def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.setAnimState('Happy', 1.0) toon.startSmooth() toon.startLookAround()
def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.useLOD(1000) toonSD = CogThiefGameToonSD.CogThiefGameToonSD(avId, self) self.toonSDs[avId] = toonSD toonSD.load() toonSD.enter() toonSD.fsm.request('normal') toon.startSmooth()
def setGameReady(self): if DistributedMinigame.setGameReady(self): return self.game.ready()