def new_game_menu(): menu = ui.Menu(force_full = False) menu.add('Tutorial', tutorial.start) menu.add('Random', save.new_game) menu.add('Scenario', save.load_scenario) ui.set_dialog(menu)
def load(sheet_name=None): global current_cell_info, menu_file if sheet_name is None: sheet_name = 'New document' panel = document['panel'] title = html.DIV(style=dict(width='auto')) title <= html.H2(sheet_name, id="sheet_name") panel <= title menu = ui.Menu() menu_file = menu.add('File') menu_file.add('New', None) menu_file.add('Open...', select_sheet) menu_file.add('Save as...', save_as) panel <= html.SPAN(menu) panel <= html.BR() cell_editor = html.INPUT(style=dict(width="200px"), Id="current") cell_editor.bind('click', enter_editor) cell_editor.bind('keydown', editor_keydown) cell_editor.bind('keyup', update_from_editor) panel <= cell_editor t = html.TABLE(Id="sheet_table") srow = -1 rows, cols = 20, 20 col_widths = [100 for i in range(rows)] line = html.TR() line <= html.TH() for i in range(cols): col_name = chr(65 + i) line <= html.TH(col_name, style={'min-width': '%spx' % col_widths[i]}) t <= line for i in range(rows * cols): row, column = divmod(i, cols) if row > srow: line = html.TR() line <= html.TH(row + 1) t <= line srow = row cell = html.TD('', id='c%s_%s' % (row, column), style=dict(padding='2px')) cell.bind('click', select) cell.bind('dblclick', entry) cell.info = {'entry': ''} line <= cell panel <= html.DIV(t, style=dict(float='left')) mark_selected(t.get(selector='TD')[0])
def display_main_menu(): """ displays the main menu """ main_menu = ui.Menu("Spell Check This™") main_menu.add("Spell Check a Word", spell_check_this) main_menu.add("About", about) main_menu.add("Exit", sys.exit, 0) main_menu.display()
def run_tester(card): t = Tester(card) m = ui.Menu.loading_screen(step_test, fargs=[t], message='testing card...') m.run() t.process() messages = t.get_error_messages() if messages: m = ui.Menu(get_objects=screens.error_screen, args=[messages]) m.run() return return True
def check_info(self): info_node = None for n in self.nodes: if n.rect.colliderect(self.info_box): info_node = n break if info_node: m = ui.Menu(get_objects=screens.info_menu, args=[n], fill_color=(100, 0, 0)) m.run()
def debug_menu(): def fake_screen_size(size): import main main.main(size, init=False) def fake_screen_size_menu(): menu = ui.Menu(center=False) for size in [(320, 240), (480, 320), (640, 480), (1024, 800), (1280, 800)]: menu.add(str(size), functools.partial(fake_screen_size, size)) ui.set_dialog(menu, scroll=True) def change_feature(): arg = uidialog.inputbox('name=key') try: features._parse_arg(arg) except Exception as e: traceback.print_exc() ui.message(str(e)) def pernament_feature(): arg = uidialog.inputbox('name=key') try: k, v = arg.split('=', 1) features.set_perm(k, v) except Exception as e: traceback.print_exc() ui.message(str(e)) def show_features(): s = '\n'.join('%s=%s' % (k, v) for k, v in sorted(features.features.items())) ui.set_dialog(ui.Label(s), scroll=True) menu = ui.Menu() menu.add('Fake screen size', fake_screen_size_menu) menu.add('Get screen size', lambda: ui.set_dialog(ui.Label(str(ui.screen_size)))) menu.add('Change feature', change_feature) menu.add('Pernament feature', pernament_feature) menu.add('Show features', show_features) menu.add('Cause exception', lambda: 1 / 0) menu.add( 'Test Market URL', lambda: uidialog.open_url( 'market://details?id=pl.org.zielinscy.freeciv')) ui.set(ui.ScrollWrapper(menu))
