def __init__(self, name): DNANode.__init__(self, name) self.code = '' self.color = (1, 1, 1, 1) self.width = 0 self.height = 0 self.bDefaultColor = True
def __init__(self, name): DNANode.__init__(self, name) self.code = '' self.wallColor = (1, 1, 1, 1) self.title = '' self.article = '' self.buildingType = ''
def __init__(self, name): DNANode.__init__(self, name) self.code = '' self.streetTexture = '' self.sideWalkTexture = '' self.curbTexture = '' self.streetColor = (1, 1, 1, 1) self.sideWalkColor = (1, 1, 1, 1) self.curbColor = (1, 1, 1, 1) self._setTextureCount = 0 self._setColorCount = 0
def __init__(self): DNANode.__init__(self, '') self.code = '' self.color = (1, 1, 1, 1) self.flags = '' self.indent = 0.0 self.kern = 0.0 self.wiggle = 0.0 self.stumble = 0.0 self.stomp = 0.0 self.width = 0.0 self.height = 0.0
def traverse(self, recursive=True, verbose=False): packer = DNANode.traverse(self, recursive=False, verbose=verbose) packer.name = 'DNASignBaseline' # Override the name for debugging. traversed_data = DNAPacker() for child in self.children: if recursive: traversed_data += child.traverse(recursive=recursive, verbose=verbose) packer.pack('sign node code', self.code, STRING) packer.packColor('sign node color', *self.color) packer.pack('sign node flags', self.flags, STRING) packer.pack('sign node indent', self.indent, FLOAT32) packer.pack('sign node kern', self.kern, FLOAT32) packer.pack('sign node wiggle', self.wiggle, FLOAT32) packer.pack('sign node stumble', self.stumble, FLOAT32) packer.pack('sign node stomp', self.stomp, FLOAT32) packer.pack('sign node width', self.width, FLOAT32) packer.pack('sign node height', self.height, FLOAT32) if recursive: packer += traversed_data packer += b'\xFF' return packer
def traverse(self, recursive=True, verbose=False): packer = DNANode.traverse(self, recursive=False, verbose=verbose) packer.name = 'DNAProp' # Override the name for debugging. packer.pack('code', self.code, STRING) packer.packColor('color', *self.color) if recursive: packer += self.traverseChildren(verbose=verbose) return packer
def traverse(self, recursive=True, verbose=False): packer = DNANode.traverse(self, recursive=False, verbose=verbose) packer.name = 'DNAFlatBuilding' # Override the name for debugging. packer.pack('width', self.width * 10, UINT16) packer.pack('has door', self.hasDoor, BOOLEAN) if recursive: packer += self.traverseChildren(verbose=verbose) return packer
def traverse(self, recursive=True, verbose=False): packer = DNANode.traverse(self, recursive=False, verbose=verbose) packer.name = 'DNAStreet' # Override the name for debugging. packer.pack('code', self.code, STRING) packer.pack('street texture', self.streetTexture, STRING) packer.pack('side walk texture', self.sideWalkTexture, STRING) packer.pack('curb texture', self.curbTexture, STRING) packer.packColor('street color', *self.streetColor) packer.packColor('side walk color', *self.sideWalkColor) packer.packColor('curb color', *self.curbColor) return packer
def traverse(self, recursive=True, verbose=False): packer = DNANode.traverse(self, recursive=False, verbose=verbose) packer.name = 'DNASignGraphic' # Override the name for debugging. packer.pack('code', self.code, STRING) packer.packColor('color', *self.color) packer.pack('width', int(self.width * 100), INT16) packer.pack('height', int(self.height * 100), INT16) packer.pack('bDefaultColor', self.bDefaultColor, BOOLEAN) if recursive: packer += self.traverseChildren(verbose=verbose) return packer
def traverse(self, recursive=True, verbose=False): packer = DNANode.traverse(self, recursive=False, verbose=verbose) packer.name = 'DNALandmarkBuilding' # Override the name for debugging. packer.pack('code', self.code, STRING) packer.packColor('wall color', *self.wallColor) packer.pack('title', self.title, STRING) packer.pack('article', self.article, STRING) packer.pack('building type', self.buildingType, STRING) if recursive: packer += self.traverseChildren(verbose=verbose) return packer
def __init__(self, name): DNANode.__init__(self, name) self.width = 0 self.hasDoor = False
def __init__(self): DNANode.__init__(self, '') self.code = '' self.color = (1, 1, 1, 1)
def __init__(self, name): DNANode.__init__(self, name) self.code = '' self.color = (1, 1, 1, 1)
def p_dnanodedef(p): name = p[2] p[0] = DNANode(name) p.parser.parentGroup.add(p[0]) p[0].setParent(p.parser.parentGroup) p.parser.parentGroup = p[0]