def get_num_ufo_x(game_settings, screen): ufo = Ufo(game_settings, screen) ufo_width = ufo.get_size()[0] availible_space_x = game_settings.get_screen_size()[0] - 2 * ufo_width return int(availible_space_x /(2 * ufo_width))
def get_num_ufo_rows(game_settings, screen, ship): ufo = Ufo(game_settings, screen) ufo_height = ufo.get_size()[1] available_space_y = (game_settings.get_screen_size()[1] - (3 * ufo_height) - ship.get_size()[1]) return int(available_space_y / (2 * ufo_height))