def start(): pg.init() pg.display.set_mode((width, height), flags=pg.SCALED | pg.RESIZABLE) pg.display.set_caption('card game') save.init() image_handler.init() spritesheet.init() customsheet.init() menu.init() client.init() game.init() network.init() builder.init() ui.init() main_menu = ui.Menu(get_objects=menu.main_menu) main_menu.run() pg.quit()
def spell_check_this(): ui.clr() spell_check_menu = ui.Menu("Spell Check This™") spell_check_menu.display(False) print("\n") print("Word To Spell Check >> ") word = input() # normalize the input word = word.upper() if not DICTIONARY.is_word(word): print("\n") # spell check the word suggestions = suggest_correction(word) if ui.prompt("Verbose Logging?"): print("\n") print("DICTIONARY FORMAT (Suggested Word: Proximity Score):\n", "red") print(suggestions) print("\n\n") # print the suggestion with the lowest proximity score print("Suggestion: ") if suggestions: print(min(suggestions, key=suggestions.get), "green") else: print("None, word is garbled.") print("\n") else: print("\n") print("Input is a valid word!\n", "green")
def quit(self): def quit(): self.disconnect() ui.back(anim=False) # close dialog ui.back(allow_override=False) # close game def save(): self.chat('/save') ui.back() def save_db(): ui.back() self.save_and_get_name(lambda path: dropbox.save(path)) def show_help(): help.show() menu = ui.Menu(for_dialog=True) menu.add('Quit', quit) menu.add('Save', save) menu.add('Save to Dropbox', save_db, button_class=dropbox.DBButton) menu.add('Help', show_help) ui.set_dialog(menu, scroll=True)
def quit(self): def quit(): self.disconnect() ui.back(anim=False) # close dialog ui.back(allow_override=False) # close game def save(): self.chat('/save') ui.back() def save_and_sync(): sync.save_and_sync(self) def show_help(): help.show() menu = ui.Menu(center=0.7) menu.add('Quit', quit) menu.add('Save', save) if features.get('civsync.enable'): menu.add('Save & sync', save_and_sync) menu.add('Help', show_help) ui.set_dialog(menu, scroll=True)
def MainMenu(): ui.Menu(["Dive In", "Tavern", "Settings"], "Ye Olde Menu", True) MainMenu_Select()
def fake_screen_size_menu(): menu = ui.Menu(center=False) for size in [(320, 240), (480, 320), (640, 480), (1024, 800), (1280, 800)]: menu.add(str(size), functools.partial(fake_screen_size, size)) ui.set_dialog(menu, scroll=True)
def debug_menu(): def fake_screen_size(size): import main main.main(size, init=False) def fake_screen_size_menu(): menu = ui.Menu(center=False) for size in [(320, 240), (480, 320), (640, 480), (1024, 800), (1280, 800)]: menu.add(str(size), functools.partial(fake_screen_size, size)) ui.set_dialog(menu, scroll=True) def change_feature(): def finish(arg): try: features._parse_arg(arg) except Exception as e: traceback.print_exc() ui.message(str(e)) uidialog.inputbox('name=key', finish=finish) def pernament_feature(): def finish(arg): try: k, v = arg.split('=', 1) features.set_perm(k, v) except Exception as e: traceback.print_exc() ui.message(str(e)) uidialog.inputbox('name=key', finish=finish) def show_features(): s = '\n'.join('%s=%s' % (k, v) for k, v in sorted(features.features.items())) ui.set_dialog(ui.Label(s), scroll=True) def test_inputbox(): import uidialog def finish(text): print 'got', text def cancel(): print 'cancel' uidialog.inputbox('Query?', 'defaultval', finish=finish, cancel=cancel) def test_eval(): import uidialog def finish(text): exec text uidialog.inputbox('Expr to exec?', '', finish=finish) menu = ui.Menu() menu.add('Fake screen size', fake_screen_size_menu) menu.add('Get screen size', lambda: ui.set_dialog(ui.Label(str(ui.screen_size)))) menu.add('Change feature', change_feature) menu.add('Pernament feature', pernament_feature) menu.add('Show features', show_features) menu.add('Cause exception', lambda: 1 / 0) menu.add('Test Market URL', osutil.open_market) menu.add('Test inputbox', test_inputbox) menu.add('Eval', test_eval) ui.set(ui.ScrollWrapper(menu))
