def reload(self, afterBattle = False): if not self._tutorialStopped: self._funcScene.reload() self._sound.stop() self._cache.setAfterBattle(afterBattle).write() self._gui.reloadConfig(self._descriptor.getGuiFilePath()) self._gui.clear() doc_loader.clearChapterData(self._data) self.loadCurrentChapter(initial=True) else: LOG_ERROR('Tutorial is not running.')
def reload(self, afterBattle=False): if not self._stopped: self._funcScene.reload() self._sound.stop() self._cache.setAfterBattle(afterBattle).write() self._gui.reloadConfig(self._descriptor.getGuiFilePath()) self._gui.clear() doc_loader.clearChapterData(self._data) self.loadCurrentChapter(initial=True) else: LOG_ERROR('Tutorial is not running.')
def reloadChapter(ab=False, clear=False): instance = loader.g_loader.tutorial if instance and not instance._tutorialStopped: instance._funcScene.reload() instance._sound.stop() if clear: instance._cache.clearChapterData() instance._cache.setAfterBattle(ab).write() instance._gui.reloadConfig(instance._descriptor.getGuiFilePath()) instance._gui.clear() doc_loader.clearChapterData(instance._data) instance.loadCurrentChapter(initial=True) else: LOG_DEBUG("Tutorial is not running.")
def reloadChapter(ab=False, clear=False): instance = loader.g_loader.tutorial if instance and not instance._tutorialStopped: instance._funcScene.reload() instance._sound.stop() if clear: instance._cache.clearChapterData() instance._cache.setAfterBattle(ab).write() instance._gui.reloadConfig(instance._descriptor.getGuiFilePath()) instance._gui.clear() doc_loader.clearChapterData(instance._data) instance.loadCurrentChapter(initial=True) else: LOG_DEBUG('Tutorial is not running.')