def scheduleDrops(self, genId = None):
        if genId is None:
            genId = self.getCurGeneration()
        gen = self._id2gen[genId]
        if gen.hasBeenScheduled:
            return
        fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
        fruitNames = ['apple',
         'orange',
         'pear',
         'coconut',
         'watermelon',
         'pineapple']
        fruitName = fruitNames[fruitIndex % len(fruitNames)]
        rng = RandomNumGen(genId + self._generationSeedBase)
        gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils
        rng.shuffle(gen.droppedObjNames)
        dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
        gen.numItemsDropped = 0
        tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
        tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
        gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
        while not dropPlacer.doneDropping(continuous=True):
            nextDrop = dropPlacer.getNextDrop()
            gen.dropSchedule.append(nextDrop)

        gen.hasBeenScheduled = True
        return
예제 #2
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    def scheduleDrops(self, genId = None):
        if genId is None:
            genId = self.getCurGeneration()
        gen = self._id2gen[genId]
        if gen.hasBeenScheduled:
            return
        fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
        fruitNames = ['apple',
         'orange',
         'pear',
         'coconut',
         'watermelon',
         'pineapple']
        fruitName = fruitNames[fruitIndex % len(fruitNames)]
        rng = RandomNumGen(genId + self._generationSeedBase)
        gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils
        rng.shuffle(gen.droppedObjNames)
        dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
        gen.numItemsDropped = 0
        tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
        tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
        gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
        while not dropPlacer.doneDropping(continuous=True):
            nextDrop = dropPlacer.getNextDrop()
            gen.dropSchedule.append(nextDrop)

        gen.hasBeenScheduled = True
        return
    def defineConstants(self, forceNumPlayers = None):
        DistributedPartyCatchActivity.notify.debug('defineConstants')
        self.ShowObjSpheres = 0
        self.ShowToonSpheres = 0
        self.useGravity = True
        self.trickShadows = True
        if forceNumPlayers is None:
            numPlayers = self.getNumPlayers()
        else:
            numPlayers = forceNumPlayers
        self.calcDifficultyConstants(numPlayers)
        DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
        DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops)
        DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits)
        DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils)
        self.ObjRadius = 1.0
        dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
        self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
        for objType in PartyGlobals.DropObjectTypes:
            DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name)
            objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
            DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
            v_0 = 0.0
            t = objType.onscreenDuration
            x_0 = self.MinOffscreenHeight
            x = 0.0
            g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
            DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
            objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
            objType.fallDuration = objType.onscreenDuration + self.OffscreenTime

        return
예제 #4
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    def defineConstants(self, forceNumPlayers = None):
        DistributedPartyCatchActivity.notify.debug('defineConstants')
        self.ShowObjSpheres = 0
        self.ShowToonSpheres = 0
        self.useGravity = True
        self.trickShadows = True
        if forceNumPlayers is None:
            numPlayers = self.getNumPlayers()
        else:
            numPlayers = forceNumPlayers
        self.calcDifficultyConstants(numPlayers)
        DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
        DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops)
        DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits)
        DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils)
        self.ObjRadius = 1.0
        dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
        self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
        for objType in PartyGlobals.DropObjectTypes:
            DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name)
            objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
            DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
            v_0 = 0.0
            t = objType.onscreenDuration
            x_0 = self.MinOffscreenHeight
            x = 0.0
            g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
            DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
            objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
            objType.fallDuration = objType.onscreenDuration + self.OffscreenTime

        return