예제 #1
0
파일: attack.py 프로젝트: anih/ugame_alt
    def site_choose(self):
        current_planet = self.game.get_current_planet()

        dane = Output()
        try:
            dane.planeta_id = int(self.request.REQUEST['p'])
            dane.system_id = int(self.request.REQUEST['s'])
            dane.galaktyka_id = int(self.request.REQUEST['g'])
            if 'ship_request' in self.request.session:
                del self.request.session['ship_request']
        except:
            if 'planeta_dane' in self.request.session:
                dane = self.request.session['planeta_dane']
            else:

                return HttpResponseRedirect("/game/galaxy/")
        if not check_is_planet(self.game.user, dane.planeta_id, dane.system_id,
                               dane.galaktyka_id):
            return HttpResponseRedirect("/game/galaxy/")
        if 'ship_request' in self.request.session:
            ship_request = self.request.session['ship_request']
            if not self.request.REQUEST.has_key("cp"):
                del self.request.session['ship_request']
        else:
            ship_request = None

        if is_planet_owner(self.game.user, dane, True):
            return HttpResponseRedirect("/game/galaxy/")

        topnav = topnav_site(self.game)

        dostepne_statki_tmp = Flota_p.objects.values_list(
            'budynek_id', flat=True).filter(planeta=current_planet,
                                            budynek__lata__gt=0,
                                            ilosc__gt=0).order_by("budynek")
        dostepne_statki = []
        for i in dostepne_statki_tmp:
            d = Output()
            statek = self.game.cache_obj.get_flota_p(current_planet.pk, i)
            d.nazwa = statek.budynek.nazwa
            d.ilosc = statek.ilosc
            d.pk = statek.pk
            d.speed = int(get_speed(self.game, statek.budynek, self.game.user))
            if ship_request:
                try:
                    d.value = int(ship_request[d.statek.budynek_id])
                except:
                    d.value = 0
            else:
                d.value = 0
            dostepne_statki.append(d)

        self.request.session['planeta_dane'] = dane
        return {
            "dane": dane,
            'topnav': topnav,
            "dostepne_statki": dostepne_statki
        }
예제 #2
0
파일: spy.py 프로젝트: anih/ugame_alt
    def site_accept(self):
        current_planet = self.game.get_current_planet()

        if 'planeta_dane' in self.request.session:
            planeta_dane = self.request.session['planeta_dane']
        else:
            return HttpResponseRedirect("/game/overview/")

        try:
            if self.request.REQUEST.has_key('speed'):
                test = float(self.request.REQUEST['speed'])
                planeta_dane.speed_procent = test
            if not planeta_dane.speed_procent >= 1.0 or not planeta_dane.speed_procent <= 10.0:
                planeta_dane.speed_procent = 10.0
        except:
            return HttpResponseRedirect("/game/fs/spy/")

        if not check_is_planet(self.game.user, planeta_dane.planeta_id,
                               planeta_dane.system_id,
                               planeta_dane.galaktyka_id):
            return HttpResponseRedirect("/game/galaxy/")

        if is_planet_owner(self.game.user, planeta_dane, True):
            return HttpResponseRedirect("/game/galaxy/")

        if 'id_statkow' in self.request.session:
            id_statkow = self.request.session['id_statkow']
        else:
            id_statkow = None
        if 'ship_request' in self.request.session:
            ship_request = self.request.session['ship_request']
        else:
            ship_request = None

        if not id_statkow or not ship_request:
            tmp = get_ship_request(self.game, current_planet, self.request,
                                   self.game.user, planeta_dane)
        else:
            tmp = get_ship_request(self.game, current_planet, self.request,
                                   self.game.user, planeta_dane, False, False,
                                   False)

        if not tmp:
            if not id_statkow or not ship_request:
                return HttpResponseRedirect("/game/fs/spy/")
            else:
                tmp = check_ship_request(self.game, self.request,
                                         current_planet, planeta_dane,
                                         id_statkow, ship_request,
                                         self.game.user)
                if not tmp:
                    return HttpResponseRedirect("/game/fs/spy/")

        id_statkow = tmp['id_statkow']
        ship_request = tmp['ship_request']
        dane_floty = tmp['dane_floty']
        statki_podsumowanie = tmp['statki_podsumowanie']

        dane_floty.odleglosc = odleglosc(current_planet,
                                         planeta_dane.galaktyka_id,
                                         planeta_dane.system_id,
                                         planeta_dane.planeta_id)
        dane_floty.czas_lotu = getCzasLotu(planeta_dane.speed_procent,
                                           dane_floty.speed,
                                           dane_floty.odleglosc, FLEET_SPEED)
        dane_floty.zuzycie_deuter = get_zuzycie_deuteru(
            dane_floty, planeta_dane)

