def exitLoaded(self): # destroy the cranes for i in range(self.MaxPlayers): if self._cranes[i]: self._cranes[i].requestDelete() self._cranes[i] = None DistCogdoLevelGameAI.exitLoaded(self)
def exitLoaded(self): for i in range(self.MaxPlayers): if self._cranes[i]: self._cranes[i].requestDelete() self._cranes[i] = None continue DistCogdoLevelGameAI.exitLoaded(self)
def exitLoaded(self): for i in xrange(self.MaxPlayers): if self._cranes[i]: self._cranes[i].requestDelete() self._cranes[i] = None continue DistCogdoLevelGameAI.exitLoaded(self)
def exitLoaded(self): # destroy the cranes for i in range(len(self._moneyBags)): if self._moneyBags[i]: self._moneyBags[i].requestDelete() self._moneyBags[i] = None for i in range(CogdoGameConsts.MaxPlayers): if self._cranes[i]: self._cranes[i].requestDelete() self._cranes[i] = None DistCogdoLevelGameAI.exitLoaded(self)