def get_ex(ix, tech_level, population, remarks, belts, gg, location): resources = roll_dice(2, 'Ex res', location, conn, c) if tech_level >= 8: resources += gg resources += belts if resources < 0: resources = 0 resources = tohex(resources) labor = population - 1 if labor < 0: labor = 0 labor = tohex(labor) if 'Ba' in remarks: infrastructure = 0 elif 'Lo' in remarks: infrastructure = 1 elif 'Ni' in remarks: infrastructure = roll_dice(1, 'Ex infra Ni', location, conn, c) + ix else: infrastructure = roll_dice(2, 'Ex infra', location, conn, c) + ix if infrastructure < 0: infrastructure = 0 infrastructure = tohex(infrastructure) efficiency = roll_dice(2, "Ex eff", location, conn, c) - 7 if efficiency < 0: return ('(' + str(resources) + str(labor) + str(infrastructure) + str(efficiency) + ')') else: return ('(' + str(resources) + str(labor) + str(infrastructure) + '+' + str(efficiency) + ')')
def get_government(location, population, mw_government): if mw_government == '6': dice = 6 else: dice = roll_dice(2,'Government',row[0], conn, c) + population - 7 if dice < 0: dice = 0 elif dice > 15: dice = 15 if population == 0: dice = 0 return dice
def get_population(location,mw): dice = roll_dice(2,'Population',location, conn, c) - 4 if dice >= mw['population']: dice = mw['population'] - 1 if dice < 0: dice = 0 return dice
def get_bases(location, starport): str_base = 'X' base_list = list() if starport == 'D': dice = roll_dice(2, 'Scout Base', location, conn, c) if dice <= 7: base_list.append('S') elif starport == 'C': dice = roll_dice(2, 'Scout Base', location, conn, c) if dice <= 6: base_list.append('S') elif starport == 'B': dice1 = roll_dice(2, 'Scout Base', location, conn, c) dice2 = roll_dice(2, 'Naval Base', location, conn, c) if dice1 <= 5: base_list.append('S') if dice2 <= 5: base_list.append('N') elif starport == 'A': dice1 = roll_dice(2, 'Scout Base', location, conn, c) dice2 = roll_dice(2, 'Naval Base', location, conn, c) if dice1 <= 4: base_list.append('S') if dice2 <= 6: base_list.append('N') if 'S' in base_list: if 'N' in base_list: str_base = 'NS' else: str_base = 'S' elif 'N' in base_list: str_base = 'N' else: str_base = '-' return str_base
def get_starport(location, population): # Using First In rules for Starport c_starport = 'Z' dice = roll_dice(3, 'Starport A', location, conn, c) if population >= 6: if dice < population + 3: c_starport = 'A' return c_starport dice = roll_dice(3, 'Starport B', location, conn, c) if population >= 6: if dice < population + 6: c_starport = 'B' return c_starport dice = roll_dice(3, 'Starport C', location, conn, c) if dice < population + 9: c_starport = 'C' return c_starport dice = roll_dice(3, 'Starport D', location, conn, c) if dice < population + 8: c_starport = 'D' return c_starport dice = roll_dice(3, 'Starport E', location, conn, c) if dice < 15: c_starport = 'E' return c_starport dice = roll_dice(3, 'Starport X', location, conn, c) c_starport = 'X' return c_starport
def get_spaceport(location,population): if population == 0: spaceport = 'Y' else: dice = roll_dice(1,'Spaceport',location, conn, c) - population if dice >= 4: spaceport = 'F' elif dice == 3: spaceport = 'G' elif 1 <= dice <=2 : spaceport = 'H' else: spaceport = 'Y' return spaceport
def get_cx(population, ix, tech_level, location): homogeneity = population + roll_dice(2, 'Cx h**o', location, conn, c) - 7 if homogeneity < 1: homogeneity = 1 homogeneity = tohex(homogeneity) acceptance = int(population) + int(ix) if acceptance < 1: acceptance = 1 acceptance = tohex(acceptance) strangeness = roll_dice(2, 'Cx strange', location, conn, c) - 7 + 5 if strangeness < 1: strangeness = 1 strangeness = tohex(strangeness) symbols = (roll_dice(2, 'Cx symbols', location, conn, c) - 7 + tech_level) if symbols < 1: symbols = 1 symbols = tohex(symbols) if population == 0: return '[0000]' else: return ('[' + str(homogeneity) + str(acceptance) + str(strangeness) + str(symbols) + ']')
def get_tech_level(location, starport, size, atmosphere, hydrographics, population, government): starport_mod = -100 starport_mod_dict = {'A': 6, 'B': 4, 'C': 2, 'X': -4} if starport in starport_mod_dict.keys(): starport_mod = starport_mod_dict[starport] else: starport_mod = 0 size_mod = -100 size_mod_dict = {'0': 2, '1': 2, '2': 1, '3': 1, '4': 1} if str(size) in size_mod_dict.keys(): size_mod = size_mod_dict[str(size)] else: size_mod = 0 int_atmos = int(atmosphere) atmosphere_mod = -100 if int_atmos <= 3: atmosphere_mod = 1 elif int_atmos >= 10: atmosphere_mod = 1 else: atmosphere_mod = 0 hydro_mod = -100 if hydrographics == 9: hydro_mod = 1 elif hydrographics == 10: hydro_mod = 2 else: hydro_mod = 0 pop_mod = -100 if population <= 5: pop_mod = 1 elif population == 9: pop_mod = 2 elif population >= 10: pop_mod = 4 else: pop_mod = 1 gov_mod = -100 if government == 0: gov_mod = 1 elif government == 5: gov_mod = 1 elif government == 13: gov_mod = -2 else: gov_mod = 0 dice = roll_dice(1, 'Tech roll', location, conn, c) \ + starport_mod \ + size_mod \ + atmosphere_mod \ + hydro_mod \ + pop_mod \ + gov_mod # print ('Tech',starport,dice,starport_mod,size_mod,atmosphere_mod,hydro_mod,pop_mod,gov_mod) if population == 0: dice = 0 return dice
def get_law_level(location, government): dice = roll_dice(2, 'Law Level', row[0], conn, c) + government - 7 if dice < 0: dice = 0 elif dice > 15: dice = 15 if population == 0: dice = 0 return dice
def get_government(location, population): dice = roll_dice(2, 'Government', row[0], conn, c) + population - 7 if dice < 0: dice = 0 elif dice > 15: dice = 15 if population == 0: dice = 0 return dice
def get_population(location): dice = roll_dice(2, 'Population', location, conn, c) - 2 if dice == 10: dice = roll_dice(2, 'Population', location, conn, c) + 3 return dice