        if dane_floty.bak_pojemnosc - dane_floty.zuzycie_deuter < 0:
            message = "Nie można zabrać wystarczająco paliwa. Pojemność baków:" + str(
                dane_floty.bak_pojemnosc) + ", potrzeba:" + str(
                    dane_floty.zuzycie_deuter)
            send_error_message(user=self.game.user, message=message)
            return HttpResponseRedirect("/game/fs/spy/")
        if dane_floty.zuzycie_deuter > current_planet.deuter:
            message = "Masz za mało deuteru na planecie"
            send_error_message(user=self.game.user, message=message)
            return HttpResponseRedirect("/game/fs/spy/")

        self.request.session['planeta_dane'] = planeta_dane
        self.request.session['dane_floty'] = dane_floty
        self.request.session['ship_request'] = ship_request
        self.request.session['id_statkow'] = id_statkow

        topnav = topnav_site(self.game)
        return {
            "planeta_dane": planeta_dane,
            "dane_floty": dane_floty,
            'topnav': topnav,
            "statki_podsumowanie": statki_podsumowanie
        }
예제 #3
0
파일: spy.py 프로젝트: anih/ugame_alt
    def site_send(self):
        current_planet = self.game.get_current_planet()

        if 'planeta_dane' in self.request.session:
            planeta_dane = self.request.session['planeta_dane']
        else:
            return HttpResponseRedirect("/game/overview/")
        if 'id_statkow' in self.request.session:
            id_statkow = self.request.session['id_statkow']
        else:
            return HttpResponseRedirect("/game/overview/")
        if 'ship_request' in self.request.session:
            ship_request = self.request.session['ship_request']
        else:
            return HttpResponseRedirect("/game/overview/")

        if not check_is_planet(self.game.user, planeta_dane.planeta_id,
                               planeta_dane.system_id,
                               planeta_dane.galaktyka_id):
            return HttpResponseRedirect("/game/galaxy/")

        if is_planet_owner(self.game.user, planeta_dane, True):
            return HttpResponseRedirect("/game/galaxy/")

        tmp = check_ship_request(self.game, self.request, current_planet,
                                 planeta_dane, id_statkow, ship_request,
                                 self.game.user)
        if not tmp:
            return HttpResponseRedirect("/game/overview/")
        dane_floty = tmp['dane_floty']
        id_statkow = tmp['id_statkow']
        ship_request = tmp['ship_request']

        dane_floty.odleglosc = odleglosc(current_planet,
                                         planeta_dane.galaktyka_id,
                                         planeta_dane.system_id,
                                         planeta_dane.planeta_id)
        dane_floty.czas_lotu = getCzasLotu(planeta_dane.speed_procent,
                                           dane_floty.speed,
                                           dane_floty.odleglosc, FLEET_SPEED)
        dane_floty.zuzycie_deuter = get_zuzycie_deuteru(
            dane_floty, planeta_dane)

        if dane_floty.bak_pojemnosc - dane_floty.zuzycie_deuter < 0:
            message = "Nie można zabrać wystarczająco paliwa. Pojemność baków:" + str(
                dane_floty.bak_pojemnosc) + ", potrzeba:" + str(
                    dane_floty.zuzycie_deuter)
            send_error_message(user=self.game.user, message=message)
            return HttpResponseRedirect("/game/fs/spy/")
        if dane_floty.zuzycie_deuter > current_planet.deuter:
            message = "Masz za mało deuteru na planecie"
            send_error_message(user=self.game.user, message=message)
            return HttpResponseRedirect("/game/fs/spy/")

        current_planet.deuter -= dane_floty.zuzycie_deuter
        fleet_array = []
        fleet_amount = 0
        for i in id_statkow:
            fleet_array.append("%s,%s" % (i, ship_request[i]))
            fleet_amount += int(ship_request[i])
            statek_row = self.game.cache_obj.get_flota_p(
                current_planet.pk, int(i))
            statek_row.ilosc -= int(ship_request[i])
        time_start = time()

        galaxy_end = Galaxy.objects.get(galaxy=planeta_dane.galaktyka_id,
                                        system=planeta_dane.system_id,
                                        field=planeta_dane.planeta_id)

        flota_row = Fleets.objects.create(fleet_owner=self.game.user,
                                          fleet_mission=6,
                                          fleet_amount=fleet_amount,
                                          fleet_array=";".join(fleet_array),
                                          time_start=time_start,
                                          galaxy_start=current_planet.galaxy,
                                          time=time_start +
                                          dane_floty.czas_lotu,
                                          galaxy_end=galaxy_end,
                                          fleet_resource_metal=0,
                                          fleet_resource_crystal=0,
                                          fleet_resource_deuterium=0,
                                          bak=dane_floty.zuzycie_deuter)

        del self.request.session['id_statkow']
        del self.request.session['ship_request']
        del self.request.session['planeta_dane']
        return HttpResponseRedirect("/game/fleet/")