def __init__(self, screen, lastUI): ui.UI.__init__(self, screen) self.lastUI = lastUI copy = screen.copy() self.background = pygame.Surface((my.SCREEN_WIDTH, my.SCREEN_HEIGHT), flags=pygame.SRCALPHA) self.background.blit(copy, (0, 0)) self.background.fill( (my.LIGHT_GREY[0], my.LIGHT_GREY[1], my.LIGHT_GREY[2], 10)) self.addWidget( label.Image([0, 0], self.background, centralization=ui.RIGHT | ui.BOTTOM)) self.addWidget( button.ImageButton( lambda: self.quit(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HALF_HEIGHT - 60], text="Sair", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'])) self.addWidget( button.ImageButton(lambda: self.backGame(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HALF_HEIGHT], text="Voltar ao jogo", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'])) self.next = self
def __init__(self, screen): ui.UI.__init__(self, screen) self.fpsValue = label.Text([my.SCREEN_HALF_WIDTH + 25, my.SCREEN_HEIGHT // 6], str(my.FPS), fontsize=20) self.addWidget(self.fpsValue) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH - 25, my.SCREEN_HEIGHT // 6], "FPS", fontsize=20)) self.addWidget(slider.SliderBar(partial(self.sliderFps), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT // 4], (300, 5), min=20, max=200, step=1, initial=my.FPS, image_slider=ui.IMAGES['slider'], image_pointer=ui.IMAGES['slider_pointer'])) contents = [] modes = pygame.display.list_modes() for mode in range(0, len(modes) - 5): # -5 = Tirando os 5 menores valores pois é pequeno até demais pro jogo contents.append(str(modes[mode][0]) + ' x ' + str(modes[mode][1]) + (' (FULL)' if mode == 0 else '')) self.addWidget(button.Drop(self, contents, partial(self.selectResolution), [my.SCREEN_HALF_WIDTH, my.SCREEN_HALF_HEIGHT - 50], text="Resolução", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'], down=True)) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH + 30, my.SCREEN_HALF_HEIGHT], "Acelerar CPU (tela cheia)", fontsize=20)) self.addWidget(checker.Checker(partial(self.checkedHardware), [my.SCREEN_HALF_WIDTH - 150, my.SCREEN_HALF_HEIGHT], checked=my.HARDWARE_ACCELERATED, image=ui.IMAGES['box'], image_checked=ui.IMAGES['box_checked'])) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH + 20, my.SCREEN_HALF_HEIGHT + 40], "Áudio, sons e vozes", fontsize=20)) self.addWidget(checker.Checker(partial(self.checkedAudio), [my.SCREEN_HALF_WIDTH - 150, my.SCREEN_HALF_HEIGHT + 40], checked=not my.MUTED, image=ui.IMAGES['box'], image_checked=ui.IMAGES['box_checked'])) self.addWidget(button.ImageButton(lambda: self.back(), [my.SCREEN_HALF_WIDTH - 20, my.SCREEN_HEIGHT - (my.SCREEN_HEIGHT // 6)], text="Voltar", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'], centralization=ui.LEFT)) self.addWidget(button.ImageButton(lambda: self.save(), [my.SCREEN_HALF_WIDTH + 20, my.SCREEN_HEIGHT - (my.SCREEN_HEIGHT // 6)], text="Salvar", image_surface=ui.IMAGES['button_green'], image_pressed=ui.IMAGES['button_green_pressed'], centralization=ui.RIGHT)) self.next = self
def __init__(self, screen): ui.UI.__init__(self, screen) self.addWidget(label.Text([50, 50], "Configure o jogo:", fontsize=18, centralization=ui.RIGHT)) self.addWidget(input.TextBox(partial(self.inputName), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT // 6], [300, 40], 'Digite seu nicknme', box_image=ui.IMAGES['button'])) self.nickname = 'Jogador' self.enemiesValue = label.Text([my.SCREEN_HALF_WIDTH + 50, my.SCREEN_HALF_HEIGHT // 2 + 40], "5", fontsize=18) self.addWidget(self.enemiesValue) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH - 10, my.SCREEN_HALF_HEIGHT // 2 + 40], "Inimigos", fontsize=18)) self.addWidget(slider.SliderBar(partial(self.sliderEnemies), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT // 3 + 32], (200, 5), min=1, max=10, step=1, initial=5, image_slider=ui.IMAGES['slider'], image_pointer=ui.IMAGES['slider_pointer'])) self.mapSize = [my.SCREEN_WIDTH, my.SCREEN_HEIGHT + 200] contents = [] for i in range(0, 500, 100): contents.append(str(my.SCREEN_WIDTH + i) + ' x ' + str(my.SCREEN_HEIGHT + 200)) self.addWidget(button.Drop(self, contents, partial(self.selectMapSize), [my.SCREEN_HALF_WIDTH, my.SCREEN_HALF_HEIGHT], text="Tamanho do Mapa", image_surface=pygame.transform.scale(ui.IMAGES['button'], (270, 50)), image_pressed=pygame.transform.scale(ui.IMAGES['button_pressed'], (270, 50)), down=True)) self.addWidget(button.ImageButton(lambda: self.back(), [my.SCREEN_HALF_WIDTH - 20, my.SCREEN_HEIGHT - (my.SCREEN_HEIGHT // 6)], text="Voltar", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'], centralization=ui.LEFT)) self.addWidget(button.ImageButton(lambda: self.startGame(), [my.SCREEN_HALF_WIDTH + 20, my.SCREEN_HEIGHT - (my.SCREEN_HEIGHT // 6)], text="Iniciar Jogo", image_surface=ui.IMAGES['button_green'], image_pressed=ui.IMAGES['button_green_pressed'], centralization=ui.RIGHT)) self.next = self
def __init__(self, screen): ui.UI.__init__(self, screen) self.addWidget(label.Text(my.SCREEN_HALF_SIZE, "Em desenvolvimento...", fontsize=24)) self.addWidget(button.ImageButton(lambda: self.back(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT - (my.SCREEN_HEIGHT // 6)], text="Voltar", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'])) self.next = self
def __init__(self, screen): ui.UI.__init__(self, screen) global BACKGROUND BACKGROUND = pygame.transform.scale(ui.IMAGES['background'], my.SCREEN_SIZE) self.logo = label.Image([my.SCREEN_HALF_WIDTH, -my.SCREEN_HEIGHT], pygame.image.load("assets/logo.png"), centralization=ui.BOTTOM) self.addWidget(self.logo) self.playOfflineButton = button.ImageButton(lambda: self.playOffline(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT], text="Jogar Offline", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed']) self.playOnlineButton = button.ImageButton(lambda: self.playOnline(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT], text="Jogar Online", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed']) self.optionsButton = button.ImageButton(lambda: self.options(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT], text="Opções", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed']) self.creditsButton = button.ImageButton(lambda: self.credits(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT], text="Créditos", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed']) self.addWidget(self.playOfflineButton) self.addWidget(self.playOnlineButton) self.addWidget(self.optionsButton) self.addWidget(self.creditsButton) self.addWidget(label.Text([my.SCREEN_WIDTH - 5, my.SCREEN_HEIGHT], "Tanks v" + my.VERSION, 20, centralization=ui.LEFT | ui.UPPER)) self.animation = True self.readyToNext = False self.next = self
def __init__(self, screen): ui.UI.__init__(self, screen) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH, 100], "Desenvolvido por:", fontsize=24)) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH, 140], "Willian Gois ~the coder guy", fontsize=20)) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH, 160], "Lucas Verona ~the h4ck3r m4n", fontsize=20)) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH, 220], "Texturas por:", fontsize=24)) self.addWidget(label.Text([my.SCREEN_HALF_WIDTH, 260], "(UI): Kenney Vleugels (www.kenney.nl)", fontsize=20)) self.addWidget(button.ImageButton(lambda: self.back(), [my.SCREEN_HALF_WIDTH, my.SCREEN_HEIGHT - (my.SCREEN_HEIGHT // 6)], text="Voltar", image_surface=ui.IMAGES['button'], image_pressed=ui.IMAGES['button_pressed'])) self.next = self