예제 #1
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    def setUp(self):
        self.assembly = Assembly()

        surface1 = Surface(FlatGeometryManager(),
                           opt.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, -1.]))
        surface2 = Surface(FlatGeometryManager(),
                           opt.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, 1.]))
        object1 = AssembledObject(surfs=[surface1, surface2])

        boundary = BoundarySphere(location=N.r_[0, 0., 3], radius=3.)
        surface3 = Surface(CutSphereGM(2., boundary), opt.perfect_mirror)
        object2 = AssembledObject(surfs=[surface3],
                                  transform=translate(0., 0., 2.))

        self.assembly = Assembly(objects=[object1, object2])

        x = 1. / (math.sqrt(2))
        dir = N.c_[[0, 1., 0.], [0, x, x], [0, 0, 1.]]
        position = N.c_[[0, 0, 2.], [0, 0, 2.], [0, 0., 2.]]
        self._bund = RayBundle(position,
                               dir,
                               ref_index=N.ones(3),
                               energy=N.ones(3))

        self.engine = TracerEngine(self.assembly)
예제 #2
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    def setUp(self):
        self.assembly = Assembly()

        surface1 = Surface(flat_surface.FlatGeometryManager(),
                           optics_callables.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, -1.]))
        surface2 = Surface(flat_surface.FlatGeometryManager(),
                           optics_callables.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, 1.]))

        self.object1 = AssembledObject()
        self.object1.add_surface(surface1)
        self.object1.add_surface(surface2)

        boundary = BoundarySphere(location=N.r_[0, 0., 3], radius=3.)
        surface3 = Surface(CutSphereGM(2., boundary),
                           optics_callables.perfect_mirror)
        self.object2 = AssembledObject()
        self.object2.add_surface(surface3)

        self.transform = generate_transform(N.r_[1, 0., 0], 0.,
                                            N.c_[[0., 0, 2]])
        self.assembly.add_object(self.object1)
        self.assembly.add_object(self.object2, self.transform)

        x = 1. / (math.sqrt(2))
        dir = N.c_[[0, 1., 0.], [0, x, x], [0, 0, 1.]]
        position = N.c_[[0, 0, 2.], [0, 0, 2.], [0, 0., 2.]]
        self._bund = RayBundle(position,
                               dir,
                               energy=N.ones(3),
                               ref_index=N.ones(3))
예제 #3
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 def test_all_refracted(self):
     dir = N.c_[[1, 1, -1], [-1, 1, -1], [-1, -1, -1], [1, -1, -1]] / N.sqrt(3)
     position = N.c_[[0,0,1], [1,-1,1], [1,1,1], [-1,1,1]]
     en = N.r_[100, 200, 300, 400]
     bund = RayBundle(position, dir, energy=en, ref_index=N.ones(4))
     
     gm = FlatGeometryManager()
     prm = gm.find_intersections(N.eye(4), bund)
     refractive = optics_callables.RefractiveHomogenous(1,1.5)
     selector = N.array([0, 1, 3])
     gm.select_rays(selector)
     outg = refractive(gm, bund, selector)
     
     correct_pts = N.zeros((3,4))
     correct_pts[:2,0] = 1
     correct_pts = N.hstack((correct_pts[:,selector], correct_pts[:,selector]))
     N.testing.assert_array_equal(outg.get_vertices(), correct_pts)
     
     norm = N.c_[gm.get_normals()[:,0]]
     correct_refl_cos = -(dir*norm).sum(axis=0)[selector]
     correct_refr_cos = -N.sqrt(1 - (1./1.5)**2*(1 - correct_refl_cos**2))
     outg_cos = (outg.get_directions()*norm).sum(axis=0)
     N.testing.assert_array_equal(outg_cos, N.r_[correct_refl_cos, correct_refr_cos])
     
     N.testing.assert_array_equal(outg.get_energy().reshape(2,-1).sum(axis=0), \
         N.r_[100, 200, 400]) # reflection and refraction sum to 100%
     N.testing.assert_array_equal(outg.get_parents(), N.tile(selector, 2))
예제 #4
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    def setUp(self):
        self.assembly = Assembly()
        surface1 = Surface(flat_surface.FlatGeometryManager(),
                           optics_callables.RefractiveHomogenous(1., 1.5),
                           location=N.array([0, 0, -1.]))
        surface2 = Surface(flat_surface.FlatGeometryManager(),
                           optics_callables.RefractiveHomogenous(1.5, 1.),
                           location=N.array([0, 0, 1.]))

        self.object = AssembledObject(surfs=[surface1, surface2])
        self.assembly.add_object(self.object)

        x = 1 / (math.sqrt(2))
        dir = N.c_[[0, -x, x]]
        position = N.c_[[0, 1, -2.]]
        self._bund = RayBundle(position,
                               dir,
                               energy=N.r_[1.],
                               ref_index=N.r_[1.])
예제 #5
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    def setUp(self):
        """
        Prepare an assembly with two subassemblies: one assembly representing
        a spherical lens behind a flat screen, and one asssembly representing a
        perfect mirror.
        The mirror will be placed at the two subassemblies' focus, so a paraxial
        ray will come back on the other side of the optical axis.
        
        Reference:
        In [1], the lensmaker equation
        """
        # focal length = 1, thickness = 1/6
        R = 1. / 6.
        back_surf = Surface(HemisphereGM(R),
                            opt.RefractiveHomogenous(1., 1.5),
                            location=N.r_[0., 0., -R / 2.])
        front_surf = Surface(HemisphereGM(R),
                             opt.RefractiveHomogenous(1., 1.5),
                             location=N.r_[0., 0., R / 2.],
                             rotation=rotx(N.pi / 2.)[:3, :3])

        front_lens = AssembledObject(surfs=[back_surf, front_surf])

        back_surf = Surface(RoundPlateGM(R),
                            opt.RefractiveHomogenous(1., 1.5),
                            location=N.r_[0., 0., -0.01])
        front_surf = Surface(RoundPlateGM(R),
                             opt.RefractiveHomogenous(1., 1.5),
                             location=N.r_[0., 0., 0.01])

        glass_screen = AssembledObject(surfs=[back_surf, front_surf],
                                       transform=translate(0., 0., 0.5))

        lens_assembly = Assembly(objects=[glass_screen, front_lens])
        lens_assembly.set_transform(translate(0., 0., 1.))
        full_assembly = Assembly(objects=[rect_one_sided_mirror(1., 1., 0.)],
                                 subassemblies=[lens_assembly])

        self.engine = TracerEngine(full_assembly)
예제 #6
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 def test_TIR(self):
     dir = N.c_[[0, N.cos(N.pi/180), -N.sin(N.pi/180)]]
     position = N.c_[[0,0,1]]
     en = N.r_[100]
     bund = RayBundle(position, dir, energy=en, ref_index=N.r_[1.5])
     
     gm = FlatGeometryManager()
     prm = gm.find_intersections(N.eye(4), bund)
     refractive = optics_callables.RefractiveHomogenous(1.,1.5)
     selector = N.r_[0]
     gm.select_rays(selector)
     outg = refractive(gm, bund, selector)
     
     self.failUnlessEqual(outg.get_vertices().shape, (3,1))
     N.testing.assert_array_equal(outg.get_directions(), 
         N.c_[[0, N.cos(N.pi/180), N.sin(N.pi/180)]])
     N.testing.assert_array_equal(outg.get_energy(), N.r_[100])
     N.testing.assert_array_equal(outg.get_parents(), N.r_[0])