def loadCurrentChapter(self, initial=False): afterBattle = self._cache.isAfterBattle() LOG_DEBUG('Chapter is loading', self._currentChapter, afterBattle) self._gui.showWaiting('chapter-loading', isSingle=True) if self._data is not None: self._data.clear() chapter = self._descriptor.getChapter(self._currentChapter) self._data = doc_loader.loadChapterData(chapter, afterBattle=afterBattle, initial=initial) if self._data is None: LOG_ERROR( 'Chapter documentation is not valid. Tutorial is stopping', self._currentChapter) self._gui.hideWaiting('chapter-loading') self.stop() return else: self._flags = summary.FlagSummary(self._data.getFlags(), initial=self._cache.flags()) self._vars = summary.VarSummary(self._data.getVarSets()) self._funcInfo = self._ctrlFactory.createFuncInfo() self._funcInfo.invalidate() self._nextScene = self._data.getInitialScene() self._currentState = states.TutorialStateNextScene() LOG_DEBUG('Set new state TutorialStateNextScene', self._nextScene.getID()) self._nextChapter = False self._gui.lock() self._gui.hideWaiting('chapter-loading') return
def loadCurrentChapter(self, initial = False): """ Loads current chapter: gets chapter summary from descriptor, loads full chapter data, creates the flags, creates the vars, gets initial scene ID and waits when this scene is loaded. :param initial: bool. """ afterBattle = self._cache.isAfterBattle() LOG_DEBUG('Chapter is loading', self._currentChapter, afterBattle) self._gui.showWaiting('chapter-loading', isSingle=True) if self._data is not None: self._data.clear() chapter_ = self._descriptor.getChapter(self._currentChapter) self._data = doc_loader.loadChapterData(chapter_, self._settings.chapterParser, afterBattle=afterBattle, initial=initial) if self._data is None: LOG_ERROR('Chapter documentation is not valid. Tutorial is stopping', self._currentChapter) self._gui.hideWaiting('chapter-loading') self.stop() return else: self._flags = summary.FlagSummary(self._data.getFlags(), initial=self._cache.flags()) self._vars = summary.VarSummary(self._data.getVarSets()) self._funcInfo = self._ctrlFactory.createFuncInfo() self._funcInfo.invalidate() self._nextScene = self._data.getInitialScene() self._currentState = states.TutorialStateNextScene() LOG_DEBUG('Set new state TutorialStateNextScene', self._nextScene.getID()) self._nextChapter = False self._gui.lock() self._gui.hideWaiting('chapter-loading') return
def loadCurrentChapter(self, initial = False): afterBattle = self._cache.isAfterBattle() LOG_DEBUG('Chapter is loading', self._currentChapter, afterBattle) self._gui.showWaiting('chapter-loading', isSingle=True) if self._data is not None: self._data.clear() chapter = self._descriptor.getChapter(self._currentChapter) self._data = doc_loader.loadChapterData(chapter, afterBattle=afterBattle, initial=initial) if self._data is None: LOG_ERROR('Chapter documentation is not valid. Tutorial is stopping', self._currentChapter) self._gui.hideWaiting('chapter-loading') self.stop(reason=TUTORIAL_STOP_REASON.CRITICAL_ERROR) return else: self._flags = summary.FlagSummary(self._data.getFlags(), initial=self._cache.flags()) self._vars = summary.VarSummary(self._data.getVarSets()) self._funcInfo = self._ctrlFactory.createFuncInfo() self._funcInfo.invalidate() self._nextScene = self._data.getInitialScene() self._currentState = states.TutorialStateNextScene() LOG_DEBUG('Set new state TutorialStateNextScene', self._nextScene.getID()) self._nextChapter = False self._gui.lock() self._gui.hideWaiting('chapter-loading') return