def run_data_sheet(ne): m = ui.Menu(get_objects=screens.data_sheet_menu, args=[ne]) m.run()
def run_log_menu(*args): m = ui.Menu(get_objects=screens.log_menu, args=args) m.run()
def NewCharacter(): ch = [] for item in player_choices: ch.append(item[0]) ui.Menu(ch, "Pick an option", True) NewCharacter_Select()
def __init__(self): now = dt.datetime.now() graphics.Scene.__init__(self) self.notebook = ui.Notebook(tab_position = "top-left", scroll_position="end", show_scroll = "auto_invisible", scroll_selects_tab = False) # boxes packed and nested horizontally and vertically, with a draggable corner self.box = ui.HBox(spacing = 3, x=10, y=10) self.button = ui.Button("My image changes position", image = graphics.Image("assets/hamster.png"), fill = False) self.button.connect("on-click", self.on_button_click) self.box.add_child(*[ui.VBox([self.button, ui.ToggleButton("I'm a toggle button! Have a tooltip too!", image = graphics.Image("assets/day.png"), fill = True, tooltip="Oh hey there, i'm a tooltip!"), ui.Label("I'm a label \nand we all can wrap", image = graphics.Image("assets/week.png"), spacing = 5, padding = 5, x_align = 0), ui.Entry("Feel free to edit me! I'm a rather long text that will scroll nicely perhaps. No guarantees though!", expand = False), ui.Entry("And me too perhaps", expand = False)], spacing = 5, padding = 10), Rectangle(20, expand = False), graphics.Label("rrrr", color="#666"), Rectangle(20, expand = False), ui.VBox([Rectangle(fill = False), Rectangle(), Rectangle()], spacing = 3) ]) box_w, box_h = self.box.get_min_size() self.corner = graphics.Rectangle(10, 10, fill="#666", x = self.box.x + box_w, y = self.box.y + box_h, draggable=True, interactive=True, z_order = 100) self.corner.connect("on-drag", self.on_corner_drag) # a table self.table = ui.Table(3, 3, snap_to_pixel = False, padding=10) self.table.attach(Rectangle(fill_color = "#f00", expand_vert = False), 0, 3, 0, 1) # top self.table.attach(Rectangle(fill_color = "#0f0", expand = False), 2, 3, 1, 2) # right self.table.attach(Rectangle(fill_color = "#f0f", expand_vert = False), 0, 3, 2, 3) # bottom self.table.attach(Rectangle(fill_color = "#0ff", expand = False), 0, 1, 1, 2) # left center = Rectangle() center.connect("on-mouse-over", self.on_table_mouse_over) center.connect("on-mouse-out", self.on_table_mouse_out) self.table.attach(center, 1, 2, 1, 2) # a scroll area with something to scroll in it self.scroll = ui.ScrollArea(border = 0) self.scroll.add_child(ui.Container(ui.Button("Scroll me if you can!", width = 1000, height = 300, fill=False), fill = False, padding=15)) # bunch of different input elements inputs = ui.Panes(padding=10) listitem = ui.ListItem(["Sugar", "Spice", "Everything Nice", "--", "Feel", "Free", "To", "Click", "On", "Me", {'markup': "<span color='red'>And</span>"}, "Use", "The", "Arrows!", "Ah", "And", "It", "Seems", "That", "There", "Are", "So", "Many", "Elements"]) def print_selection(listitem, item): print "selection", item def print_change(listitem, item): print "change", item listitem.connect("on-change", print_change) listitem.connect("on-select", print_selection) inputs.add_child(listitem) one = ui.ToggleButton("One", margin=[15, 10, 20, 30], id="one") group1 = ui.Group([one, ui.ToggleButton("Two", scale_x = 0.5, scale_y = 0.5, expand=False, id="two"), ui.ToggleButton("Three", id="three"), ui.ToggleButton("Four", id="four")], expand = False, allow_no_selection=True) label1 = ui.Label("Current value: none