def __init__(self, cr): DistributedPartyActivity.__init__( self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True ) self.setUsesSmoothing() self.setUsesLookAround() self._sNumGen = SerialNumGen()
def __init__(self, cr, activityId, startDelay=PartyGlobals.TeamActivityStartDelay, balanceTeams=False): DistributedPartyActivity.__init__( self, cr, activityId, PartyGlobals.ActivityTypes.GuestInitiated, wantRewardGui=True) self.notify.debug('__init__') self.toonIds = ([], []) self.isLocalToonPlaying = False self.localToonTeam = None self.advantage = 1.0 self.waitToStartTimestamp = None self._maxPlayersPerTeam = 0 self._minPlayersPerTeam = 0 self._duration = 0 self._startDelay = base.config.GetFloat( 'party-team-activity-start-delay', startDelay) self._willBalanceTeams = balanceTeams self._currentStatus = '' return
def __init__(self, cr): DistributedPartyActivity.__init__( self, cr, ActivityIds.PartyCannon, ActivityTypes.Continuous, wantRewardGui=True, ) self.gui = None self.firingCannon = None self.shadowNode = None self.partyDoId = None self.splash = None self.dustCloud = None self.lastWakeTime = 0 # Flying info # This is local. Every client controls flight. self.localFlyingDropShadow = None self.localFlyingToon = None self.localFlyingToonId = 0 self.hitBumper = 0 self.hitCloud = 0 self.lastPos = Vec3(0, 0, 0) self.lastVel = Vec3(0, 0, 0) self.vel = Vec3(0, 0, 0) self.landingPos = Vec3(0, 0, 0) self.t = 0 self.lastT = 0 self.deltaT = 0 self._lastCloudHit = None self.cameraPos = Vec3(0, -15.0, -25.0) self.cameraSpeed = 5.0 self.camNode = None self.flyingToonOffsetRotation = 0 self.flyingToonOffsetAngle = 0 self.flyingToonOffsetX = 0 self.flyingToonOffsetY = 0 self.flyingToonCloudsHit = 0 self.initialFlyVel = 0 self._localPlayedBefore = False self.hitTrack = None self.cTrav = None # for collisions self.flyColNode = None self.flyColNodePath = None self._flyingCollisionTaskName = None
def __init__(self, cr, doJellyBeans = True, doTricks = False, texture = None): DistributedPartyTrampolineActivity.notify.debug('__init__') DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyTrampoline, PartyGlobals.ActivityTypes.GuestInitiated, wantLever = False, wantRewardGui = True) self.doJellyBeans = doJellyBeans self.doTricks = doTricks self.texture = texture self.toon = None self.trampHeight = 3.6000000000000001 self.trampK = 400.0 self.normalTrampB = 2.5 self.leavingTrampB = 8.0 self.trampB = self.normalTrampB self.g = -32.0 self.jumpBoost = 330.0 self.beginningBoost = 500.0 self.beginningBoostThreshold = self.trampHeight + 1.5 self.earlyJumpThreshold = 75.0 self.boingThreshold = 300.0 self.turnFactor = 120.0 self.stepDT = 0.001 self.targetCameraPos = Point3(0.0, 40.0, 10.0) self.cameraSpeed = 2.0 self.hopOffPos = Point3(16.0, 0.0, 0.0) self.indicatorFactor = 0.0094999999999999998 self.dropShadowCutoff = 15.0 self.minHeightForText = 15.0 self.heightTextOffset = -0.065000000000000002 self.beanOffset = 0.5 self.guiBeanOffset = -0.02 self.jumpTextShown = False self.toonJumped = False self.turnLeft = False self.turnRight = False self.leavingTrampoline = False self.toonVelocity = 0.0 self.topHeight = 0.0 self.lastPeak = 0.0 self.beginRoundInterval = None self.hopOnAnim = None self.hopOffAnim = None self.flashTextInterval = None self.numJellyBeans = PartyGlobals.TrampolineNumJellyBeans self.jellyBeanBonus = PartyGlobals.TrampolineJellyBeanBonus self.jellyBeanStartHeight = 20.0 self.jellyBeanStopHeight = 90.0 self.jellyBeanColors = [ VBase4(1.0, 0.5, 0.5, 1.0), VBase4(0.5, 1.0, 0.5, 1.0), VBase4(0.5, 1.0, 1.0, 1.0), VBase4(1.0, 1.0, 0.40000000000000002, 1.0), VBase4(0.40000000000000002, 0.40000000000000002, 1.0, 1.0), VBase4(1.0, 0.5, 1.0, 1.0)] delta = (self.jellyBeanStopHeight - self.jellyBeanStartHeight) / (self.numJellyBeans - 1) continue self.jellyBeanPositions = [ self.jellyBeanStartHeight + n * delta for n in range(self.numJellyBeans) ] self.doSimulateStep = False
