def add_table(): sphere = ray_tracer.create_sphere() global sun sun = ray_tracer.create_object(sphere, Materials.sun, (-300, 200, -100), 100) ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0)) table = ray_tracer.create_square_with_picture('table2.jpg', Materials.cloth, (-20, -10, -20), 150, (0, 1, 0)) ray_tracer.move(table, (40, 0, -5)) mesh = ray_tracer.create_mesh(filename='meshes/Espresso_Cup.obj', compress=1) ray_tracer.create_object(mesh, Materials.china, (0, -10, 0), 2.3) mesh = ray_tracer.create_mesh(filename='meshes/spoon/spoon.obj', compress=1) spoon = ray_tracer.create_object(mesh, Materials.ice, (10, -10.2, 20), .15) ray_tracer.rotate(spoon, (0, 0, 1), 0.04) ray_tracer.rotate(spoon, (0, 1, 0), 0.2) ray_tracer.move(spoon, (1, 0, 0)) ray_tracer.rotate_view_port((0, 1, 0), 0.5) ray_tracer.rotate_view_port((1, 0, 0), 0.3) ray_tracer.move_view_port((-11, 0, 0)) ray_tracer.move_view_port((0, 4, 0)) ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 2.5 ray_tracer.c_focus = (0, -10, 0) ray_tracer.c_viewPortRatio = 7.5 ray_tracer.move_view_port((-3, 1, 100))
def add_mesh_table(): sphere = ray_tracer.create_sphere() ray_tracer.create_object(sphere, Materials.sun, (-50, 100, -100), 55) plane = ray_tracer.create_plane() ray_tracer.create_object(plane, Materials.wall, (-1000, 0, 0), 1, (1, 0, 0)) ray_tracer.create_object(plane, Materials.wall, (1000, 0, 0), 1, (-1, 0, 0)) ray_tracer.create_object(plane, Materials.wall, (0, 0, -1000), 1, (0, 0, 1)) # ray_tracer.create_object(plane, Materials.wall, (0, 0, 4000000), 1, (0, 0, -1)) ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0)) table = ray_tracer.create_square_with_picture('sea.jpg', Materials.cloth, (20, -10, -20), 150, (0, 1, 0)) ray_tracer.set_velocity(table, (10, 0, 0)) ray_tracer.move(table, (-5, 0, -5)) mesh = ray_tracer.create_mesh(filename='meshes/fixed.perfect.dragon.100K.0.07.obj', compress=1) dragon = ray_tracer.create_object(mesh, Materials.red_ice, (6, 0, 6), 14) ray_tracer.c_global_decay = 0.0 # exit() ray_tracer.rotate_view_port((0, 1, 0), 0.5) ray_tracer.rotate_view_port((1, 0, 0), 0.4) ray_tracer.move_view_port((-11, 0, 0)) ray_tracer.move_view_port((0, 4, 0)) ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 0.5 ray_tracer.c_focus = (1, 7, 11) ray_tracer.c_viewPortRatio = 11.5 ray_tracer.move_view_port((0, 2, 100))
def add_peri_head(): global mesh mesh = ray_tracer.create_mesh(filename='meshes/peri/peri.obj', position=(-17, -26, 10), radius=0.15, color=(1, 1, 1), reflection=0.0, refraction=0.0, specular=0.0, diffuse=0.7, rotation=0.0)
def add_buddha(): global mesh mesh = ray_tracer.create_mesh(filename='meshes/Buddha.obj', position=(0, 0, 0), radius=8, color=(1, 1, 1), reflection=0.5, refraction=0.0, specular=0.0, diffuse=0.5, rotation=0.0)
def add_castle(): global mesh mesh = ray_tracer.create_mesh(filename='meshes/castle/castle.obj', position=(0, 0, -20), radius=0.05, color=(1, 1, 1), reflection=0.0, refraction=0.0, specular=0.0, diffuse=0.9, rotation=0.0) ray_tracer.rotate(mesh, (0, 1, 0), 0.4)
