def cleanUpEffect(self): for effect in self.trailEffects: if effect: effect.stopLoop() effect = None EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self)
def cleanUpEffect(self): EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self)
def cleanUpEffect(self): self.effectModel.hide() EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self)