def __init__(self, cr): DistributedPartyActivity.__init__( self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True) self.setUsesSmoothing() self.setUsesLookAround() self._sNumGen = SerialNumGen()
def __init__(self, cr, actId, phaseToMusicData): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.phaseToMusicData = phaseToMusicData self.jukebox = None self.gui = None self.tunes = [] self.music = None self.currentSongData = None self.localQueuedSongInfo = None self.localQueuedSongListItem = None
def __init__(self, cr, doJellyBeans = True, doTricks = False, texture = None): DistributedPartyTrampolineActivity.notify.debug('__init__') DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyTrampoline, PartyGlobals.ActivityTypes.GuestInitiated, wantLever=False, wantRewardGui=True) self.doJellyBeans = doJellyBeans self.doTricks = doTricks self.texture = texture self.toon = None self.trampHeight = 3.6 self.trampK = 400.0 self.normalTrampB = 2.5 self.leavingTrampB = 8.0 self.trampB = self.normalTrampB self.g = -32.0 self.jumpBoost = 330.0 self.beginningBoost = 500.0 self.beginningBoostThreshold = self.trampHeight + 1.5 self.earlyJumpThreshold = 75.0 self.boingThreshold = 300.0 self.turnFactor = 120.0 self.stepDT = 0.001 self.targetCameraPos = Point3(0.0, 40.0, 10.0) self.cameraSpeed = 2.0 self.hopOffPos = Point3(16.0, 0.0, 0.0) self.indicatorFactor = 0.0095 self.dropShadowCutoff = 15.0 self.minHeightForText = 15.0 self.heightTextOffset = -0.065 self.beanOffset = 0.5 self.guiBeanOffset = -0.02 self.jumpTextShown = False self.toonJumped = False self.turnLeft = False self.turnRight = False self.leavingTrampoline = False self.toonVelocity = 0.0 self.topHeight = 0.0 self.lastPeak = 0.0 self.beginRoundInterval = None self.hopOnAnim = None self.hopOffAnim = None self.flashTextInterval = None self.numJellyBeans = PartyGlobals.TrampolineNumJellyBeans self.jellyBeanBonus = PartyGlobals.TrampolineJellyBeanBonus self.jellyBeanStartHeight = 20.0 self.jellyBeanStopHeight = 90.0 self.jellyBeanColors = [VBase4(1.0, 0.5, 0.5, 1.0), VBase4(0.5, 1.0, 0.5, 1.0), VBase4(0.5, 1.0, 1.0, 1.0), VBase4(1.0, 1.0, 0.4, 1.0), VBase4(0.4, 0.4, 1.0, 1.0), VBase4(1.0, 0.5, 1.0, 1.0)] delta = (self.jellyBeanStopHeight - self.jellyBeanStartHeight) / (self.numJellyBeans - 1) self.jellyBeanPositions = [ self.jellyBeanStartHeight + n * delta for n in xrange(self.numJellyBeans) ] self.doSimulateStep = False return
def __init__(self, cr, activityId, startDelay = PartyGlobals.TeamActivityStartDelay, balanceTeams = False): DistributedPartyActivity.__init__(self, cr, activityId, PartyGlobals.ActivityTypes.GuestInitiated, wantRewardGui=True) self.notify.debug('__init__') self.toonIds = ([], []) self.isLocalToonPlaying = False self.localToonTeam = None self.advantage = 1.0 self.waitToStartTimestamp = None self._maxPlayersPerTeam = 0 self._minPlayersPerTeam = 0 self._duration = 0 self._startDelay = config.GetFloat('party-team-activity-start-delay', startDelay) self._willBalanceTeams = False # balanceTeams self._currentStatus = ''
