def __init__(self): effects = {GUI_EFFECT_NAME.SHOW_HINT: effects_player.ShowChainHint(), GUI_EFFECT_NAME.SHOW_WINDOW: effects_player.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.SET_CRITERIA: effects_player.SetCriteriaEffect(), GUI_EFFECT_NAME.SET_TRIGGER: effects_player.SetTriggerEffect()} super(SfChainsProxy, self).__init__(effects_player.EffectsPlayer(effects)) self._commands = GUICommandsFactory()
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_DIALOG: effects_player.ShowDialogEffect(settings.DIALOG_ALIAS_MAP), GUI_EFFECT_NAME.SHOW_WINDOW: effects_player.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.UPDATE_CONTENT: effects_player.UpdateContentEffect() } super(SfOffbattleProxy, self).__init__(effects_player.EffectsPlayer(effects))
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_WINDOW: effects_player.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.UPDATE_CONTENT: effects_player.UpdateContentEffect(), GUI_EFFECT_NAME.SHOW_HINT: effects_player.ShowChainHint() } super(SfQuestsProxy, self).__init__(effects_player.EffectsPlayer(effects))
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_WINDOW: shared_effects.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.SHOW_DIALOG: shared_effects.ShowDialogEffect(settings.DIALOG_ALIAS_MAP), GUI_EFFECT_NAME.SET_CRITERIA: shared_effects.SetCriteriaEffect(), GUI_EFFECT_NAME.SET_VIEW_CRITERIA: shared_effects.SetViewCriteriaEffect(), GUI_EFFECT_NAME.SET_TRIGGER: shared_effects.SetTriggerEffect(), GUI_EFFECT_NAME.SET_ITEM_PROPS: shared_effects.SetItemPropsEffect(), GUI_EFFECT_NAME.PLAY_ANIMATION: shared_effects.PlayAnimationEffect(), GUI_EFFECT_NAME.SHOW_HINT: bc_effects.ShowHint() } super(SfBootcampLobbyProxy, self).__init__(shared_effects.EffectsPlayer(effects))