def generate(self): DistributedPartyActivityAI.generate(self) self._partyEndedEvent = self.air.partyManager.getPartyEndedEvent( self.party.partyInfo.hostId) self.accept(self._partyEndedEvent, self._handlePartyEnded) self.conclusionCountdownTask = self.uniqueName( "PartyCatchConclusionCountdownTask") self.conclusionFinishTask = self.uniqueName( "PartyCatchConclusionFinishTask") self.activityFSM.request("Idle") # game is always running self.activityFSM.request("Active")
def generate(self): DistributedPartyActivityAI.generate(self) self.notify.debug("generate") self.activityFSM.request("WaitForEnough")
def generate(self): DistributedPartyActivityAI.generate(self) self.sendUpdate( 'setState', ['Active', globalClockDelta.getRealNetworkTime()])
def generate(self): DistributedPartyActivityAI.generate(self) self.sendUpdate('setState', ['Active', globalClockDelta.getRealNetworkTime()])
def generate(self): DistributedPartyActivityAI.generate(self) self.__playNextSong()