def __init__(self, cr, actId, dancePatternToAnims, model = 'phase_13/models/parties/danceFloor'): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.model = model self.danceFloor = None self.localToonDancing = False self.keyCodes = None self.gui = None self.currentCameraMode = None self.orthoWalk = None self.cameraParallel = None self.localToonDanceSequence = None self.localPatternsMatched = [] self.dancePatternToAnims = dancePatternToAnims self.dancingToonFSMs = {}
def __init__(self, cr, actId, dancePatternToAnims, model = 'phase_13/models/parties/danceFloor'): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.model = model self.danceFloor = None self.localToonDancing = False self.keyCodes = None self.gui = None self.currentCameraMode = None self.orthoWalk = None self.cameraParallel = None self.localToonDanceSequence = None self.localPatternsMatched = [] self.dancePatternToAnims = dancePatternToAnims self.dancingToonFSMs = { }
def __init__(self, cr, actId, dancePatternToAnims): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.danceFloor = None self.localToonDancing = False self.keyCodes = None self.gui = None self.currentCameraMode = None self.orthoWalk = None self.cameraParallel = None self.localToonDanceSequence = None self.localPatternsMatched = [] self.dancePatternToAnims = dancePatternToAnims # Map of toonIds to PartyDanceActivityToonFSMs self.dancingToonFSMs = {}
def __init__(self, cr): DistributedPartyActivity.__init__(self, cr, ActivityIds.PartyCannon, ActivityTypes.Continuous, wantRewardGui=True) self.gui = None self.firingCannon = None self.shadowNode = None self.partyDoId = None self.splash = None self.dustCloud = None self.lastWakeTime = 0 self.localFlyingDropShadow = None self.localFlyingToon = None self.localFlyingToonId = 0 self._lastBroadcastTime = -self.BroadcastPeriod self._dirtyNewVel = None self.hitBumper = 0 self.hitCloud = 0 self.lastPos = Vec3(0, 0, 0) self.lastVel = Vec3(0, 0, 0) self.vel = Vec3(0, 0, 0) self.landingPos = Vec3(0, 0, 0) self.t = 0 self.lastT = 0 self.deltaT = 0 self._lastCloudHit = None self.cameraPos = Vec3(0, -15.0, -25.0) self.cameraSpeed = 5.0 self.camNode = None self.flyingToonOffsetRotation = 0 self.flyingToonOffsetAngle = 0 self.flyingToonOffsetX = 0 self.flyingToonOffsetY = 0 self.flyingToonCloudsHit = 0 self.initialFlyVel = 0 self._localPlayedBefore = False self.hitTrack = None self.cTrav = None self.flyColNode = None self.flyColNodePath = None self._flyingCollisionTaskName = None x = 0 y = 0 z = 0 return
def __init__(self, cr): DistributedPartyActivity.__init__( self, cr, ActivityIds.PartyCannon, ActivityTypes.Continuous, wantRewardGui=True ) self.gui = None self.firingCannon = None self.shadowNode = None self.partyDoId = None self.splash = None self.dustCloud = None self.lastWakeTime = 0 self.localFlyingDropShadow = None self.localFlyingToon = None self.localFlyingToonId = 0 self._lastBroadcastTime = -self.BroadcastPeriod self._dirtyNewVel = None self.hitBumper = 0 self.hitCloud = 0 self.lastPos = Vec3(0, 0, 0) self.lastVel = Vec3(0, 0, 0) self.vel = Vec3(0, 0, 0) self.landingPos = Vec3(0, 0, 0) self.t = 0 self.lastT = 0 self.deltaT = 0 self._lastCloudHit = None self.cameraPos = Vec3(0, -15.0, -25.0) self.cameraSpeed = 5.0 self.camNode = None self.flyingToonOffsetRotation = 0 self.flyingToonOffsetAngle = 0 self.flyingToonOffsetX = 0 self.flyingToonOffsetY = 0 self.flyingToonCloudsHit = 0 self.initialFlyVel = 0 self._localPlayedBefore = False self.hitTrack = None self.cTrav = None self.flyColNode = None self.flyColNodePath = None self._flyingCollisionTaskName = None return
