def getActualLevel(self): if hasattr(self, 'dna'): return SuitBattleGlobals.getActualFromRelativeLevel( self.getStyleName(), self.level) + 1 self.notify.warning( 'called getActualLevel with no DNA, returning 1 for level') return 1
def getActualLevel(self): if hasattr(self, 'dna'): return SuitBattleGlobals.getActualFromRelativeLevel( self.getStyleName(), self.level) + 1 else: self.notify.warning( 'called getActualLevel with no DNA, returning 1 for level') return 1
def getActualLevel(self): if hasattr(self, 'dna'): lv = SuitBattleGlobals.getActualFromRelativeLevel(self.getStyleName(), self.level) if lv == 49: lv = 15 # HACK return ToontownGlobals.SuitLevels[lv] else: self.notify.warning('called getActualLevel with no DNA, returning 1 for level') return 1
def getActualLevel(self): if hasattr(self, 'dna'): if hasattr(self, 'level'): lv = SuitBattleGlobals.getActualFromRelativeLevel( self.getStyleName(), self.level) else: lv = SuitBattleGlobals.getActualFromRelativeLevel( self.getStyleName(), SuitDNA.suitDepts.index(SuitDNA.getSuitDept( self.dna.name))) try: goodRet = ToontownGlobals.SuitLevels[lv] except IndexError: goodRet = 50 return goodRet else: self.notify.warning( 'called getActualLevel with no DNA, returning 1 for level') return 1
def getActualLevel(self): """ //////////////////////////////////////////////////////////////////// // Function: from the suit's 'relative' level (relative to the // type of suit that this guy is) figure out the suit's // actual level (1-12) // Parameters: none // Changes: //////////////////////////////////////////////////////////////////// """ if hasattr(self, "dna"): return SuitBattleGlobals.getActualFromRelativeLevel( self.getStyleName(), self.level) + 1 else: self.notify.warning( 'called getActualLevel with no DNA, returning 1 for level') return 1