def marioTest(): from time import time tc = {} chdir('mario') triset = obj.parse('mario.obj','mario.mtl') mat = transform.T(250, 400, 0) * transform.R('z', 180) * transform.S(1.5,1.5,1.5) for i in range(len(triset)): triset[i][0] = mat * triset[i][0] img = Image(500,500) mat = transform.T(250,400,0)*transform.R('y',5)*transform.T(-250,-400,0) textureTriMtxs(triset,img,tc) print len(tc) img.display() for i in range(72): print 'making image...', a = time() img = Image(500,500) print (time() - a) * 1000, 'ms' print 'transforming...', a = time() for j in range(len(triset)): triset[j][0] = mat * triset[j][0] print (time() - a) * 1000, 'ms' print 'texturing...', a = time() textureTriMtxs(triset, img,tc) print (time() - a) * 1000, 'ms' print 'saving...', a = time() img.savePpm('../animar/%d.ppm'%(i)) print (time() - a) * 1000, 'ms' print i, 'drawn'
def runFrame(frame, commands): step = 0.02 cstack = [TransMatrix()] img = Image(500, 500) objects = [] for command in commands: inp = command[0] args = command[1:] if inp == 'line': edges = edgemtx() addEdge(edges, *command[1:7]) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'ident': cstack[-1] = TransMatrix() elif inp == 'scale': kval = frame[args[3]] cstack[-1] *= transform.S(*args[:3]) * transform.S( kval, kval, kval) # scaling a scale with scale elif inp == 'move': kval = frame[args[3]] cstack[-1] *= transform.T(*[i * kval for i in args[:3]]) elif inp == 'rotate': kval = frame[args[2]] cstack[-1] *= transform.R(args[0], args[1] * kval) elif inp == 'circle': edges = edgemtx() addCircle(*(edges, ) + command[1:5] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'bezier': edges = edgemtx() addBezier(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'hermite': edges = edgemtx() addHermite(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'clearstack': cstack = [TransMatrix()] elif inp == 'box': vxs = cstack[-1] * shape.genBoxPoints(*command[1:7]) tris = shape.genBoxTris() shape.fixOverlaps(vxs, tris) objects.append((POLY, flatTrisFromVT(vxs, tris))) #polys = edgemtx() #shape.addBox(*(polys,) + command[1:7]) #polys = cstack[-1] * polys #objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'sphere': vxs = cstack[-1] * shape.genSpherePoints(*command[1:5] + (step, )) tris = shape.genSphereTris(step) shape.fixOverlaps(vxs, tris) objects.append((POLY, autoTrianglesFromVT(vxs, tris))) #polys = edgemtx() #shape.addSphere(*(polys,) + command[1:5] + (.05,)) #polys = cstack[-1] * polys #objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'torus': vxs = cstack[-1] * shape.genTorusPoints(*command[1:6] + (step, step)) tris = shape.genTorusTris(step, step) shape.fixOverlaps(vxs, tris) objects.append((POLY, autoTrianglesFromVT(vxs, tris))) #polys = edgemtx() #shape.addTorus(*(polys,) + command[1:6] + (.05, .05)) #polys = cstack[-1] * polys #objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'push': cstack.append(cstack[-1].clone()) elif inp == 'pop': cstack.pop() return objects
def run(filename): """ This function runs an mdl script """ color = [255, 255, 255] tmp = TransMatrix() p = mdl.parseFile(filename) #print p if p: (commands, symbols) = p else: print "Parsing failed." return frames = None basename = 'anim' varying = False # pass 1 for command in commands: cmd = command[0] args = command[1:] if cmd == 'frames': frames = args[0] elif cmd == 'basename': basename = args[0] elif cmd == 'vary': varying = True if varying: if frames is None: err('Frames not set.') if basename == 'anim': warn('Basename not set, using default of anim.') # pass 2 upd = lambda d, n: 0 if d.update(n) else d frameList = [ upd({k: v[1] for k, v in symbols.iteritems() if v[0] == 'knob'}, {None: 1}) for _ in range(frames) ] for command in commands: cmd = command[0] args = command[1:] if cmd == 'set': for frame in frameList: frame[args[0]] = args[1] elif cmd == 'setall': for frame in frameList: for key in frame.keys(): frame[key] = args[0] elif cmd == 'vary': val = args[3] inc = (1. * args[4] - args[3]) / (args[2] - args[1]) for frid in range(args[1], args[2] + 1): frameList[frid][args[0]] = val val += inc imgs = [] # pass for each frame print 'Pass 2 complete, beginning image rendering...' a = time.time() for frame in frameList: objects = runFrame(frame, commands) img = Image(500, 500) draw(objects, img) imgs.append(img) print 'Images rendered in %f ms' % (int( (time.time() - a) * 1000000) / 1000.) print 'Saving images...' a = time.time() for i in range(len(imgs)): imgs[i].savePpm('anim/%s%03d.ppm' % (basename, i)) print 'Images saved in %f ms' % (int( (time.time() - a) * 1000000) / 1000.) print 'Creating animation... (converting to gif)' a = time.time() makeAnimation(basename, 'ppm') print 'Animation created in %f ms' % (int( (time.time() - a) * 1000000) / 1000.) # clearAnim() else: cstack = [TransMatrix()] frc = 0 img = Image(500, 500) objects = [] for command in commands: inp = command[0] if inp == 'line': edges = edgemtx() addEdge(edges, *command[1:7]) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'ident': cstack[-1] = TransMatrix() elif inp == 'scale': cstack[-1] *= transform.S(*command[1:4]) elif inp == 'move': cstack[-1] *= transform.T(*command[1:4]) elif inp == 'rotate': cstack[-1] *= transform.R(*command[1:3]) elif inp == 'display': drawObjects(objects, img) img.flipUD().display() elif inp == 'save': drawObjects(objects, img) if inp[-4:] == '.ppm': img.flipUD().savePpm(command[1]) else: img.flipUD().saveAs(command[1]) elif inp == 'saveframe': drawObjects(objects, img) img.flipUD().savePpm('%s%d.ppm' % (command[1], frc)) frc += 1 elif inp == 'circle': edges = edgemtx() addCircle(*(edges, ) + command[1:5] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'bezier': edges = edgemtx() addBezier(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'hermite': edges = edgemtx() addHermite(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'clear': img = Image(500, 500) elif inp == 'clearstack': cstack = [TransMatrix()] elif inp == 'box': polys = edgemtx() shape.addBox(*(polys, ) + command[1:7]) polys = cstack[-1] * polys objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'sphere': polys = edgemtx() shape.addSphere(*(polys, ) + command[1:5] + (.05, )) polys = cstack[-1] * polys objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'torus': polys = edgemtx() shape.addTorus(*(polys, ) + command[1:6] + (.05, .05)) polys = cstack[-1] * polys objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'push': cstack.append(cstack[-1].clone()) elif inp == 'pop': cstack.pop()
def marioshadetest(): img = Image(500, 500) # TODO implement lights, texcache, zbuf lights = [Light(409.1, 409.1, 0, (30, 10, 10), (200, 50, 50), (255, 150, 150)), Light(25, 250, 50, (5, 30, 10), (50, 200, 50), (150, 255, 150)), Light(250, 25, 100, (10, 20, 30), (50, 50, 200), (150, 150, 255))] fov = 90 cam = Camera(250, 250, 200, 0, 0, 0, -250,-250, 1 / math.tan(fov / 2.)) camT = transform.T(cam.x,cam.y,cam.z)*transform.C2(cam, 500, -500) print matrix.toStr(camT) lballs = [] sphere = edgeMtx.sphere(20, .1) for l in lights: lightball = transform.T(l.x, l.y, l.z) * sphere lballs.append([lightball, l.Id]) texcache = {} chdir('mario') tris = obj.parse('mario.obj','mario.mtl') mrot = transform.R('z', 180)*transform.R('y', 180) m = transform.T(250,380,0)*transform.S(1.2, 1.2, 1.2)*mrot apply(m, tris) applyNorms(mrot, tris) # ROTATE MARIO # mrot = transform.R('y', 5) # m = transform.T(250, 380, 0) * mrot * transform.T(-250, -380, 0) # ROTATE LIGHTS m = transform.T(250, 250, 0) * transform.R('z', 5) * transform.T(-250, -250, 0) for i in range(72): a = time() zbuf = [[None]*500 for j in xrange(500)] img = Image(500, 500) for ball, col in lballs: edgeMtx.drawTriangles(ball, img, col, col, False) tricam = applied(camT, tris) tricam.sort(key=lambda tri: -tri[0].z - tri[1].z - tri[2].z) for tri in tricam: #for j in xrange(3): # pt = tri[j] # pt.x += cam.x # pt.y += cam.y # pt.z += cam.z img.setPixels(renderTriangle(*tri + [cam.vx, cam.vy, cam.vz, lights, texcache, zbuf])) if i == 0: img.display() img.saveAs('proj.png') img.savePpm('../marshade/%d.ppm' % (i)) # ROTATE MARIO # apply(m, tris) # applyNorms(mrot, tris) # ROTATE LIGHTS for ball in lballs: ball[0] = m * ball[0] for l in lights: x = dot4xyz(m[0], l.x, l.y, l.z) y = dot4xyz(m[1], l.x, l.y, l.z) z = dot4xyz(m[2], l.x, l.y, l.z) l.x = x l.y = y l.z = z print i, 'in', (time() - a) * 1000, 'ms' chdir('..') img.display() img.saveAs('marshade.png')