def add_tiny_house(): global mesh mesh = ray_tracer.create_mesh(filename='meshes/2l9281qs868w-Model/OBJ/FarmhouseOBJ.obj', position=(0, -10, -20), radius=0.5, color=(1, 1, 1), reflection=0.0, refraction=0.0, specular=0.0, diffuse=0.9, rotation=0.0) ray_tracer.rotate(mesh, (0, 1, 0), 0.4)
def add_girl(): global mesh mesh = ray_tracer.create_mesh(filename='meshes/Girl/girl.obj', position=(0, -5, 5), radius=2, color=(1, 1, 1), reflection=0.5, refraction=0.0, specular=0.0, diffuse=0.5, rotation=0.0) ray_tracer.rotate(mesh, (-1, 0, 0), pi / 2)
def add_house(): global mesh mesh = ray_tracer.create_mesh(filename='meshes/House01/House01.obj', position=(-7, -5, 0), radius=0.4, color=(1, 1, 1), reflection=0.5, refraction=0.0, specular=0.0, diffuse=0.5, rotation=0.0) ray_tracer.rotate(mesh, (0, 1, 0), pi / 4.5)
def add_mesh_table(): sphere = ray_tracer.create_sphere() ray_tracer.create_object(sphere, Materials.sun, (-50, 100, -100), 55) plane = ray_tracer.create_plane() ray_tracer.create_object(plane, Materials.wall, (-1000, 0, 0), 1, (1, 0, 0)) ray_tracer.create_object(plane, Materials.wall, (1000, 0, 0), 1, (-1, 0, 0)) ray_tracer.create_object(plane, Materials.wall, (0, 0, -1000), 1, (0, 0, 1)) # ray_tracer.create_object(plane, Materials.wall, (0, 0, 4000000), 1, (0, 0, -1)) ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0)) table = ray_tracer.create_square_with_picture('sea.jpg', Materials.cloth, (20, -10, -20), 150, (0, 1, 0)) ray_tracer.set_velocity(table, (10, 0, 0)) ray_tracer.move(table, (-5, 0, -5)) import random for i in range(0): # ball = ray_tracer.create_object(sphere, Materials.china, (6, 1 + 2 * random.random(), 6 + 2 * random.random()), # 1 * (1.0 + random.random())) ball = ray_tracer.create_object(sphere, Materials.silver, (6 + 30 * random.random(), 1 + 10 * random.random(), 4 + 30 * random.random()), 0.5 * (1.0 + random.random())) ray_tracer.set_velocity(ball, (5, 0, 0)) mesh = ray_tracer.create_mesh(filename='meshes/fixed.perfect.dragon.100K.0.07.obj', compress=1) dragon = ray_tracer.create_object(mesh, Materials.red_ice, (6, 0, 6), 14) # ray_tracer.move(mesh, (6, 0, 6)) # spoon = ray_tracer.create_object(mesh, Materials.red_ice, (1, 0.3, 12), 14.2) # spoon = ray_tracer.create_object(sphere, Materials.red_ice, (0, 0, 0), 4) # mesh = ray_tracer.create_mesh(nilename='meshes/fixed.perfect.dragon.100K.0.07.obj') # spoon = ray_tracer.create_object(sphere, Materials.blue_ice, (6, 0, 6), 6) # ray_tracer.rotate(spoon, (0, 0, 1), 0.04) # ray_tracer.rotate(spoon, (0, 1, 0), 0.2) ray_tracer.c_global_decay = 0.0 # exit() ray_tracer.rotate_view_port((0, 1, 0), 0.5) ray_tracer.rotate_view_port((1, 0, 0), 0.3) ray_tracer.move_view_port((-11, 0, 0)) ray_tracer.move_view_port((0, 4, 0)) ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 0.5 ray_tracer.c_focus = (1, 7, 11) ray_tracer.c_viewPortRatio = 7.5 ray_tracer.move_view_port((0, 2, 100))
