def reset(self): self.wined = False del self.table self.table = GameTable(self.COLORS.keys(), self.TABLE_SIZE, self.TABLE_POSITION, self.BLOCK_SIDE) self.table.draw(self.screen, BLOCK_COLORS) pg.draw.rect(self.screen, [200, 200, 200], self.winrect) self.show()
def __init__(self, conf_dict={}): self.__dict__.update(conf_dict) self.screen = pg.display.set_mode(self.WINDOW_SIZE) pg.display.set_caption("Flood it!") pg.font.init() self.font = pg.font.SysFont("AR PL UMing CN", int(20 * ZOOM)) self.screen.fill([200, 200, 200]) self.table = GameTable(self.COLORS.keys(), self.TABLE_SIZE, self.TABLE_POSITION, self.BLOCK_SIDE) # 色块按钮起始坐标 cl_x = self.TABLE_POSITION[0] + \ self.BLOCK_SIDE * (self.TABLE_SIZE[0] + 1) cl_y = self.TABLE_POSITION[1] + \ self.BLOCK_SIDE * (self.TABLE_SIZE[1] - 1) # "New game"按钮 x = self.TABLE_POSITION[0] + self.BLOCK_SIDE * (self.TABLE_SIZE[0] + 1) w = self.BLOCK_SIDE * (len(self.COLORS) * 2 - 1) y = self.TABLE_POSITION[1] h = self.BLOCK_SIDE * 2 self.rb = Button((x, y), (w, h), text=u"New Game!", fontsize=int(20 * ZOOM)) self.rb.show(self.screen) self.events = ClickEventListen() self.events.register(self.rb, self.reset) # 初始化色块按钮 left = cl_x self.color_buttons = [] for k, v in self.COLORS.iteritems(): button = Button((left, cl_y), (self.BLOCK_SIDE, self.BLOCK_SIDE), color=v, fontsize=int(20 * ZOOM)) button.show(self.screen) self.color_buttons.append(button) self.events.register(button, self.colors_click, number=k) left += self.BLOCK_SIDE * 2 self.table.draw(self.screen, BLOCK_COLORS) self.wined = False
class Floodit(object): """游戏""" def __init__(self, conf_dict={}): self.__dict__.update(conf_dict) self.screen = pg.display.set_mode(self.WINDOW_SIZE) pg.display.set_caption("Flood it!") pg.font.init() self.font = pg.font.SysFont("AR PL UMing CN", int(20 * ZOOM)) self.screen.fill([200, 200, 200]) self.table = GameTable(self.COLORS.keys(), self.TABLE_SIZE, self.TABLE_POSITION, self.BLOCK_SIDE) # 色块按钮起始坐标 cl_x = self.TABLE_POSITION[0] + \ self.BLOCK_SIDE * (self.TABLE_SIZE[0] + 1) cl_y = self.TABLE_POSITION[1] + \ self.BLOCK_SIDE * (self.TABLE_SIZE[1] - 1) # "New game"按钮 x = self.TABLE_POSITION[0] + self.BLOCK_SIDE * (self.TABLE_SIZE[0] + 1) w = self.BLOCK_SIDE * (len(self.COLORS) * 2 - 1) y = self.TABLE_POSITION[1] h = self.BLOCK_SIDE * 2 self.rb = Button((x, y), (w, h), text=u"New Game!", fontsize=int(20 * ZOOM)) self.rb.show(self.screen) self.events = ClickEventListen() self.events.register(self.rb, self.reset) # 初始化色块按钮 left = cl_x self.color_buttons = [] for k, v in self.COLORS.iteritems(): button = Button((left, cl_y), (self.BLOCK_SIDE, self.BLOCK_SIDE), color=v, fontsize=int(20 * ZOOM)) button.show(self.screen) self.color_buttons.append(button) self.events.register(button, self.colors_click, number=k) left += self.BLOCK_SIDE * 2 self.table.draw(self.screen, BLOCK_COLORS) self.wined = False def show(self): pg.display.flip() def colors_click(self, number=None): assert number, "CLICK ERROR!" if self.wined: return if number in self.COLORS.keys(): fill.fill(self.table, number, x=0, y=0) self.table.draw(self.screen, BLOCK_COLORS) self.wined = self.win() self.show() def win(self): if fill.filldone(self.table): font = pg.font.SysFont("AR PL UMing CN", int(32 * ZOOM)) win_text = font.render("win", 1, (0, 0, 0)) self.winrect = win_text.get_rect() self.winrect.centerx = (self.rb.x + self.rb.x1) // 2 self.winrect.centery = self.rb.y1 * 2 pg.draw.rect(self.screen, [200, 200, 200], self.winrect) self.screen.blit(win_text, self.winrect) return True return False def reset(self): self.wined = False del self.table self.table = GameTable(self.COLORS.keys(), self.TABLE_SIZE, self.TABLE_POSITION, self.BLOCK_SIDE) self.table.draw(self.screen, BLOCK_COLORS) pg.draw.rect(self.screen, [200, 200, 200], self.winrect) self.show() def mainloop(self): while 1: events = pg.event.get() for event in events: if event.type == pg.QUIT: sys.exit(0) self.events.listen(event)