selected", x_align=0, expand = False) def on_toggle1(group, current_item): if current_item: label1.text = "Current value: %s" % current_item.label else: label1.text = "No item selected" group1.connect("on-change", on_toggle1) group2 = ui.Group([ui.RadioButton("One"), ui.RadioButton("Two"), ui.RadioButton("Three"), ui.RadioButton("Four")], horizontal = False) label2 = ui.Label("Current value: none selected", x_align = 0, expand=False) def on_toggle2(group, current_item): label2.text = "Current value: %s" % current_item.label group2.connect("on-change", on_toggle2) slider = ui.Slider(range(100), expand = False, snap_to_ticks = False, range=True, selection=(23, 80), grips_can_cross = False, snap_points = [5, 20, 50, 75], snap_on_release = True) slider_value = ui.Label(" ") def on_slider_change(slider, value): slider_value.text = str(value) slider.connect("on_change", on_slider_change) spinner = ui.Spinner(active = False, expand=False, width = 40) spinner_button = ui.Button("Toggle spin", expand=False) spinner_button.spinner = spinner def on_spinner_button_click(button, event): button.spinner.active = not button.spinner.active spinner_button.connect("on-click", on_spinner_button_click) combo = ui.ComboBox(["Sugar", "Spice", "Everything Nice", "And", "Other", "Nice", "Things"], open_below=True, expand = False) inputs.add_child(ui.VBox([combo, group1, label1, ui.HBox([group2, ui.VBox([ui.CheckButton("And a few of those", expand = False), ui.CheckButton("Check boxes", expand = False), ui.CheckButton("Which don't work for groups", expand = False)]) ]), label2, slider, slider_value, ui.HBox([spinner, spinner_button], expand=False, spacing = 10), ui.HBox([ui.ScrollArea(ui.Label(sample_text * 3, overflow = pango.WrapMode.WORD, fill=True, padding=[2, 5]), height=45, scroll_horizontal=False), ui.SpinButton(expand = False, fill=False)], expand = False), ], expand = False, spacing = 10)) combo.rows = ["some", "things", "are", "made", "of", "bananas", "and", "icecream"] menu = ui.Menu([ui.MenuItem(label="One", menu=ui.Menu([ui.MenuItem(label="One one", menu=ui.Menu([ui.MenuItem(label="One one one"), ui.MenuItem(label="One one two"), ui.MenuSeparator(), ui.MenuItem(label="One one three")])), ui.MenuSeparator(), ui.MenuItem(label="One two", mnemonic="Ctrl+1"), ui.MenuItem(label="One three", mnemonic="Alt+1")])), ui.MenuItem(label="Two", menu=ui.Menu([ui.MenuItem(label="Two one", mnemonic="Ctrl+Alt+2"), ui.MenuItem(label="Two two", mnemonic="Ctrl+2"), ui.MenuSeparator(), ui.MenuItem(label="Two three", mnemonic="Alt+2")])), ui.MenuItem(label="Three", menu=ui.Menu([ui.MenuItem(label="Three one", mnemonic="Ctrl+Alt+3"), ui.MenuItem(label="Three two", mnemonic="Ctrl+3"), ui.MenuSeparator(), ui.MenuItem(label="Three three", mnemonic="Alt+3")])), ui.MenuItem(label="Four", menu=ui.Menu([ui.MenuItem(label="Four one", mnemonic="Ctrl+Alt+4"), ui.MenuItem(label="Four two", mnemonic="Ctrl+4"), ui.MenuSeparator(), ui.MenuItem(label="Four three", mnemonic="Alt+4")])), ], horizontal=True) self.menu_selection_label = ui.Label("Pick a menu item!", expand = False, x_align = 1) def on_menuitem_selected(menu, item, event): self.menu_selection_label.text = item.label menu.connect("selected", on_menuitem_selected) # adding notebook and attaching pages self.notebook.add_page(ui.NotebookTab(image=graphics.Image("assets/day.png"), label="boxes", padding=[1,5]), ui.Fixed([self.box, self.corner], x = 10, y = 10)) self.notebook.add_page(ui.NotebookTab("Table", tooltip="Oh hey, i'm a table!"), self.table) self.notebook.add_page("Scroll Area", self.scroll) self.notebook.add_page("Input