this command is run for packaging an app for distribution
			#
			elif command == 'distribute':

				deploytype = "production"

				args += [
					"GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=%s TI_PRODUCTION=1" % deploytype,
					"PROVISIONING_PROFILE=%s" % appuuid,
					"CODE_SIGN_IDENTITY=%s" % dist_name,
					"DEPLOYMENT_POSTPROCESSING=YES"
				]

				if dist_keychain is not None:
					args += ["OTHER_CODE_SIGN_FLAGS=--keychain %s" % dist_keychain]
				
				execute_xcode("iphoneos%s" % iphone_version,args,False)

				dev_path = run.run(['xcode-select','-print-path'],True,False).rstrip()
				package_path = os.path.join(dev_path,'Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication')

				ipa = os.path.join(project_dir,"%s.ipa" % name)
				if os.path.exists(package_path):
					output = run.run([package_path,app_dir,"-o",ipa],True)

				print "[INFO] IPA file should be at %s" % ipa

				o.write("Finishing build\n")
				script_ok = True
				
				run_postbuild()