def run(self): if not self.isSubscribed: self.__startProcessTriggerId = g_tutorialWeaver.weave(pointcut=aspects.StartXpExchangePointcut, aspects=[aspects.StartXpExchangeAspect(self)]) self.__pIdx = g_tutorialWeaver.weave(pointcut=aspects.XpExchangePointcut, aspects=[aspects.XpExchangeAspect(self)]) self.isSubscribed = True self.isRunning = True self.toggle(isOn=self.isOn())
def init(self): result = super(BattleLayout, self).init() if result: g_sessionProvider.getCtx().setNormalizePlayerName(normalizePlayerName) g_tutorialWeaver.weave('gui.WindowsManager', 'WindowsManager', '^showBattle$', aspects=[ShowBattleAspect]) g_tutorialWeaver.weave('gui.Scaleform.Minimap', 'Minimap', '^getStoredMinimapSize|storeMinimapSize$', aspects=[MinimapDefaultSizeAspect(self.uiHolder)]) return result
def init(self): result = super(BattleLayout, self).init() if result: g_sessionProvider.getCtx().setPlayerFullNameFormatter(TutorialFullNameFormatter()) g_tutorialWeaver.weave('gui.app_loader', '_AppLoader', '^showBattle$', aspects=(ShowBattleAspect,)) g_tutorialWeaver.weave('gui.Scaleform.Minimap', 'Minimap', '^getStoredMinimapSize|storeMinimapSize$', aspects=(MinimapDefaultSizeAspect(self.uiHolder),)) return result
def invoke(self, ui, cmdData): pathList = cmdData.name.split('.') method = pathList.pop() clazz = pathList.pop() g_tutorialWeaver.weave('.'.join(pathList), clazz, '^{0:>s}$'.format(method), avoid=True)
def init(self): result = super(BattleLayout, self).init() if result: g_battleContext.setNormalizePlayerName(normalizePlayerName) g_tutorialWeaver.weave('gui.WindowsManager', 'WindowsManager', '^showBattle$', aspects=[ShowBattleAspect]) return result
def run(self): if self.isSubscribed: return self.__pointcutIdx = g_tutorialWeaver.weave( pointcut=aspects.SimpleDialogClosePointcut, aspects=(aspects.SimpleDialogResultAspect(self), )) self.isSubscribed = True
def run(self): if not self.isSubscribed: self.__startProcessPointcutId = g_tutorialWeaver.weave( pointcut=aspects.StartXpExchangePointcut, aspects=[aspects.StartXpExchangeAspect(self)]) self.isSubscribed = True self.isRunning = True
def run(self): if not self.isSubscribed: self.__pIdx = g_tutorialWeaver.weave( pointcut=aspects.BuySlotPointcut, aspects=[aspects.BuySlotAspect(self)]) self.isSubscribed = True self.isRunning = True self.toggle(isOn=self.isOn())
def run(self): if not self.isSubscribed: self.__addListeners() self.__pIdx = g_tutorialWeaver.weave(pointcut=aspects.AmmoQuantityPointcut, aspects=(aspects.AmmoQuantityAspect(self),)) self.isSubscribed = True if self._stateFlag is None: self._stateFlag = self._tutorial.getFlags().isActiveFlag(self._stateFlagID) super(PlayerVehicleNoAmmoTrigger, self).run() return
def run(self): if self.isSubscribed: return self.__pointcutIdx = g_tutorialWeaver.weave(pointcut=aspects.SimpleDialogClosePointcut, aspects=(aspects.SimpleDialogResultAspect(self),)) self.isSubscribed = True
def run(self): if not self.isSubscribed: self.__startProcessPointcutId = g_tutorialWeaver.weave(pointcut=aspects.StartXpExchangePointcut, aspects=[aspects.StartXpExchangeAspect(self)]) self.isSubscribed = True self.isRunning = True
def run(self): if not self.isSubscribed: self.__pIdx = g_tutorialWeaver.weave( pointcut=aspects.BuyPremiumWithDiscountPointcut, aspects=[aspects.BuyPremiumWithDiscountAspect(self)]) self.isSubscribed = True
def init(self): result = super(BattleLayout, self).init() if result: g_battleContext.setNormalizePlayerName(normalizePlayerName) g_tutorialWeaver.weave("gui.WindowsManager", "WindowsManager", "^showBattle$", aspects=[ShowBattleAspect]) return result
def run(self): if not self.isSubscribed: self.__pIdx = g_tutorialWeaver.weave(pointcut=aspects.BuySlotPointcut, aspects=[aspects.BuySlotAspect(self)]) self.isSubscribed = True self.isRunning = True self.toggle(isOn=self.isOn())