Elements", inputs) self.notebook.add_page("Menu", ui.VBox([menu, self.menu_selection_label, ui.HBox(ui.Menu([ui.MenuItem(label="", image = graphics.Image("assets/day.png"), submenu_offset_x = 0, submenu_offset_y = 0, menu=ui.Menu([ui.MenuItem(label="", image = graphics.Image("assets/month.png")), ui.MenuItem(label="", image = graphics.Image("assets/hamster.png")), ui.MenuSeparator(), ui.MenuItem(label="", image = graphics.Image("assets/hamster.png")), ui.MenuItem(label="", image = graphics.Image("assets/month.png"))], horizontal=True)), ui.MenuItem(label="", image = graphics.Image("assets/hamster.png"),submenu_offset_x = 0, submenu_offset_y = 0, menu=ui.Menu([ui.MenuItem(label="", image = graphics.Image("assets/month.png")), ui.MenuItem(label="", image = graphics.Image("assets/month.png")), ui.MenuItem(label="", image = graphics.Image("assets/week.png")), ui.MenuSeparator(), ui.MenuItem(label="", image = graphics.Image("assets/month.png"))], horizontal=True)), ui.MenuItem(label="", image = graphics.Image("assets/month.png"), submenu_offset_x = 0, submenu_offset_y = 0, menu=ui.Menu([ui.MenuItem(label="", image = graphics.Image("assets/week.png")), ui.MenuItem(label="", image = graphics.Image("assets/week.png")), ui.MenuSeparator(), ui.MenuItem(label="", image = graphics.Image("assets/week.png")), ui.MenuItem(label="", image = graphics.Image("assets/month.png"))], horizontal=True)), ], horizontal=False, spacing=50, hide_on_leave = True, open_on_hover = 0.01), expand=False), ui.Box()], padding=10)) self.slice_image = ui.Image('assets/slice9.png', fill=True, slice_left = 35, slice_right = 230, slice_top = 35, slice_bottom = 220) data = [] image = graphics.Image("assets/day.png") for i in range(10): data.append(["aasdf asdfasdf asdfasdf", "basdfasdf asdfasdf asdfasdf", image, "rrr"]) data.append(["1", "2", None, "rrr"]) data.append(["4", "5", None, "rrr"]) tree = ui.ListItem(data, [ui.LabelRenderer(editable=True), ui.LabelRenderer(editable=True), ui.ImageRenderer(expand=False, width=90)], headers=["Text", "More text", "An icon!"], fixed_headers = False, scroll_border = 0 ) self.notebook.add_page("Tree View", tree) #tree.data[0][1] = "I was actually modified afterwards!" self.notebook.add_page("Accordion", ui.Accordion([ ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm am the first in the row", [ui.Label(accordion_text, overflow = pango.WrapMode.WORD, padding=5)]), ui.AccordionPage("I'm different!", [ ui.VBox([ ui.Button("I'm a button", fill=False, expand=False), ui.Button("I'm another one", fill=False, expand=False), ui.Group([ ui.ToggleButton("We"), ui.ToggleButton("Are"), ui.ToggleButton("Brothers"), ui.ToggleButton("Radio Brothers"), ], expand=False) ], expand=False) ]), ], padding_top = 1, padding_left = 1)) from pie_menu import Menu pie_menu = Menu(0, 0) pie_menu.y_align = 0.45 self.magic_box = ui.VBox([ui.HBox([ui.Button("Hello", expand=False), ui.Button("Thar", expand=False), ui.Label("Drag the white area around", x_align=1)], expand=False, padding=5), pie_menu], x=50, y=50, spacing=50, draggable=True) self.magic_box.width = 500 self.magic_box.height = 400 def just_fill(): box = self.magic_box box.graphics.fill_area(0, 0, box.width, box.height, "#fefefe") self.magic_box.do_render = just_fill self.notebook.add_page("Ordinary Sprite", ui.Fixed(self.magic_box)) for i in range(5): self.notebook.add_page("Tab %d" % i) self.notebook.current_page = 3 # a little button to change tab orientation self.tab_orient_switch = ui.Button("Change tab attachment", expand=False, tooltip="change") self.tab_orient_switch.connect("on-click", self.on_tab_orient_click) self.page_disablist = ui.Button("Enable/Disable current