def test_photon(): sphere = ray_tracer.create_sphere() plane = ray_tracer.create_plane() table = ray_tracer.create_square_with_picture('table2.jpg', Materials.cloth, (-20, -10, -20), 150, (0, 1, 0)) mesh = ray_tracer.create_mesh(filename='meshes/bunny.fine.obj') bunny = ray_tracer.create_object(mesh, Materials.china, (0, -12, 25), 70) # ray_tracer.create_object(plane, Materials.shiny_wall, (0, -5, 0), 1, (0, 1, 0)) ray_tracer.create_object(sphere, Materials.strong_sun, (200, 100, 0), 10) ray_tracer.create_object(sphere, Materials.strong_sun, (-100, 100, 0), 5) ray_tracer.c_global_decay = 0.0 ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 0.0 ray_tracer.c_viewPortRatio = 5.0 ray_tracer.rotate_camera((1, 0, 0), 20)
def test_bias(): sphere = ray_tracer.create_sphere() plane = ray_tracer.create_plane() ray_tracer.create_object(plane, Materials.wall, (6, 0, 0), 1, (-1, 0, 1)) ray_tracer.create_object(plane, Materials.wall, (0, 0, -10), 1, (0, 0, 1)) ray_tracer.create_object(sphere, Materials.strong_sun, (-8, 0, 4), 1) mesh = ray_tracer.create_mesh(filename='meshes/shape.obj', compress=1) tri = ray_tracer.create_object(mesh, Materials.brick, (-1, 0, 4), 3) ray_tracer.rotate(tri, (1, 0, 0), math.pi / 2) ray_tracer.rotate(tri, (0, 0, 1), 1.6) ray_tracer.c_global_decay = 0.0 ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 0.0 ray_tracer.c_viewPortRatio = 7.5 ray_tracer.move_view_port((5, 0, 0))
def test_bias2(): sphere = ray_tracer.create_sphere() plane = ray_tracer.create_plane() # ray_tracer.create_object(plane, Materials.wall, (6, 0, 0), 1, (-1, 0, 1)) ray_tracer.create_object(plane, Materials.wall, (0, 0, -20), 1, (0, 0, 1)) ray_tracer.create_object(sphere, Materials.strong_sun, (0, 0, -10), 1) mesh = ray_tracer.create_mesh(filename='meshes/shape.obj', compress=1) tri = ray_tracer.create_object(mesh, Materials.ice, (0, 0, 0), 8) ray_tracer.move(tri, (0, -1.5, 0), world=True) # ray_tracer.rotate(tri, (0, 0, 1), math.pi / 2) # ray_tracer.rotate(tri, (0, 1, 0), math.pi / 2) # ray_tracer.rotate(tri, (0, 1, 0), 1.6) ray_tracer.c_global_decay = 0.0 ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 0.0 ray_tracer.c_viewPortRatio = 300.5
def add_mesh_table(): sphere = ray_tracer.create_sphere() ray_tracer.create_object(sphere, Materials.sun, (-50, 100, -100), 55) plane = ray_tracer.create_plane() ray_tracer.create_object(plane, Materials.wall, (-1000, 0, 0), 1, (1, 0, 0)) ray_tracer.create_object(plane, Materials.wall, (1000, 0, 0), 1, (-1, 0, 0)) ray_tracer.create_object(plane, Materials.wall, (0, 0, -1000), 1, (0, 0, 1)) # ray_tracer.create_object(plane, Materials.wall, (0, 0, 4000000), 1, (0, 0, -1)) ray_tracer.create_square_with_picture('sky.jpg', Materials.picture, (0, 400, 0), 3000, (0, -1, 0)) table = ray_tracer.create_square_with_picture('sea.jpg', Materials.cloth, (20, -10, -20), 150, (0, 1, 0)) ray_tracer.set_velocity(table, (10, 0, 0)) ray_tracer.move(table, (-5, 0, -5)) mesh = ray_tracer.create_mesh( filename='meshes/fixed.perfect.dragon.100K.0.07.obj', compress=1) dragon = ray_tracer.create_object(mesh, Materials.red_ice, (6, 0, 6), 14) ray_tracer.c_global_decay = 0.0 # exit() ray_tracer.rotate_view_port((0, 1, 0), 0.5) ray_tracer.rotate_view_port((1, 0, 0), 0.4) ray_tracer.move_view_port((-11, 0, 0)) ray_tracer.move_view_port((0, 4, 0)) ray_tracer.c_color_gamma = 1.0 / 2.2 ray_tracer.c_apertureRadius = 0.5 ray_tracer.c_focus = (1, 7, 11) ray_tracer.c_viewPortRatio = 11.5 ray_tracer.move_view_port((0, 2, 100))