def construct(self): grid = get_grid() grid.scale_to_fit_width(6) grid.to_edge(LEFT) freq_line = get_freq_line() freq_line.scale_to_fit_width(6) freq_line.center().to_edge(RIGHT) arrow = Arrow(grid, freq_line) color1, color2 = YELLOW_C, RED square_length = 0.01 dot1 = Dot(color = color1) dot1.shift(3*RIGHT) dot2 = Dot(color = color2) dot2.shift(3.1*RIGHT) arrow1 = Arrow(2*RIGHT+UP, dot1, color = color1, buff = 0.1) arrow2 = Arrow(4*RIGHT+UP, dot2, color = color2, buff = 0.1) dot3, arrow3 = [ mob.copy().shift(5*LEFT+UP) for mob in dot1, arrow1 ] dot4, arrow4 = [ mob.copy().shift(5*LEFT+0.9*UP) for mob in dot2, arrow2 ] self.add(grid, freq_line, arrow) self.dither() self.play(ApplyMethod( arrow.rotate, np.pi, path_func = clockwise_path() )) self.dither() self.play(ShowCreation(arrow1)) self.add(dot1) self.play(ShowCreation(arrow2)) self.add(dot2) self.dither() self.remove(arrow1, arrow2) self.play( Transform(dot1, dot3), Transform(dot2, dot4) ) self.play( ApplyMethod(grid.fade, 0.8), Animation(Mobject(dot3, dot4)) ) self.play(ShowCreation(arrow3)) self.play(ShowCreation(arrow4)) self.dither()
def construct(self): big_grid_dim = 20. small_grid_dim = 6. big_grid = Grid(64, 64, height=big_grid_dim, width=big_grid_dim) big_grid.to_corner(UP + RIGHT, buff=2) small_grid = big_grid.copy() small_grid.scale(small_grid_dim / big_grid_dim) small_grid.center() pixel = MobjectFromRegion( region_from_polygon_vertices( *0.2 * np.array([RIGHT + DOWN, RIGHT + UP, LEFT + UP, LEFT + DOWN]))) pixel.set_color(WHITE) pixel_width = big_grid.width / big_grid.columns pixel.scale_to_fit_width(pixel_width) pixel.to_corner(UP + RIGHT, buff=2) pixel.shift(5 * pixel_width * (2 * LEFT + DOWN)) freq_line = get_freq_line() dot = Dot() dot.shift(freq_line.get_center() + 2 * RIGHT) string = Line(LEFT, RIGHT, color=GREEN) arrow = Arrow(dot, string.get_center()) vibration_config = { "overtones": 1, "spatial_period": 2, } vibration, loud_vibration, quiet_vibration = [ Vibrate(string.copy(), amplitude=a, **vibration_config) for a in [0.5, 1., 0.25] ] self.add(small_grid) self.dither() self.play(Transform(small_grid, big_grid)) self.play(FadeIn(pixel)) self.dither() self.play(FadeOut(small_grid), ShowCreation(freq_line)) self.remove(small_grid) self.play(Transform(pixel, dot), ) self.dither() self.play(ShowCreation(arrow)) self.play(loud_vibration) self.play(TransformAnimations(loud_vibration, quiet_vibration), ApplyMethod(dot.fade, 0.9)) self.clear() self.add(freq_line, dot, arrow) self.play(quiet_vibration)
def construct(self): big_grid_dim = 20. small_grid_dim = 6. big_grid = Grid(64, 64, height = big_grid_dim, width = big_grid_dim) big_grid.to_corner(UP+RIGHT, buff = 2) small_grid = big_grid.copy() small_grid.scale(small_grid_dim/big_grid_dim) small_grid.center() pixel = MobjectFromRegion( region_from_polygon_vertices(*0.2*np.array([ RIGHT+DOWN, RIGHT+UP, LEFT+UP, LEFT+DOWN ])) ) pixel.set_color(WHITE) pixel_width = big_grid.width/big_grid.columns pixel.scale_to_fit_width(pixel_width) pixel.to_corner(UP+RIGHT, buff = 2) pixel.shift(5*pixel_width*(2*LEFT+DOWN)) freq_line = get_freq_line() dot = Dot() dot.shift(freq_line.get_center() + 2*RIGHT) string = Line(LEFT, RIGHT, color = GREEN) arrow = Arrow(dot, string.get_center()) vibration_config = { "overtones" : 1, "spatial_period" : 2, } vibration, loud_vibration, quiet_vibration = [ Vibrate(string.copy(), amplitude = a, **vibration_config) for a in [0.5, 1., 0.25] ] self.add(small_grid) self.dither() self.play( Transform(small_grid, big_grid) ) self.play(FadeIn(pixel)) self.dither() self.play( FadeOut(small_grid), ShowCreation(freq_line) ) self.remove(small_grid) self.play( Transform(pixel, dot), ) self.dither() self.play(ShowCreation(arrow)) self.play(loud_vibration) self.play( TransformAnimations(loud_vibration, quiet_vibration), ApplyMethod(dot.fade, 0.9) ) self.clear() self.add(freq_line, dot, arrow) self.play(quiet_vibration)