tab", expand=False, tooltip="disable") self.page_disablist.connect("on-click", self.on_page_disablist_click) self.dialog_button = ui.Button("Show a dialog", expand=False, tooltip="show") self.dialog_button.connect("on-click", self.on_dialog_button_click) top_menu = ui.Menu([ui.MenuItem(label="One", menu=ui.Menu([ui.MenuItem(label="One one oh one oh one etc etc", menu=ui.Menu([ui.MenuItem(label="One one one"), ui.MenuItem(label="One one two"), ui.MenuItem(label="One one three")])), ui.MenuItem(label="One two"), ui.MenuItem(label="One three")])), ui.MenuItem(label="Two", menu=ui.Menu([ui.MenuItem(label="Two one"), ui.MenuItem(label="Two two"), ui.MenuItem(label="Two three")])), ui.MenuItem(label="Three", menu=ui.Menu([ui.MenuItem(label="Three one"), ui.MenuItem(label="Three two"), ui.MenuItem(label="Three three")])), ui.MenuItem(label="Four", menu=ui.Menu([ui.MenuItem(label="Four one"), ui.MenuItem(label="Four two"), ui.MenuItem(label="Four three")])), ui.MenuItem(label="Five") ], horizontal=True, disable_toggling=True) # not sure how elegant but let's override the flow for now for demo purposes! dummy_flow = ui.Flow() def flow_resize(): dummy_flow.alloc_w, dummy_flow.alloc_h = top_menu.alloc_w, top_menu.alloc_h dummy_flow.sprites = top_menu.sprites dummy_flow.resize_children() top_menu.height = top_menu.sprites[-1].y + top_menu.sprites[-1].height def flow_height_for_width_size(): dummy_flow.alloc_w, dummy_flow.alloc_h = top_menu.alloc_w, top_menu.alloc_h dummy_flow.sprites = top_menu.sprites w, h = dummy_flow.get_height_for_width_size() return w, h def flow_min_size(): dummy_flow.sprites = top_menu.sprites w, h = dummy_flow.get_min_size() return w+ top_menu.horizontal_padding, h + top_menu.vertical_padding # flow if b0rken ATM for i in range(20): top_menu.add_child(ui.MenuItem(label="flow %d" % i)) top_menu.resize_children = flow_resize #top_menu.get_height_for_width_size = flow_height_for_width_size top_menu.get_min_size = flow_min_size self.add_child(ui.VBox([top_menu, ui.VBox([self.notebook, ui.HBox([self.tab_orient_switch, self.page_disablist, self.dialog_button], expand = False, fill=False, x_align=1), ], padding=20, spacing=10)], spacing = 10)) self.connect("on-click", self.on_click) self.notebook.after_tabs.add_child(ui.Button("Yohoho")) print dt.datetime.now() - now
pf.set_ambient_light_color([1.0, 1.0, 1.0]) pf.set_emit_light_color([1.0, 1.0, 1.0]) pf.set_emit_light_pos([1024.0, 512.0, 256.0]) pf.new_game_string(globals.active_map.pfmap_str()) pf.set_map_highlight_size(1) pf.set_minimap_position( ui.LEFT_PANE_WIDTH + MINIMAP_PX_WIDTH / cos(pi / 4) / 2 + 10, pf.get_resolution()[1] - MINIMAP_PX_WIDTH / cos(pi / 4) / 2 - 10) ############################################################ # Setup UI # ############################################################ terrain_tab_vc = ttvc.TerrainTabVC(ui.TerrainTabWindow()) objects_tab_vc = ui.ObjectsVC(ui.ObjectsTabWindow()) tab_bar_vc = tbvc.TabBarVC(ui.TabBarWindow()) tab_bar_vc.push_child("Terrain", terrain_tab_vc) tab_bar_vc.push_child("Objects", objects_tab_vc) tab_bar_vc.activate() tab_bar_vc.view.show() menu = ui.Menu() menuvc = menu_vc.MenuVC(menu) menuvc.activate() mb = ui.MenuButtonWindow(menu) mb.show()
def GameMenu(): ui.Menu(["New Character", "Load Game"], "Start afresh or return to old character?", True) GameMenu_Select()
def create_menu(self): """Creates top menu.""" menu = ui.Menu(self.root) menu.addDropdown( {'name':'File','content':{'Replay...':self.startReplaySession, 'Record':self.startRecordingSession,'Exit':self.close_window}} ) menu.addDropdown( {'name':'Help','content':{'About':self.showAbout}} )