10, color=(255, 0, 0), alpha=200) ui.canvas.draw_string(pos[0] + 10, pos[1] + 10, "Welcome to MaixUI", scale=2, color=(0, 0, 0)) ui.display() def event(): __class__.ctrl.cycle() if __name__ == "__main__": container.reload(launcher) while True: while True: last = time.ticks_ms() - 1 while True: try: #time.sleep(0.1) print(1000 // (time.ticks_ms() - last), 'fps') last = time.ticks_ms() gc.collect() container.forever() system.parallel_cycle() protect.keep() #gc.collect()
def show_message(self): container.reload(slide_view) self.remove(show_message)
def into_launcher(self): container.reload(launcher) self.remove(into_launcher)
#@ui.warp_template(ui.anime_in_draw) #@ui.warp_template(taskbar.time_draw) #@ui.warp_template(taskbar.mem_draw) #@catch # need sipeed_button def draw(): ui.display() def event(): self = __class__ self.ctrl.parallel_cycle() if __name__ == "__main__": system = agent() container.reload(shift_view) while True: while True: last = time.ticks_ms() - 1 while True: print(1000 // (time.ticks_ms() - last), 'fps') last = time.ticks_ms() try: gc.collect() container.forever() system.parallel_cycle() protect.keep() #gc.collect() #print_mem_free() #time.sleep(0.05)
@ui.warp_template(ui.help_in_draw) def draw(): ui.display() def event(): self = __class__ if self.h < 240: self.h += 10 if self.w < 240: self.w += 10 ui.height, ui.weight = self.h, self.w self.ctrl.parallel_cycle() if __name__ == "__main__": system = agent() container.reload(loading) last = time.ticks_ms() while True: while True: last = time.ticks_ms() - 1 while True: try: #time.sleep(0.1) #print(1000 // (time.ticks_ms() - last), 'fps') last = time.ticks_ms() gc.collect() container.forever() system.parallel_cycle()