def testMSequencePygletSprite(self): #window = PygletController(fullscreen=True, show_fps=True) #screen = ScreenDescriptor.create(window.width, window.height) #app = App() #window.set_app(app) #fs = FlickeringPygletSprite.create_flickering_checkered_box_sprite(BasicModel(), screen, SpritePositionComputer.North) #window.add_view(fs) #window.switch_to() #window.start() #window.clear() #window.close() # window = PygletWindow(fullscreen=False, show_fps=True) canvas = Canvas.create(window.width, window.height) fs = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.North, width=200, height=200, xfreq=4, yfreq=4) fs1 = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.East, 90, width=200, height=200, xfreq=4, yfreq=4) fs2 = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.South, width=200, height=200, xfreq=4, yfreq=4) fs3 = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.West, 90, width=200, height=200, xfreq=4, yfreq=4) controller = UnlockController(window, [fs, fs1, fs2, fs3], canvas) controller.make_active() window.switch_to() window.start() window.close()
def testPygletText(self): window = PygletWindow(fullscreen=False, show_fps=True) canvas = Canvas.create(window.width, window.height) model = AlternatingBinaryStateModel() pos = PositionMixin() text_label = PygletTextLabel(model, canvas, "the text", canvas.width / 2.0, canvas.height / 2.0) bell_ring_text_label_decorator = BellRingTextLabelDecorator(text_label) controller = UnlockController(window, [bell_ring_text_label_decorator], canvas) controller.make_active() window.start() window.close()
def testPygletText(self): window = PygletWindow(fullscreen=False, show_fps=True) canvas = Canvas.create(window.width, window.height) model = AlternatingBinaryStateModel() pos = PositionMixin() text_label = PygletTextLabel(model, canvas, 'the text', canvas.width / 2.0, canvas.height / 2.0) bell_ring_text_label_decorator = BellRingTextLabelDecorator(text_label) controller = UnlockController(window, [bell_ring_text_label_decorator], canvas) controller.make_active() window.start() window.close()
def testMSequencePygletSprite(self): # window = PygletController(fullscreen=True, show_fps=True) # screen = ScreenDescriptor.create(window.width, window.height) # app = App() # window.set_app(app) # fs = FlickeringPygletSprite.create_flickering_checkered_box_sprite(BasicModel(), screen, SpritePositionComputer.North) # window.add_view(fs) # window.switch_to() # window.start() # window.clear() # window.close() # window = PygletWindow(fullscreen=False, show_fps=True) canvas = Canvas.create(window.width, window.height) fs = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.North, width=200, height=200, xfreq=4, yfreq=4, ) fs1 = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.East, 90, width=200, height=200, xfreq=4, yfreq=4, ) fs2 = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.South, width=200, height=200, xfreq=4, yfreq=4, ) fs3 = FlickeringPygletSprite.create_flickering_checkered_box_sprite( AlternatingBinaryStateModel(hold_duration=5), canvas, SpritePositionComputer.West, 90, width=200, height=200, xfreq=4, yfreq=4, ) controller = UnlockController(window, [fs, fs1, fs2, fs3], canvas) controller.make_active() window.switch_to() window.start() window.close()