def __init__(self, cr, activityId, startDelay=PartyGlobals.TeamActivityStartDelay, balanceTeams=False): """ Parameters cr is the instance of ClientRepository activityId is the activity's id (set in PartyGlobals) """ DistributedPartyActivity.__init__( self, cr, activityId, PartyGlobals.ActivityTypes.GuestInitiated, wantRewardGui=True, ) self.notify.debug("__init__") self.toonIds = ( [], # left team toon Ids [], # right team toon Ids ) self.isLocalToonPlaying = False self.localToonTeam = None # a PartyGlobals.TeamActivityTeams value # used to even out a lopsided game self.advantage = 1.0 self.waitToStartTimestamp = None # tracks when WaitToStart began for late comers # These are required fields set by the ai self._maxPlayersPerTeam = 0 self._minPlayersPerTeam = 0 self._duration = 0 self._startDelay = ConfigVariableDouble( "party-team-activity-start-delay", startDelay).getValue() self._willBalanceTeams = balanceTeams self._currentStatus = ""
def __init__(self, cr, doJellyBeans=True, doTricks=False, texture=None): DistributedPartyTrampolineActivity.notify.debug("__init__") DistributedPartyActivity.__init__( self, cr, PartyGlobals.ActivityIds.PartyTrampoline, PartyGlobals.ActivityTypes.GuestInitiated, wantLever=False, wantRewardGui=True, ) self.doJellyBeans = doJellyBeans self.doTricks = doTricks self.texture = texture self.toon = None self.trampHeight = 3.6 self.trampK = 400.0 # spring constant self.normalTrampB = 2.5 # spring damping self.leavingTrampB = 8.0 # increase damping to slow toon faster when leaving self.trampB = self.normalTrampB self.g = -32.0 # acceleration due to gravity self.jumpBoost = 330.0 self.beginningBoost = 500.0 self.beginningBoostThreshold = self.trampHeight + 1.5 self.earlyJumpThreshold = 75.0 self.boingThreshold = 300.0 self.turnFactor = 120.0 self.stepDT = 0.001 self.targetCameraPos = Point3(0.0, 40.0, 10.0) # relative to toon self.cameraSpeed = 2.0 self.hopOffPos = Point3(16.0, 0.0, 0.0) # relative to tramp self.indicatorFactor = 0.0095 self.dropShadowCutoff = 15.0 self.minHeightForText = 15.0 self.heightTextOffset = -0.065 self.beanOffset = 0.5 self.guiBeanOffset = -0.02 self.jumpTextShown = False self.toonJumped = False self.turnLeft = False self.turnRight = False self.leavingTrampoline = False self.toonVelocity = 0.0 self.topHeight = 0.0 self.lastPeak = 0.0 self.beginRoundInterval = None self.hopOnAnim = None self.hopOffAnim = None self.flashTextInterval = None # Jelly Beans self.numJellyBeans = PartyGlobals.TrampolineNumJellyBeans # These are in PartyGlobals so they can be available to the AI. self.jellyBeanBonus = PartyGlobals.TrampolineJellyBeanBonus self.jellyBeanStartHeight = 20.0 self.jellyBeanStopHeight = 90.0 self.jellyBeanColors = [ VBase4(1.0, 0.5, 0.5, 1.0), VBase4(0.5, 1.0, 0.5, 1.0), VBase4(0.5, 1.0, 1.0, 1.0), VBase4(1.0, 1.0, 0.4, 1.0), VBase4(0.4, 0.4, 1.0, 1.0), VBase4(1.0, 0.5, 1.0, 1.0), ] delta = (self.jellyBeanStopHeight - self.jellyBeanStartHeight) / (self.numJellyBeans - 1) self.jellyBeanPositions = [ self.jellyBeanStartHeight + n * delta for n in range(self.numJellyBeans) ] self.doSimulateStep = False