def connectionMade(self): """ overload Protocol.connectionMade to verify that we have a connection """ log.msg("ResponseProducerProtocol connectionMade", logLevel=logging.DEBUG) Protocol.connectionMade(self)
def connectionMade(self): self.factory.num_connections += 1 Protocol.connectionMade(self) self._input = '' proto_version = ProtocolVersion().serialize() server_state = ServerState().serialize() # self.send(proto_version)
def connectionMade(self): AbstractWind.connectionMade(self) Protocol.connectionMade(self) _ = self.transport.getPeer() _ = (_.host, _.port) self.peer, self.port = _
def connectionMade(self): Protocol.connectionMade(self) self.transport.setTcpNoDelay(True) self.buffer = '' self.nbytes = 0 # XXX send version message self._handler = self._handle_version, 12
def connectionMade(self): Protocol.connectionMade(self) self.transport.setTcpNoDelay(True) self.buffer = '' self.nbytes = 0 # XXX send version message self._handler = self._handle_version, 12
def connectionMade(self): """When TCP connection is made """ Protocol.connectionMade(self) self.port = self.transport.getHost().port # Start the inactivity timer the connection is dropped if we receive no data self.activateInactivityTimer() self.sessionState = SMPPSessionStates.OPEN self.log.warning("SMPP connection established from %s to port %s", self.transport.getPeer().host, self.port)
def connectionMade(self): Protocol.connectionMade(self) self.transport.write(struct.pack('>I', self.__seed)) self._input = '' self._decompress = None if self.__decompress: self._decompress = Decompress()
def connectionMade(self): self.log = util.getLogger("gamespy.login", self) self.loggedIn = False def sendKa(): self.sendMsg(MessageFactory.getMessage([("ka", "")])) self.kaService.alive() ## expects no reply self.kaService = KeepaliveService(sendKa, 90, self.transport.loseConnection) Protocol.connectionMade(self)
def connectionMade(self): """ *3 Setup We have connected - now get the initial conditions. """ Protocol.connectionMade(self) self.setLineMode() LOG.info('Connection Made.') self.m_pioneer_device_obj._Transport = self.transport self._get_status()
def connectionMade(self): global connection_count Protocol.connectionMade(self) connection_count += 1 print "connection made:", connection_count logging.info("connection made: %d", id(connection_count)) self.index = connection_count self.transport.write(str(self.index)) if self.index < 10000: oppo = self.transport.getPeer() reactor.callLater(0, reactor.connectTCP, oppo.host, oppo.port, self.factory)
def connectionMade(self): self.log = util.getLogger('gamespy.login', self) self.loggedIn = False def sendKa(): self.sendMsg(MessageFactory.getMessage([ ('ka', ''), ])) self.kaService.alive() ## expects no reply self.kaService = KeepaliveService(sendKa, 90, self.transport.loseConnection) Protocol.connectionMade(self)
def connectionMade(self): """Called when new connection is successfully opened""" # If the underlying transport is TCP, enable TCP keepalive. # Otherwise, the setTcpKeepAlive method will not be present # in the 'transport' object and an AttributeError will be raised try: self.transport.setTcpKeepAlive(1) except AttributeError: pass Protocol.connectionMade(self) self.session = self.session_factory.get_session(self)
def connectionMade(self): global _WebSocketTransports Protocol.connectionMade(self) peer = self.transport.getPeer() self._key = ( peer.type, peer.host, peer.port, ) peer = '%s://%s:%s' % (self._key[0], self._key[1], self._key[2]) _WebSocketTransports[self._key] = self.transport if _Debug: lg.args(_DebugLevel, key=self._key, ws_connections=len(_WebSocketTransports)) events.send('web-socket-connected', data=dict(peer=peer))
def connectionMade(self): logger.debug("connectionMade(): %s port %s %s:%s %s", self.factory.name, self.factory.local_port, self.factory.host, self.factory.port, self.protocol_name) return Protocol.connectionMade(self)
def connectionMade(self): self.__buffer = '' self.dataRequestHandler = self.factory.dataRequestHandler Protocol.connectionMade(self) self.sessionState = JT808SessionStates.OPEN self.log.warning("Connection established")
def connectionMade(self): Protocol.connectionMade(self) self.result = {}
def connectionMade(self): Protocol.connectionMade(self) self.log = getLogger('gamespy.master', self)
def connectionMade(self): Protocol.connectionMade(self) global _WebSocketTransport _WebSocketTransport = self.transport peer = _WebSocketTransport.getPeer() events.send('web-socket-connected', data=dict(peer='%s://%s:%s' % (peer.type, peer.host, peer.port)))
def connectionMade(self): Protocol.connectionMade(self) self.higherProtocol().makeConnection(NullTransport(self.transport))
def connectionMade(self): Protocol.connectionMade(self) self._conn = self.factory._conn self.__contacts_list = self.factory._conn.contacts_list
def connectionMade(self): with self.__lock: self.__connected = True Protocol.connectionMade(self)
def connectionMade(self): print "connection made" Protocol.connectionMade(self) self.control.startTest(self)
def connectionMade(self): self.isconnected = True if self.debug: log.msg("connectionMade") Protocol.connectionMade(self)
def connectionMade(self): """Override Twisted event callback.""" logger.debug("%s: BaseServerSession::connectionMade()", self.protocol_name) return Protocol.connectionMade(self)
def connectionMade(self): Protocol.connectionMade(self) self.transport.setTcpNoDelay(True) self.buffer = b'' self.nbytes = 0
def connectionMade(self): Protocol.connectionMade(self) self.log = getLogger('gamespy.master', self)
def connectionMade(self): """When TCP connection is made, register shutdown handler """ Protocol.connectionMade(self)
def connectionMade(self): self.connected = True return Protocol.connectionMade(self)
def connectionMade(self): Protocol.connectionMade(self)
def connectionMade(self): self.factory.num_connections += 1 Protocol.connectionMade(self) self._input = ''
def connectionMade(self, data): LOG.debug('Connection Made. {}'.format(data)) Protocol.connectionMade(self)